egdaniel | 42701e9 | 2016-02-26 08:02:55 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrVkProgramDataManager.h" |
| 9 | |
| 10 | #include "GrVkGpu.h" |
| 11 | #include "GrVkUniformBuffer.h" |
| 12 | |
| 13 | GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, |
| 14 | uint32_t vertexUniformSize, |
| 15 | uint32_t fragmentUniformSize) |
| 16 | : fVertexUniformSize(vertexUniformSize) |
| 17 | , fFragmentUniformSize(fragmentUniformSize) { |
| 18 | fVertexUniformData.reset(vertexUniformSize); |
| 19 | fFragmentUniformData.reset(fragmentUniformSize); |
| 20 | int count = uniforms.count(); |
| 21 | fUniforms.push_back_n(count); |
| 22 | // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already |
| 23 | // owned by other objects will still match up here. |
| 24 | for (int i = 0; i < count; i++) { |
| 25 | Uniform& uniform = fUniforms[i]; |
| 26 | const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
| 27 | SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || |
| 28 | uniformInfo.fVariable.getArrayCount() > 0); |
| 29 | SkDEBUGCODE( |
| 30 | uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
| 31 | uniform.fType = uniformInfo.fVariable.getType(); |
| 32 | ); |
| 33 | uniform.fBinding = uniformInfo.fBinding; |
| 34 | uniform.fOffset = uniformInfo.fUBOffset; |
| 35 | SkDEBUGCODE( |
| 36 | uniform.fSetNumber = uniformInfo.fSetNumber; |
| 37 | ); |
| 38 | } |
| 39 | } |
| 40 | |
| 41 | void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { |
| 42 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 43 | SkASSERT(uni.fType == kFloat_GrSLType); |
| 44 | SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 45 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 46 | void* buffer; |
| 47 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 48 | buffer = fVertexUniformData.get(); |
| 49 | } else { |
| 50 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 51 | buffer = fFragmentUniformData.get(); |
| 52 | } |
| 53 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 54 | SkASSERT(sizeof(float) == 4); |
| 55 | memcpy(buffer, &v0, sizeof(float)); |
| 56 | } |
| 57 | |
| 58 | void GrVkProgramDataManager::set1fv(UniformHandle u, |
| 59 | int arrayCount, |
| 60 | const float v[]) const { |
| 61 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 62 | SkASSERT(uni.fType == kFloat_GrSLType); |
| 63 | SkASSERT(arrayCount > 0); |
| 64 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 65 | (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| 66 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 67 | |
| 68 | void* buffer; |
| 69 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 70 | buffer = fVertexUniformData.get(); |
| 71 | } else { |
| 72 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 73 | buffer = fFragmentUniformData.get(); |
| 74 | } |
| 75 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 76 | SkASSERT(sizeof(float) == 4); |
| 77 | memcpy(buffer, v, arrayCount * sizeof(float)); |
| 78 | } |
| 79 | |
| 80 | void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| 81 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 82 | SkASSERT(uni.fType == kVec2f_GrSLType); |
| 83 | SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 84 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 85 | void* buffer; |
| 86 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 87 | buffer = fVertexUniformData.get(); |
| 88 | } else { |
| 89 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 90 | buffer = fFragmentUniformData.get(); |
| 91 | } |
| 92 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 93 | SkASSERT(sizeof(float) == 4); |
| 94 | float v[2] = { v0, v1 }; |
| 95 | memcpy(buffer, v, 2 * sizeof(float)); |
| 96 | } |
| 97 | |
| 98 | void GrVkProgramDataManager::set2fv(UniformHandle u, |
| 99 | int arrayCount, |
| 100 | const float v[]) const { |
| 101 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 102 | SkASSERT(uni.fType == kVec2f_GrSLType); |
| 103 | SkASSERT(arrayCount > 0); |
| 104 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 105 | (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| 106 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 107 | |
| 108 | void* buffer; |
| 109 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 110 | buffer = fVertexUniformData.get(); |
