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ethannicholasf789b382016-08-03 12:43:36 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSLCompiler.h"
9
10#include "Test.h"
11
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050012#if SK_SUPPORT_GPU
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050013
Ethan Nicholascb670962017-04-20 19:31:52 -040014// Note that the optimizer will aggressively kill dead code and substitute constants in place of
15// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
16// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
17// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
18// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
19// equivalent!
20
Ethan Nicholas941e7e22016-12-12 15:33:30 -050021static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050022 const char* expected, SkSL::Program::Inputs* inputs,
23 SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
ethannicholasf789b382016-08-03 12:43:36 -070024 SkSL::Compiler compiler;
Ethan Nicholas0df1b042017-03-31 13:56:23 -040025 SkSL::String output;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050026 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkString(src), settings);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050027 if (!program) {
ethannicholasf789b382016-08-03 12:43:36 -070028 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
29 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050030 REPORTER_ASSERT(r, program);
31 *inputs = program->fInputs;
32 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
33 if (program) {
Ethan Nicholas0df1b042017-03-31 13:56:23 -040034 SkSL::String skExpected(expected);
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050035 if (output != skExpected) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050036 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
ethannicholasf789b382016-08-03 12:43:36 -070037 expected, output.c_str());
38 }
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050039 REPORTER_ASSERT(r, output == skExpected);
ethannicholasf789b382016-08-03 12:43:36 -070040 }
41}
42
Ethan Nicholas941e7e22016-12-12 15:33:30 -050043static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050044 const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050045 SkSL::Program::Settings settings;
46 settings.fCaps = &caps;
47 SkSL::Program::Inputs inputs;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050048 test(r, src, settings, expected, &inputs, kind);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050049}
50
ethannicholasf789b382016-08-03 12:43:36 -070051DEF_TEST(SkSLHelloWorld, r) {
ethannicholasf789b382016-08-03 12:43:36 -070052 test(r,
ethannicholas5961bc92016-10-12 06:39:56 -070053 "void main() { sk_FragColor = vec4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -050054 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070055 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050056 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070057 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050058 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070059 "}\n");
60}
61
62DEF_TEST(SkSLControl, r) {
ethannicholasf789b382016-08-03 12:43:36 -070063 test(r,
ethannicholasf789b382016-08-03 12:43:36 -070064 "void main() {"
ethannicholas08a92112016-11-09 13:26:45 -080065 "if (sqrt(2) > 5) { sk_FragColor = vec4(0.75); } else { discard; }"
ethannicholasf789b382016-08-03 12:43:36 -070066 "int i = 0;"
Ethan Nicholascb670962017-04-20 19:31:52 -040067 "while (i < 10) { sk_FragColor *= 0.5; i++; }"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050068 "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
ethannicholasf789b382016-08-03 12:43:36 -070069 "for (int i = 0; i < 10; i++) {"
Ethan Nicholas86a43402017-01-19 13:32:00 -050070 "if (i % 2 == 1) break; else continue;"
ethannicholasf789b382016-08-03 12:43:36 -070071 "}"
72 "return;"
73 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -050074 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070075 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050076 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070077 "void main() {\n"
ethannicholas08a92112016-11-09 13:26:45 -080078 " if (sqrt(2.0) > 5.0) {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050079 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070080 " } else {\n"
81 " discard;\n"
82 " }\n"
83 " int i = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -040084 " while (i < 10) {\n"
85 " sk_FragColor *= 0.5;\n"
86 " i++;\n"
87 " }\n"
ethannicholasf789b382016-08-03 12:43:36 -070088 " do {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050089 " sk_FragColor += 0.01;\n"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050090 " } while (sk_FragColor.x < 0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070091 " for (int i = 0;i < 10; i++) {\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -050092 " if (i % 2 == 1) break; else continue;\n"
ethannicholasf789b382016-08-03 12:43:36 -070093 " }\n"
94 " return;\n"
95 "}\n");
96}
97
98DEF_TEST(SkSLFunctions, r) {
ethannicholasf789b382016-08-03 12:43:36 -070099 test(r,
ethannicholasf789b382016-08-03 12:43:36 -0700100 "float foo(float v[2]) { return v[0] * v[1]; }"
101 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
ethannicholas5961bc92016-10-12 06:39:56 -0700102 "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500103 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700104 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500105 "out vec4 sk_FragColor;\n"
Ethan Nicholasc6f5e102017-03-31 14:53:17 -0400106 "float foo(float v[2]) {\n"
ethannicholasf789b382016-08-03 12:43:36 -0700107 " return v[0] * v[1];\n"
108 "}\n"
109 "void bar(inout float x) {\n"
110 " float y[2], z;\n"
111 " y[0] = x;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700112 " y[1] = x * 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700113 " z = foo(y);\n"
114 " x = z;\n"
115 "}\n"
116 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700117 " float x = 10.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400118 " bar(x);\n"
119 " sk_FragColor = vec4(x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700120 "}\n");
121}
