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jvanverth@google.comd830d132013-11-11 20:54:09 +00001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrDistanceFieldTextureEffect.h"
9#include "gl/GrGLEffect.h"
10#include "gl/GrGLSL.h"
11#include "gl/GrGLTexture.h"
12#include "gl/GrGLVertexEffect.h"
13#include "GrTBackendEffectFactory.h"
14#include "GrTexture.h"
15
16// The distance field is constructed as unsigned char values, so that the zero value is at 128.
skia.committer@gmail.com11a253b2013-11-12 07:02:05 +000017// Hence our zero threshold is 128/255.
jvanverth@google.comd830d132013-11-11 20:54:09 +000018#define THRESHOLD "0.50196078431"
19
20class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
21public:
22 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
23 : INHERITED (factory) {}
24
25 virtual void emitCode(GrGLFullShaderBuilder* builder,
26 const GrDrawEffect& drawEffect,
27 EffectKey key,
28 const char* outputColor,
29 const char* inputColor,
30 const TransformedCoordsArray&,
31 const TextureSamplerArray& samplers) SK_OVERRIDE {
32 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
33
34 SkString fsCoordName;
35 const char* vsVaryingName;
36 const char* fsVaryingNamePtr;
37 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
38 fsCoordName = fsVaryingNamePtr;
39
40 const char* attrName =
41 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
42 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
43
44 builder->fsCodeAppend("\tvec4 texColor = ");
45 builder->fsAppendTextureLookup(samplers[0],
46 fsCoordName.c_str(),
47 kVec2f_GrSLType);
48 builder->fsCodeAppend(";\n");
49 builder->fsCodeAppend("\tfloat distance = texColor.r;\n");
skia.committer@gmail.com11a253b2013-11-12 07:02:05 +000050 // this gives us a smooth step across approximately one fragment
jvanverth@google.comd830d132013-11-11 20:54:09 +000051 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
52 builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distance), dFdy(distance)));\n");
53 builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "THRESHOLD"+afwidth, distance);\n");
54
55 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
56 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
57 }
58
59 virtual void setData(const GrGLUniformManager& uman,
60 const GrDrawEffect& drawEffect) SK_OVERRIDE {}
61
62private:
63 typedef GrGLVertexEffect INHERITED;
64};
65
66///////////////////////////////////////////////////////////////////////////////
67
68GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
69 const GrTextureParams& params)
70 : fTextureAccess(texture, params) {
71 this->addTextureAccess(&fTextureAccess);
72 this->addVertexAttrib(kVec2f_GrSLType);
73}
74
75bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
76 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other);
77 return fTextureAccess == cte.fTextureAccess;
78}
79
80void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
81 uint32_t* validFlags) const {
82 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
83 GrPixelConfigIsOpaque(this->texture(0)->config())) {
84 *validFlags = kA_GrColorComponentFlag;
85 } else {
86 *validFlags = 0;
87 }
88}
89
90const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const {
91 return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance();
92}
93
94///////////////////////////////////////////////////////////////////////////////
95
96GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect);
97
98GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
99 GrContext*,
100 const GrDrawTargetCaps&,
101 GrTexture* textures[]) {
102 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
103 GrEffectUnitTest::kAlphaTextureIdx;
104 static const SkShader::TileMode kTileModes[] = {
105 SkShader::kClamp_TileMode,
106 SkShader::kRepeat_TileMode,
107 SkShader::kMirror_TileMode,
108 };
109 SkShader::TileMode tileModes[] = {
110 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
111 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
112 };
113 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
114 GrTextureParams::kNone_FilterMode);
115
116 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params);
117}