| 111 | } else { |
| 112 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 113 | buffer = fFragmentUniformData.get(); |
| 114 | } |
| 115 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 116 | SkASSERT(sizeof(float) == 4); |
| 117 | memcpy(buffer, v, arrayCount * 2* sizeof(float)); |
| 118 | } |
| 119 | |
| 120 | void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
| 121 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 122 | SkASSERT(uni.fType == kVec3f_GrSLType); |
| 123 | SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 124 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 125 | void* buffer; |
| 126 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 127 | buffer = fVertexUniformData.get(); |
| 128 | } else { |
| 129 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 130 | buffer = fFragmentUniformData.get(); |
| 131 | } |
| 132 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 133 | SkASSERT(sizeof(float) == 4); |
| 134 | float v[3] = { v0, v1, v2 }; |
| 135 | memcpy(buffer, v, 3 * sizeof(float)); |
| 136 | } |
| 137 | |
| 138 | void GrVkProgramDataManager::set3fv(UniformHandle u, |
| 139 | int arrayCount, |
| 140 | const float v[]) const { |
| 141 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 142 | SkASSERT(uni.fType == kVec3f_GrSLType); |
| 143 | SkASSERT(arrayCount > 0); |
| 144 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 145 | (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| 146 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 147 | |
| 148 | void* buffer; |
| 149 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 150 | buffer = fVertexUniformData.get(); |
| 151 | } else { |
| 152 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 153 | buffer = fFragmentUniformData.get(); |
| 154 | } |
| 155 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 156 | SkASSERT(sizeof(float) == 4); |
| 157 | memcpy(buffer, v, arrayCount * 3 * sizeof(float)); |
| 158 | } |
| 159 | |
| 160 | void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const { |
| 161 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 162 | SkASSERT(uni.fType == kVec4f_GrSLType); |
| 163 | SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 164 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 165 | void* buffer; |
| 166 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 167 | buffer = fVertexUniformData.get(); |
| 168 | } else { |
| 169 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 170 | buffer = fFragmentUniformData.get(); |
| 171 | } |
| 172 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 173 | SkASSERT(sizeof(float) == 4); |
| 174 | float v[4] = { v0, v1, v2, v3 }; |
| 175 | memcpy(buffer, v, 4 * sizeof(float)); |
| 176 | } |
| 177 | |
| 178 | void GrVkProgramDataManager::set4fv(UniformHandle u, |
| 179 | int arrayCount, |
| 180 | const float v[]) const { |
| 181 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 182 | SkASSERT(uni.fType == kVec4f_GrSLType); |
| 183 | SkASSERT(arrayCount > 0); |
| 184 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 185 | (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| 186 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 187 | |
| 188 | void* buffer; |
| 189 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 190 | buffer = fVertexUniformData.get(); |
| 191 | } else { |
| 192 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 193 | buffer = fFragmentUniformData.get(); |
| 194 | } |
| 195 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 196 | SkASSERT(sizeof(float) == 4); |
| 197 | memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| 198 | } |
| 199 | |
| 200 | void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
| 201 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 202 | SkASSERT(uni.fType == kMat33f_GrSLType); |
| 203 | SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 204 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 205 | void* buffer; |
| 206 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 207 | buffer = fVertexUniformData.get(); |
| 208 | } else { |
| 209 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 210 | buffer = fFragmentUniformData.get(); |
| 211 | } |
| 212 | |
| 213 | SkASSERT(sizeof(float) == 4); |