122
123DEF_TEST(SkSLOperators, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700124 test(r,
125 "void main() {"
126 "float x = 1, y = 2;"
127 "int z = 3;"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500128 "x = x - x + y * z * x * (y - z);"
ethannicholasf789b382016-08-03 12:43:36 -0700129 "y = x / y / z;"
130 "z = (z / 2 % 3 << 4) >> 2 << 1;"
ethannicholas08a92112016-11-09 13:26:45 -0800131 "bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;"
ethannicholasf789b382016-08-03 12:43:36 -0700132 "x += 12;"
133 "x -= 12;"
134 "x *= y /= z = 10;"
135 "b ||= false;"
136 "b &&= true;"
137 "b ^^= false;"
138 "z |= 0;"
139 "z &= -1;"
140 "z ^= 0;"
141 "z >>= 2;"
142 "z <<= 4;"
143 "z %= 5;"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400144 "x = (vec2(sqrt(1)) , 6);"
145 "z = (vec2(sqrt(1)) , 6);"
ethannicholasf789b382016-08-03 12:43:36 -0700146 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500147 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700148 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500149 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700150 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700151 " float x = 1.0, y = 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700152 " int z = 3;\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500153 " x = -6.0;\n"
154 " y = -1.0;\n"
155 " z = 8;\n"
156 " bool b = false == true || 2.0 >= sqrt(2.0) && true;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700157 " x += 12.0;\n"
158 " x -= 12.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700159 " x *= (y /= float(z = 10));\n"
160 " b ||= false;\n"
161 " b &&= true;\n"
162 " b ^^= false;\n"
163 " z |= 0;\n"
164 " z &= -1;\n"
165 " z ^= 0;\n"
166 " z >>= 2;\n"
167 " z <<= 4;\n"
168 " z %= 5;\n"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400169 " x = float((vec2(sqrt(1.0)) , 6));\n"
170 " z = (vec2(sqrt(1.0)) , 6);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700171 "}\n");
172}
173
174DEF_TEST(SkSLMatrices, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700175 test(r,
176 "void main() {"
177 "mat2x4 x = mat2x4(1);"
178 "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));"
179 "mat3x4 z = x * y;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400180 "vec3 v1 = mat3(1) * vec3(2);"
181 "vec3 v2 = vec3(2) * mat3(1);"
Ethan Nicholascb670962017-04-20 19:31:52 -0400182 "sk_FragColor = vec4(z[0].x, v1 + v2);"
ethannicholasf789b382016-08-03 12:43:36 -0700183 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500184 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700185 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500186 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700187 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400188 " mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400189 " vec3 v1 = mat3(1.0) * vec3(2.0);\n"
190 " vec3 v2 = vec3(2.0) * mat3(1.0);\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400191 " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700192 "}\n");
193}
194
195DEF_TEST(SkSLInterfaceBlock, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700196 test(r,
197 "uniform testBlock {"
198 "float x;"
199 "float y[2];"
200 "layout(binding=12) mat3x2 z;"
201 "bool w;"
202 "};"
203 "void main() {"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500204 " sk_FragColor = vec4(x, y[0], y[1], 0);"
ethannicholasf789b382016-08-03 12:43:36 -0700205 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500206 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700207 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500208 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700209 "uniform testBlock {\n"
210 " float x;\n"
211 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700212 " layout (binding = 12) mat3x2 z;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700213 " bool w;\n"
214 "};\n"
215 "void main() {\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500216 " sk_FragColor = vec4(x, y[0], y[1], 0.0);\n"
217 "}\n");
218 test(r,
219 "uniform testBlock {"
220 "float x;"
221 "} test;"
222 "void main() {"
223 " sk_FragColor = vec4(test.x);"
224 "}",
225 *SkSL::ShaderCapsFactory::Default(),
226 "#version 400\n"
227 "out vec4 sk_FragColor;\n"
228 "uniform testBlock {\n"
229 " float x;\n"
230 "} test;\n"
231 "void main() {\n"
232 " sk_FragColor = vec4(test.x);\n"
233 "}\n");
234 test(r,
235 "uniform testBlock {"
236 "float x;"
237 "} test[2];"
238 "void main() {"
239 " sk_FragColor = vec4(test[1].x);"
240 "}",
241 *SkSL::ShaderCapsFactory::Default(),
242 "#version 400\n"
243 "out vec4 sk_FragColor;\n"
244 "uniform testBlock {\n"
245 " float x;\n"
246 "} test[2];\n"
247 "void main() {\n"
248 " sk_FragColor = vec4(test[1].x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700249 "}\n");
250}
251
252DEF_TEST(SkSLStructs, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700253 test(r,
254 "struct A {"
255 "int x;"
256 "int y;"
257 "} a1, a2;"
258 "A a3;"
259 "struct B {"
260 "float x;"
261 "float y[2];"
262 "layout(binding=1) A z;"
263 "};"
264 "B b1, b2, b3;"
265 "void main() {"
266 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500267 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700268 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500269 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700270 "struct A {\n"
271 " int x;\n"
272 " int y;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500273 "} a1, a2;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700274 "A a3;\n"
275 "struct B {\n"
276 " float x;\n"
277 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700278 " layout (binding = 1) A z;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500279 "} b1, b2, b3;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700280 "void main() {\n"
281 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700282}
ethannicholasf789b382016-08-03 12:43:36 -0700283
ethannicholas5961bc92016-10-12 06:39:56 -0700284DEF_TEST(SkSLVersion, r) {
ethannicholas5961bc92016-10-12 06:39:56 -0700285 test(r,
286 "in float test; void main() { sk_FragColor = vec4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500287 *SkSL::ShaderCapsFactory::Version450Core(),
ethannicholas5961bc92016-10-12 06:39:56 -0700288 "#version 450 core\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500289 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700290 "in float test;\n"
291 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500292 " sk_FragColor = vec4(0.75);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700293 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700294 test(r,
295 "in float test; void main() { sk_FragColor = vec4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500296 *SkSL::ShaderCapsFactory::Version110(),
ethannicholas5961bc92016-10-12 06:39:56 -0700297 "#version 110\n"
298 "varying float test;\n"
299 "void main() {\n"
300 " gl_FragColor = vec4(0.75);\n"
301 "}\n");
302}
303
Leon Scroggins857cb972016-11-11 18:44:37 +0000304DEF_TEST(SkSLUsesPrecisionModifiers, r) {
Leon Scroggins857cb972016-11-11 18:44:37 +0000305 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400306 "void main() { float x = 0.75; highp float y = 1; x++; y++;"
307 "sk_FragColor.rg = vec2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500308 *SkSL::ShaderCapsFactory::Default(),
Leon Scroggins857cb972016-11-11 18:44:37 +0000309 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500310 "out vec4 sk_FragColor;\n"
Leon Scroggins857cb972016-11-11 18:44:37 +0000311 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700312 " float x = 0.75;\n"
313 " float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400314 " x++;\n"
315 " y++;\n"
316 " sk_FragColor.xy = vec2(x, y);\n"
317 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700318 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400319 "void main() { float x = 0.75; highp float y = 1; x++; y++;"
320 "sk_FragColor.rg = vec2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500321 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500322 "#version 400\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700323 "precision highp float;\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500324 "out mediump vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700325 "void main() {\n"
326 " float x = 0.75;\n"
327 " highp float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400328 " x++;\n"
329 " y++;\n"
330 " sk_FragColor.xy = vec2(x, y);\n"
331 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700332}
333
334DEF_TEST(SkSLMinAbs, r) {
335 test(r,
336 "void main() {"
337 "float x = -5;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400338 "sk_FragColor.r = min(abs(x), 6);"
ethannicholas5961bc92016-10-12 06:39:56 -0700339 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500340 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700341 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500342 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700343 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400344 " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700345 "}\n");
346
ethannicholas5961bc92016-10-12 06:39:56 -0700347 test(r,
348 "void main() {"
349 "float x = -5.0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400350 "sk_FragColor.r = min(abs(x), 6.0);"
ethannicholas5961bc92016-10-12 06:39:56 -0700351 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500352 *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
ethannicholas5961bc92016-10-12 06:39:56 -0700353 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500354 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700355 "void main() {\n"
356 " float minAbsHackVar0;\n"
357 " float minAbsHackVar1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400358 " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
359 "minAbsHackVar0 : minAbsHackVar1);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700360 "}\n");
361}
362
ethannicholasad146f62016-10-14 06:40:02 -0700363DEF_TEST(SkSLNegatedAtan, r) {
364 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400365 "void main() { vec2 x = vec2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500366 *SkSL::ShaderCapsFactory::Default(),
ethannicholasad146f62016-10-14 06:40:02 -0700367 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500368 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700369 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400370 " vec2 x = vec2(sqrt(2.0));\n"
371 " sk_FragColor.x = atan(x.x, -x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700372 "}\n");
ethannicholasad146f62016-10-14 06:40:02 -0700373 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400374 "void main() { vec2 x = vec2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500375 *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
ethannicholasad146f62016-10-14 06:40:02 -0700376 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500377 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700378 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400379 " vec2 x = vec2(sqrt(2.0));\n"
380 " sk_FragColor.x = atan(x.x, -1.0 * x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700381 "}\n");
382}
383
ethannicholas5961bc92016-10-12 06:39:56 -0700384DEF_TEST(SkSLModifiersDeclaration, r) {
385 test(r,
386 "layout(blend_support_all_equations) out;"
387 "void main() { }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500388 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700389 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500390 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700391 "layout (blend_support_all_equations) out ;\n"
392 "void main() {\n"
393 "}\n");
394}
395
396DEF_TEST(SkSLHex, r) {
397 test(r,
398 "void main() {"