| 214 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 215 | memcpy(buffer, &matrix[0], 3 * sizeof(float)); |
| 216 | buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 217 | memcpy(buffer, &matrix[3], 3 * sizeof(float)); |
| 218 | buffer = static_cast<char*>(buffer) + 4 * sizeof(float); |
| 219 | memcpy(buffer, &matrix[6], 3 * sizeof(float)); |
| 220 | } |
| 221 | |
| 222 | void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, |
| 223 | int arrayCount, |
| 224 | const float matrices[]) const { |
| 225 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 226 | SkASSERT(uni.fType == kMat33f_GrSLType); |
| 227 | SkASSERT(arrayCount > 0); |
| 228 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 229 | (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| 230 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 231 | |
| 232 | void* buffer; |
| 233 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 234 | buffer = fVertexUniformData.get(); |
| 235 | } else { |
| 236 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 237 | buffer = fFragmentUniformData.get(); |
| 238 | } |
| 239 | SkASSERT(sizeof(float) == 4); |
| 240 | buffer = static_cast<char*>(buffer)+uni.fOffset; |
| 241 | for (int i = 0; i < arrayCount; ++i) { |
| 242 | const float* matrix = &matrices[9 * i]; |
| 243 | memcpy(buffer, &matrix[0], 3 * sizeof(float)); |
| 244 | buffer = static_cast<char*>(buffer)+4 * sizeof(float); |
| 245 | memcpy(buffer, &matrix[3], 3 * sizeof(float)); |
| 246 | buffer = static_cast<char*>(buffer)+4 * sizeof(float); |
| 247 | memcpy(buffer, &matrix[6], 3 * sizeof(float)); |
| 248 | buffer = static_cast<char*>(buffer)+4 * sizeof(float); |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | |
| 253 | void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
| 254 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 255 | SkASSERT(uni.fType == kMat44f_GrSLType); |
| 256 | SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 257 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 258 | void* buffer; |
| 259 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 260 | buffer = fVertexUniformData.get(); |
| 261 | } else { |
| 262 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 263 | buffer = fFragmentUniformData.get(); |
| 264 | } |
| 265 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 266 | SkASSERT(sizeof(float) == 4); |
| 267 | memcpy(buffer, matrix, 16 * sizeof(float)); |
| 268 | } |
| 269 | |
| 270 | void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, |
| 271 | int arrayCount, |
| 272 | const float matrices[]) const { |
| 273 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 274 | SkASSERT(uni.fType == kMat44f_GrSLType); |
| 275 | SkASSERT(arrayCount > 0); |
| 276 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 277 | (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
| 278 | SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 279 | |
| 280 | void* buffer; |
| 281 | if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 282 | buffer = fVertexUniformData.get(); |
| 283 | } else { |
| 284 | SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 285 | buffer = fFragmentUniformData.get(); |
| 286 | } |
| 287 | buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 288 | SkASSERT(sizeof(float) == 4); |
| 289 | memcpy(buffer, matrices, arrayCount * 16 * sizeof(float)); |
| 290 | } |
| 291 | |
| 292 | void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, |
| 293 | GrVkUniformBuffer* vertexBuffer, |
| 294 | GrVkUniformBuffer* fragmentBuffer) const { |
| 295 | if (vertexBuffer) { |
| 296 | vertexBuffer->addMemoryBarrier(gpu, |
| 297 | VK_ACCESS_UNIFORM_READ_BIT, |
| 298 | VK_ACCESS_HOST_WRITE_BIT, |
| 299 | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, |
| 300 | VK_PIPELINE_STAGE_HOST_BIT, |
| 301 | false); |
| 302 | SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize)); |
| 303 | } |
| 304 | |
| 305 | if (fragmentBuffer) { |
| 306 | fragmentBuffer->addMemoryBarrier(gpu, |
| 307 | VK_ACCESS_UNIFORM_READ_BIT, |
| 308 | VK_ACCESS_HOST_WRITE_BIT, |
| 309 | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 310 | VK_PIPELINE_STAGE_HOST_BIT, |
| 311 | false); |
| 312 | SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(), |
| 313 | fFragmentUniformSize)); |
| 314 | } |
| 315 | } |
| 316 | |