399 "int i1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400400 "i1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700401 "int i2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400402 "i2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700403 "int i3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400404 "i3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700405 "int i4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400406 "i4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700407 "int i5 = -0xbeef;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400408 "i5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700409 "uint u1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400410 "u1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700411 "uint u2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400412 "u2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700413 "uint u3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400414 "u3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700415 "uint u4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400416 "u4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700417 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500418 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700419 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500420 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700421 "void main() {\n"
422 " int i1 = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400423 " i1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700424 " int i2 = 305441741;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400425 " i2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700426 " int i3 = 2147483647;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400427 " i3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700428 " int i4 = -1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400429 " i4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700430 " int i5 = -48879;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400431 " i5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700432 " uint u1 = 0u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400433 " u1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700434 " uint u2 = 305441741u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400435 " u2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700436 " uint u3 = 2147483647u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400437 " u3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700438 " uint u4 = 4294967295u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400439 " u4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700440 "}\n");
441}
442
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400443DEF_TEST(SkSLVectorConstructors, r) {
444 test(r,
445 "vec2 v1 = vec2(1);"
446 "vec2 v2 = vec2(1, 2);"
447 "vec2 v3 = vec2(vec2(1));"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500448 "vec3 v4 = vec3(vec2(1), 1.0);"
449 "ivec2 v5 = ivec2(1);"
450 "ivec2 v6 = ivec2(vec2(1, 2));"
451 "vec2 v7 = vec2(ivec2(1, 2));",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500452 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400453 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500454 "out vec4 sk_FragColor;\n"
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400455 "vec2 v1 = vec2(1.0);\n"
456 "vec2 v2 = vec2(1.0, 2.0);\n"
457 "vec2 v3 = vec2(1.0);\n"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500458 "vec3 v4 = vec3(vec2(1.0), 1.0);\n"
459 "ivec2 v5 = ivec2(1);\n"
460 "ivec2 v6 = ivec2(vec2(1.0, 2.0));\n"
461 "vec2 v7 = vec2(ivec2(1, 2));\n");
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400462}
463
ethannicholas5961bc92016-10-12 06:39:56 -0700464DEF_TEST(SkSLArrayConstructors, r) {
465 test(r,
466 "float test1[] = float[](1, 2, 3, 4);"
467 "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));"
468 "mat4 test3[] = mat4[]();",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500469 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700470 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500471 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700472 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
473 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
474 "mat4 test3[] = mat4[]();\n");
ethannicholasf789b382016-08-03 12:43:36 -0700475}
ethannicholasddb37d62016-10-20 09:54:00 -0700476
477DEF_TEST(SkSLDerivatives, r) {
478 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400479 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500480 *SkSL::ShaderCapsFactory::Default(),
ethannicholasddb37d62016-10-20 09:54:00 -0700481 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500482 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700483 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400484 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700485 "}\n");
ethannicholasddb37d62016-10-20 09:54:00 -0700486 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400487 "void main() { sk_FragColor.r = 1; }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500488 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700489 "#version 400\n"
Mike Klein5ce39722017-06-27 22:52:03 +0000490 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700491 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400492 " sk_FragColor.x = 1.0;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700493 "}\n");
494 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400495 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500496 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700497 "#version 400\n"
498 "#extension GL_OES_standard_derivatives : require\n"
Mike Klein5ce39722017-06-27 22:52:03 +0000499 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700500 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400501 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700502 "}\n");
503}
ethannicholas08a92112016-11-09 13:26:45 -0800504
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400505
506DEF_TEST(SkSLIntFolding, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800507 test(r,
508 "void main() {"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400509 "sk_FragColor.r = 32 + 2;"
510 "sk_FragColor.r = 32 - 2;"
511 "sk_FragColor.r = 32 * 2;"
512 "sk_FragColor.r = 32 / 2;"
513 "sk_FragColor.r = 12 | 6;"
514 "sk_FragColor.r = 254 & 7;"
515 "sk_FragColor.r = 2 ^ 7;"
516 "sk_FragColor.r = 1 << 4;"
517 "sk_FragColor.r = 128 >> 2;"
518 "sk_FragColor.r = -1 == -1 ? 1 : -1;"
519 "sk_FragColor.r = -1 == -2 ? 2 : -2;"
520 "sk_FragColor.r = 0 != 1 ? 3 : -3;"
521 "sk_FragColor.r = 0 != 0 ? 4 : -4;"
522 "sk_FragColor.r = 6 > 5 ? 5 : -5;"
523 "sk_FragColor.r = 6 > 6 ? 6 : -6;"
524 "sk_FragColor.r = -1 < 0 ? 7 : -7;"
525 "sk_FragColor.r = 1 < 0 ? 8 : -8;"
526 "sk_FragColor.r = 6 >= 6 ? 9 : -9;"
527 "sk_FragColor.r = 6 >= 7 ? 10 : -10;"
528 "sk_FragColor.r = 6 <= 6 ? 11 : -11;"
529 "sk_FragColor.r = 6 <= 5 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400530 "sk_FragColor.r = int(sqrt(1)) + 0;"
531 "sk_FragColor.r = 0 + int(sqrt(2));"
532 "sk_FragColor.r = int(sqrt(3)) - 0;"
533 "sk_FragColor.r = int(sqrt(4)) * 0;"
534 "sk_FragColor.r = int(sqrt(5)) * 1;"
535 "sk_FragColor.r = 1 * int(sqrt(6));"
536 "sk_FragColor.r = 0 * int(sqrt(7));"
537 "sk_FragColor.r = int(sqrt(8)) / 1;"
538 "sk_FragColor.r = 0 / int(sqrt(9));"
539 "int x = int(sqrt(2));"
540 "x += 1;"
541 "x += 0;"
542 "x -= 1;"
543 "x -= 0;"
544 "x *= 1;"
545 "x *= 2;"
546 "x /= 1;"
547 "x /= 2;"
548 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800549 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500550 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800551 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500552 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800553 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400554 " sk_FragColor.x = 34.0;\n"
555 " sk_FragColor.x = 30.0;\n"
556 " sk_FragColor.x = 64.0;\n"
557 " sk_FragColor.x = 16.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400558 " sk_FragColor.x = 14.0;\n"
559 " sk_FragColor.x = 6.0;\n"
560 " sk_FragColor.x = 5.0;\n"
561 " sk_FragColor.x = 16.0;\n"
562 " sk_FragColor.x = 32.0;\n"
563 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400564 " sk_FragColor.x = -2.0;\n"
565 " sk_FragColor.x = 3.0;\n"
566 " sk_FragColor.x = -4.0;\n"
567 " sk_FragColor.x = 5.0;\n"
568 " sk_FragColor.x = -6.0;\n"
569 " sk_FragColor.x = 7.0;\n"
570 " sk_FragColor.x = -8.0;\n"
571 " sk_FragColor.x = 9.0;\n"
572 " sk_FragColor.x = -10.0;\n"
573 " sk_FragColor.x = 11.0;\n"
574 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400575 " sk_FragColor.x = float(int(sqrt(1.0)));\n"
576 " sk_FragColor.x = float(int(sqrt(2.0)));\n"
577 " sk_FragColor.x = float(int(sqrt(3.0)));\n"
578 " sk_FragColor.x = 0.0;\n"
579 " sk_FragColor.x = float(int(sqrt(5.0)));\n"
580 " sk_FragColor.x = float(int(sqrt(6.0)));\n"
581 " sk_FragColor.x = 0.0;\n"
582 " sk_FragColor.x = float(int(sqrt(8.0)));\n"
583 " sk_FragColor.x = 0.0;\n"
584 " int x = int(sqrt(2.0));\n"
585 " x += 1;\n"
586 " x -= 1;\n"
587 " x *= 2;\n"
588 " x /= 2;\n"
589 " sk_FragColor.x = float(x);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400590 "}\n");
591}
592
593DEF_TEST(SkSLFloatFolding, r) {
594 test(r,
595 "void main() {"
596 "sk_FragColor.r = 32.0 + 2.0;"
597 "sk_FragColor.r = 32.0 - 2.0;"
598 "sk_FragColor.r = 32.0 * 2.0;"
599 "sk_FragColor.r = 32.0 / 2.0;"
600 "sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
601 "sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;"
602 "sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;"
603 "sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;"
604 "sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;"
605 "sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;"
606 "sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;"
607 "sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;"
608 "sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;"
609 "sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;"
610 "sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;"
611 "sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;"
612 "sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400613 "sk_FragColor.r = sqrt(1) + 0;"
614 "sk_FragColor.r = 0 + sqrt(2);"
615 "sk_FragColor.r = sqrt(3) - 0;"
616 "sk_FragColor.r = sqrt(4) * 0;"
617 "sk_FragColor.r = sqrt(5) * 1;"
618 "sk_FragColor.r = 1 * sqrt(6);"
619 "sk_FragColor.r = 0 * sqrt(7);"
620 "sk_FragColor.r = sqrt(8) / 1;"
621 "sk_FragColor.r = 0 / sqrt(9);"
622 "sk_FragColor.r += 1;"
623 "sk_FragColor.r += 0;"
624 "sk_FragColor.r -= 1;"
625 "sk_FragColor.r -= 0;"
626 "sk_FragColor.r *= 1;"
627 "sk_FragColor.r *= 2;"
628 "sk_FragColor.r /= 1;"
629 "sk_FragColor.r /= 2;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400630 "}",
631 *SkSL::ShaderCapsFactory::Default(),
632 "#version 400\n"
633 "out vec4 sk_FragColor;\n"
634 "void main() {\n"
635 " sk_FragColor.x = 34.0;\n"
636 " sk_FragColor.x = 30.0;\n"
637 " sk_FragColor.x = 64.0;\n"
638 " sk_FragColor.x = 16.0;\n"
639 " sk_FragColor.x = 19.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400640 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400641 " sk_FragColor.x = -2.0;\n"
642 " sk_FragColor.x = 3.0;\n"
643 " sk_FragColor.x = -4.0;\n"
644 " sk_FragColor.x = 5.0;\n"
645 " sk_FragColor.x = -6.0;\n"
646 " sk_FragColor.x = 7.0;\n"
647 " sk_FragColor.x = -8.0;\n"
648 " sk_FragColor.x = 9.0;\n"
649 " sk_FragColor.x = -10.0;\n"
650 " sk_FragColor.x = 11.0;\n"
651 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400652 " sk_FragColor.x = sqrt(1.0);\n"
653 " sk_FragColor.x = sqrt(2.0);\n"
654 " sk_FragColor.x = sqrt(3.0);\n"
655 " sk_FragColor.x = 0.0;\n"
656 " sk_FragColor.x = sqrt(5.0);\n"
657 " sk_FragColor.x = sqrt(6.0);\n"
658 " sk_FragColor.x = 0.0;\n"
659 " sk_FragColor.x = sqrt(8.0);\n"
660 " sk_FragColor.x = 0.0;\n"
661 " sk_FragColor.x += 1.0;\n"
662 " sk_FragColor.x -= 1.0;\n"
663 " sk_FragColor.x *= 2.0;\n"
664 " sk_FragColor.x /= 2.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400665 "}\n");
666}
667
668DEF_TEST(SkSLBoolFolding, r) {
669 test(r,
670 "void main() {"
671 "sk_FragColor.r = 1 == 1 || 2 == 8 ? 1 : -1;"
672 "sk_FragColor.r = 1 > 1 || 2 == 8 ? 2 : -2;"
673 "sk_FragColor.r = 1 == 1 && 2 <= 8 ? 3 : -3;"
674 "sk_FragColor.r = 1 == 2 && 2 == 8 ? 4 : -4;"
675 "sk_FragColor.r = 1 == 1 ^^ 1 != 1 ? 5 : -5;"
676 "sk_FragColor.r = 1 == 1 ^^ 1 == 1 ? 6 : -6;"
677 "}",
678 *SkSL::ShaderCapsFactory::Default(),
679 "#version 400\n"
680 "out vec4 sk_FragColor;\n"
681 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400682 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400683 " sk_FragColor.x = -2.0;\n"
684 " sk_FragColor.x = 3.0;\n"
685 " sk_FragColor.x = -4.0;\n"
686 " sk_FragColor.x = 5.0;\n"
687 " sk_FragColor.x = -6.0;\n"
688 "}\n");
689}
690
691DEF_TEST(SkSLVecFolding, r) {
692 test(r,
693 "void main() {"
694 "sk_FragColor.r = vec4(0.5, 1, 1, 1).x;"
695 "sk_FragColor = vec4(vec2(1), vec2(2, 3)) + vec4(5, 6, 7, 8);"
696 "sk_FragColor = vec4(8, vec3(10)) - vec4(1);"
697 "sk_FragColor = vec4(2) * vec4(1, 2, 3, 4);"
698 "sk_FragColor = vec4(12) / vec4(1, 2, 3, 4);"
699 "sk_FragColor.r = (vec4(12) / vec4(1, 2, 3, 4)).y;"
700 "sk_FragColor.x = vec4(1) == vec4(1) ? 1.0 : -1.0;"
701 "sk_FragColor.x = vec4(1) == vec4(2) ? 2.0 : -2.0;"
702 "sk_FragColor.x = vec2(1) == vec2(1, 1) ? 3.0 : -3.0;"
703 "sk_FragColor.x = vec2(1, 1) == vec2(1, 1) ? 4.0 : -4.0;"
704 "sk_FragColor.x = vec2(1) == vec2(1, 0) ? 5.0 : -5.0;"
705 "sk_FragColor.x = vec4(1) == vec4(vec2(1), vec2(1)) ? 6.0 : -6.0;"
706 "sk_FragColor.x = vec4(vec3(1), 1) == vec4(vec2(1), vec2(1)) ? 7.0 : -7.0;"
707 "sk_FragColor.x = vec4(vec3(1), 1) == vec4(vec2(1), 1, 0) ? 8.0 : -8.0;"
708 "sk_FragColor.x = vec2(1) != vec2(1, 0) ? 9.0 : -9.0;"
709 "sk_FragColor.x = vec4(1) != vec4(vec2(1), vec2(1)) ? 10.0 : -10.0;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400710 "sk_FragColor = vec4(sqrt(1)) * vec4(1);"
711 "sk_FragColor = vec4(1) * vec4(sqrt(2));"
712 "sk_FragColor = vec4(0) * vec4(sqrt(3));"
713 "sk_FragColor = vec4(sqrt(4)) * vec4(0);"
714 "sk_FragColor = vec4(0) / vec4(sqrt(5));"
715 "sk_FragColor = vec4(0) + vec4(sqrt(6));"
716 "sk_FragColor = vec4(sqrt(7)) + vec4(0);"
717 "sk_FragColor = vec4(sqrt(8)) - vec4(0);"
718 "sk_FragColor = vec4(0) + sqrt(9);"
719 "sk_FragColor = vec4(0) * sqrt(10);"
720 "sk_FragColor = vec4(0) / sqrt(11);"
721 "sk_FragColor = vec4(1) * sqrt(12);"
722 "sk_FragColor = 0 + vec4(sqrt(13));"
723 "sk_FragColor = 0 * vec4(sqrt(14));"
724 "sk_FragColor = 0 / vec4(sqrt(15));"
725 "sk_FragColor = 1 * vec4(sqrt(16));"
726 "sk_FragColor = vec4(sqrt(17)) + 0;"
727 "sk_FragColor = vec4(sqrt(18)) * 0;"
728 "sk_FragColor = vec4(sqrt(19)) * 1;"
729 "sk_FragColor = vec4(sqrt(19.5)) - 0;"
730 "sk_FragColor = sqrt(20) * vec4(1);"
731 "sk_FragColor = sqrt(21) + vec4(0);"
732 "sk_FragColor = sqrt(22) - vec4(0);"
733 "sk_FragColor = sqrt(23) / vec4(1);"
734 "sk_FragColor = vec4(sqrt(24)) / 1;"
735 "sk_FragColor += vec4(1);"
736 "sk_FragColor += vec4(0);"
737 "sk_FragColor -= vec4(1);"
738 "sk_FragColor -= vec4(0);"
739 "sk_FragColor *= vec4(1);"
740 "sk_FragColor *= vec4(2);"
741 "sk_FragColor /= vec4(1);"
742 "sk_FragColor /= vec4(2);"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400743 "}",
744 *SkSL::ShaderCapsFactory::Default(),
745 "#version 400\n"
746 "out vec4 sk_FragColor;\n"
747 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400748 " sk_FragColor.x = 0.5;\n"
749 " sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);\n"
750 " sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);\n"
751 " sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);\n"
752 " sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);\n"
753 " sk_FragColor.x = 6.0;\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400754 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400755 " sk_FragColor.x = -2.0;\n"
756 " sk_FragColor.x = 3.0;\n"
757 " sk_FragColor.x = 4.0;\n"
758 " sk_FragColor.x = -5.0;\n"
759 " sk_FragColor.x = 6.0;\n"
760 " sk_FragColor.x = 7.0;\n"
761 " sk_FragColor.x = -8.0;\n"
762 " sk_FragColor.x = 9.0;\n"
763 " sk_FragColor.x = -10.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400764 " sk_FragColor = vec4(sqrt(1.0));\n"
765 " sk_FragColor = vec4(sqrt(2.0));\n"
766 " sk_FragColor = vec4(0.0);\n"
767 " sk_FragColor = vec4(0.0);\n"
768 " sk_FragColor = vec4(0.0);\n"
769 " sk_FragColor = vec4(sqrt(6.0));\n"
770 " sk_FragColor = vec4(sqrt(7.0));\n"
771 " sk_FragColor = vec4(sqrt(8.0));\n"
772 " sk_FragColor = vec4(sqrt(9.0));\n"
773 " sk_FragColor = vec4(0.0);\n"
774 " sk_FragColor = vec4(0.0);\n"
775 " sk_FragColor = vec4(sqrt(12.0));\n"
776 " sk_FragColor = vec4(sqrt(13.0));\n"
777 " sk_FragColor = vec4(0.0);\n"
778 " sk_FragColor = vec4(0.0);\n"
779 " sk_FragColor = vec4(sqrt(16.0));\n"
780 " sk_FragColor = vec4(sqrt(17.0));\n"
781 " sk_FragColor = vec4(0.0);\n"
782 " sk_FragColor = vec4(sqrt(19.0));\n"
783 " sk_FragColor = vec4(sqrt(19.5));\n"
784 " sk_FragColor = vec4(sqrt(20.0));\n"
785 " sk_FragColor = vec4(sqrt(21.0));\n"
786 " sk_FragColor = vec4(sqrt(22.0));\n"
787 " sk_FragColor = vec4(sqrt(23.0));\n"
788 " sk_FragColor = vec4(sqrt(24.0));\n"
789 " sk_FragColor += vec4(1.0);\n"
790 " sk_FragColor -= vec4(1.0);\n"
791 " sk_FragColor *= vec4(2.0);\n"
792 " sk_FragColor /= vec4(2.0);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400793 "}\n");
794}
795
796DEF_TEST(SkSLMatFolding, r) {
797 test(r,
798 "void main() {"
799 "sk_FragColor.x = mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) == "
800 "mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) ? 1 : -1;"
801 "sk_FragColor.x = mat2(vec2(1.0, 0.0), vec2(1.0, 1.0)) == "
802 "mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) ? 2 : -2;"
803 "sk_FragColor.x = mat2(1) == mat2(1) ? 3 : -3;"
804 "sk_FragColor.x = mat2(1) == mat2(0) ? 4 : -4;"
805 "sk_FragColor.x = mat2(1) == mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) ? 5 : -5;"
806 "sk_FragColor.x = mat2(2) == mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) ? 6 : -6;"
807 "sk_FragColor.x = mat3x2(2) == mat3x2(vec2(2.0, 0.0), vec2(0.0, 2.0), vec2(0.0)) ? 7 : -7;"
808 "sk_FragColor.x = mat2(1) != mat2(1) ? 8 : -8;"
809 "sk_FragColor.x = mat2(1) != mat2(0) ? 9 : -9;"
810 "sk_FragColor.x = mat3(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 0.0)) == "
811 "mat3(mat2(1.0)) ? 10 : -10;"
812 "sk_FragColor.x = mat2(mat3(1.0)) == mat2(1.0) ? 11 : -11;"
813 "sk_FragColor.x = mat2(vec4(1.0, 0.0, 0.0, 1.0)) == mat2(1.0) ? 12 : -12;"
814 "sk_FragColor.x = mat2(1.0, 0.0, vec2(0.0, 1.0)) == mat2(1.0) ? 13 : -13;"
815 "sk_FragColor.x = mat2(vec2(1.0, 0.0), 0.0, 1.0) == mat2(1.0) ? 14 : -14;"
816 "}",
817 *SkSL::ShaderCapsFactory::Default(),
818 "#version 400\n"
819 "out vec4 sk_FragColor;\n"
820 "void main() {\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400821 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400822 " sk_FragColor.x = -2.0;\n"
823 " sk_FragColor.x = 3.0;\n"
824 " sk_FragColor.x = -4.0;\n"
825 " sk_FragColor.x = 5.0;\n"
826 " sk_FragColor.x = -6.0;\n"
827 " sk_FragColor.x = 7.0;\n"
828 " sk_FragColor.x = -8.0;\n"
829 " sk_FragColor.x = 9.0;\n"
830 " sk_FragColor.x = 10.0;\n"
831 " sk_FragColor.x = 11.0;\n"
832 " sk_FragColor.x = 12.0;\n"
833 " sk_FragColor.x = 13.0;\n"
834 " sk_FragColor.x = 14.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800835 "}\n");
836}
837
Ethan Nicholas5ac13c22017-05-10 15:06:17 -0400838DEF_TEST(SkSLConstantIf, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800839 test(r,
840 "void main() {"
841 "int x;"
842 "if (true) x = 1;"
843 "if (2 > 1) x = 2; else x = 3;"
844 "if (1 > 2) x = 4; else x = 5;"
845 "if (false) x = 6;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400846 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800847 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500848 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800849 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500850 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800851 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400852 " sk_FragColor.x = 5.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800853 "}\n");
854}
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500855
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500856DEF_TEST(SkSLCaps, r) {
857 test(r,
858 "void main() {"
Ethan Nicholascb670962017-04-20 19:31:52 -0400859 "int x = 0;"
860 "int y = 0;"
861 "int z = 0;"
862 "int w = 0;"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500863 "if (sk_Caps.externalTextureSupport) x = 1;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400864 "if (sk_Caps.fbFetchSupport) y = 1;"
865 "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) z = 1;"
866 "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) w = 1;"
867 "sk_FragColor = vec4(x, y, z, w);"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500868 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500869 *SkSL::ShaderCapsFactory::VariousCaps(),
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500870 "#version 400\n"
871 "out vec4 sk_FragColor;\n"
872 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400873 " sk_FragColor = vec4(1.0, 0.0, 1.0, 0.0);\n"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500874 "}\n");
875}
876
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500877DEF_TEST(SkSLTexture, r) {
878 test(r,
879 "uniform sampler1D one;"
880 "uniform sampler2D two;"
881 "void main() {"
882 "vec4 a = texture(one, 0);"
883 "vec4 b = texture(two, vec2(0));"
884 "vec4 c = texture(one, vec2(0));"
885 "vec4 d = texture(two, vec3(0));"
Ethan Nicholascb670962017-04-20 19:31:52 -0400886 "sk_FragColor = vec4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500887 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500888 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500889 "#version 400\n"
890 "out vec4 sk_FragColor;\n"
891 "uniform sampler1D one;\n"
892 "uniform sampler2D two;\n"
893 "void main() {\n"
894 " vec4 a = texture(one, 0.0);\n"
895 " vec4 b = texture(two, vec2(0.0));\n"
896 " vec4 c = textureProj(one, vec2(0.0));\n"
897 " vec4 d = textureProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400898 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500899 "}\n");
900 test(r,
901 "uniform sampler1D one;"
902 "uniform sampler2D two;"
903 "void main() {"
904 "vec4 a = texture(one, 0);"
905 "vec4 b = texture(two, vec2(0));"
906 "vec4 c = texture(one, vec2(0));"
907 "vec4 d = texture(two, vec3(0));"
Ethan Nicholascb670962017-04-20 19:31:52 -0400908 "sk_FragColor = vec4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500909 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500910 *SkSL::ShaderCapsFactory::Version110(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500911 "#version 110\n"
912 "uniform sampler1D one;\n"
913 "uniform sampler2D two;\n"
914 "void main() {\n"
915 " vec4 a = texture1D(one, 0.0);\n"
916 " vec4 b = texture2D(two, vec2(0.0));\n"
917 " vec4 c = texture1DProj(one, vec2(0.0));\n"
918 " vec4 d = texture2DProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400919 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500920 "}\n");
921}
922
Ethan Nicholas19671772016-11-28 16:30:17 -0500923DEF_TEST(SkSLOffset, r) {
924 test(r,
925 "struct Test {"
926 "layout(offset = 0) int x;"
927 "layout(offset = 4) int y;"
928 "int z;"
929 "} test;",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500930 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas19671772016-11-28 16:30:17 -0500931 "#version 400\n"
932 "out vec4 sk_FragColor;\n"
933 "struct Test {\n"
934 " layout (offset = 0) int x;\n"
935 " layout (offset = 4) int y;\n"
936 " int z;\n"
937 "} test;\n");
938}
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500939
940DEF_TEST(SkSLFragCoord, r) {
941 SkSL::Program::Settings settings;
942 settings.fFlipY = true;
943 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
944 settings.fCaps = caps.get();
945 SkSL::Program::Inputs inputs;
946 test(r,
947 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
948 settings,
949 "#version 110\n"
950 "#extension GL_ARB_fragment_coord_conventions : require\n"
951 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
952 "void main() {\n"
953 " gl_FragColor.xy = gl_FragCoord.xy;\n"
954 "}\n",
955 &inputs);
956 REPORTER_ASSERT(r, !inputs.fRTHeight);
957
958 caps = SkSL::ShaderCapsFactory::FragCoordsNew();
959 settings.fCaps = caps.get();
960 test(r,
961 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
962 settings,
963 "#version 400\n"
964 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
965 "out vec4 sk_FragColor;\n"
966 "void main() {\n"
967 " sk_FragColor.xy = gl_FragCoord.xy;\n"
968 "}\n",
969 &inputs);
970 REPORTER_ASSERT(r, !inputs.fRTHeight);
971
972 caps = SkSL::ShaderCapsFactory::Default();
973 settings.fCaps = caps.get();
974 test(r,
975 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
976 settings,
977 "#version 400\n"
978 "uniform float u_skRTHeight;\n"
979 "out vec4 sk_FragColor;\n"
980 "void main() {\n"
981 " vec2 _sktmpCoord = gl_FragCoord.xy;\n"
982 " vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);\n"
983 " sk_FragColor.xy = sk_FragCoord.xy;\n"
984 "}\n",
985 &inputs);
986 REPORTER_ASSERT(r, inputs.fRTHeight);
987
988 settings.fFlipY = false;
989 test(r,
990 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
991 settings,
992 "#version 400\n"
993 "out vec4 sk_FragColor;\n"
994 "void main() {\n"
995 " sk_FragColor.xy = gl_FragCoord.xy;\n"
996 "}\n",
997 &inputs);
998 REPORTER_ASSERT(r, !inputs.fRTHeight);
999}
1000
Ethan Nicholasa51740c2017-02-07 14:53:32 -05001001DEF_TEST(SkSLVertexID, r) {
1002 test(r,
1003 "out int id; void main() { id = sk_VertexID; }",
1004 *SkSL::ShaderCapsFactory::Default(),
1005 "#version 400\n"
1006 "out int id;\n"
1007 "void main() {\n"
1008 " id = gl_VertexID;\n"
1009 "}\n",
1010 SkSL::Program::kVertex_Kind);
1011}
1012
Ethan Nicholas67d64602017-02-09 10:15:25 -05001013DEF_TEST(SkSLClipDistance, r) {
1014 test(r,
1015 "void main() { sk_ClipDistance[0] = 0; }",
1016 *SkSL::ShaderCapsFactory::Default(),
1017 "#version 400\n"
1018 "void main() {\n"
1019 " gl_ClipDistance[0] = 0.0;\n"
1020 "}\n",
1021 SkSL::Program::kVertex_Kind);
1022 test(r,
1023 "void main() { sk_FragColor = vec4(sk_ClipDistance[0]); }",
1024 *SkSL::ShaderCapsFactory::Default(),
1025 "#version 400\n"
1026 "out vec4 sk_FragColor;\n"
1027 "void main() {\n"
1028 " sk_FragColor = vec4(gl_ClipDistance[0]);\n"
1029 "}\n");
1030}
Ethan Nicholas50afc172017-02-16 14:49:57 -05001031
1032DEF_TEST(SkSLArrayTypes, r) {
1033 test(r,
1034 "void main() { vec2 x[2] = vec2[2](vec2(1), vec2(2));"
Ethan Nicholascb670962017-04-20 19:31:52 -04001035 "vec2[2] y = vec2[2](vec2(3), vec2(4));"
1036 "sk_FragColor = vec4(x[0], y[1]); }",
Ethan Nicholas50afc172017-02-16 14:49:57 -05001037 *SkSL::ShaderCapsFactory::Default(),
1038 "#version 400\n"
1039 "out vec4 sk_FragColor;\n"
1040 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001041 " sk_FragColor = vec4(vec2[2](vec2(1.0), vec2(2.0))[0], "
1042 "vec2[2](vec2(3.0), vec2(4.0))[1]);\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -05001043 "}\n");
1044}
1045
Ethan Nicholas52cad152017-02-16 16:37:32 -05001046DEF_TEST(SkSLGeometry, r) {
1047 test(r,
1048 "layout(points) in;"
1049 "layout(invocations = 2) in;"
1050 "layout(line_strip, max_vertices = 2) out;"
1051 "void main() {"
1052 "gl_Position = sk_in[0].gl_Position + vec4(-0.5, 0, 0, sk_InvocationID);"
1053 "EmitVertex();"
1054 "gl_Position = sk_in[0].gl_Position + vec4(0.5, 0, 0, sk_InvocationID);"
1055 "EmitVertex();"
1056 "EndPrimitive();"
1057 "}",
1058 *SkSL::ShaderCapsFactory::Default(),
1059 "#version 400\n"
1060 "layout (points) in ;\n"
1061 "layout (invocations = 2) in ;\n"
1062 "layout (line_strip, max_vertices = 2) out ;\n"
1063 "void main() {\n"
1064 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1065 " EmitVertex();\n"
1066 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1067 " EmitVertex();\n"
1068 " EndPrimitive();\n"
1069 "}\n",
1070 SkSL::Program::kGeometry_Kind);
1071}
1072
Ethan Nicholasaf197692017-02-27 13:26:45 -05001073DEF_TEST(SkSLSwitch, r) {
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001074 // basic "does a switch even work" test
Ethan Nicholasaf197692017-02-27 13:26:45 -05001075 test(r,
1076 "void main() {"
1077 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001078 " switch (int(sqrt(1))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001079 " case 0:"
1080 " x = 0.0;"
1081 " break;"
1082 " case 1:"
1083 " x = 1.0;"
1084 " break;"
1085 " default:"
1086 " x = 2.0;"
1087 " }"
1088 " sk_FragColor = vec4(x);"
1089 "}",
1090 *SkSL::ShaderCapsFactory::Default(),
1091 "#version 400\n"
1092 "out vec4 sk_FragColor;\n"
1093 "void main() {\n"
1094 " float x;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001095 " switch (int(sqrt(1.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001096 " case 0:\n"
1097 " x = 0.0;\n"
1098 " break;\n"
1099 " case 1:\n"
1100 " x = 1.0;\n"
1101 " break;\n"
1102 " default:\n"
1103 " x = 2.0;\n"
1104 " }\n"
1105 " sk_FragColor = vec4(x);\n"
1106 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001107 // dead code inside of switch
Ethan Nicholasaf197692017-02-27 13:26:45 -05001108 test(r,
1109 "void main() {"
1110 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001111 " switch (int(sqrt(2))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001112 " case 0:"
1113 " x = 0.0;"
1114 " case 1:"
1115 " x = 1.0;"
1116 " default:"
1117 " x = 2.0;"
1118 " }"
1119 " sk_FragColor = vec4(x);"
1120 "}",
1121 *SkSL::ShaderCapsFactory::Default(),
1122 "#version 400\n"
1123 "out vec4 sk_FragColor;\n"
1124 "void main() {\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001125 " switch (int(sqrt(2.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001126 " case 0:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001127 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001128 " case 1:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001129 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001130 " default:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001131 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001132 " }\n"
1133 " sk_FragColor = vec4(2.0);\n"
1134 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001135 // non-static test w/ fallthrough
Ethan Nicholasaf197692017-02-27 13:26:45 -05001136 test(r,
1137 "void main() {"
1138 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001139 " switch (int(sqrt(3))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001140 " case 0:"
1141 " x = 0.0;"
1142 " case 1:"
1143 " x = 1.0;"
1144 " }"
1145 " sk_FragColor = vec4(x);"
1146 "}",
1147 *SkSL::ShaderCapsFactory::Default(),
1148 "#version 400\n"
1149 "out vec4 sk_FragColor;\n"
1150 "void main() {\n"
1151 " float x = 0.0;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001152 " switch (int(sqrt(3.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001153 " case 0:\n"
1154 " x = 0.0;\n"
1155 " case 1:\n"
1156 " x = 1.0;\n"
1157 " }\n"
1158 " sk_FragColor = vec4(x);\n"
1159 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001160 // static test w/ fallthrough
1161 test(r,
1162 "void main() {"
1163 " float x = 0.0;"
1164 " switch (0) {"
1165 " case 0:"
1166 " x = 0.0;"
1167 " case 1:"
1168 " x = 1.0;"
1169 " }"
1170 " sk_FragColor = vec4(x);"
1171 "}",
1172 *SkSL::ShaderCapsFactory::Default(),
1173 "#version 400\n"
1174 "out vec4 sk_FragColor;\n"
1175 "void main() {\n"
1176 " sk_FragColor = vec4(1.0);\n"
1177 "}\n");
1178 // static test w/ fallthrough, different entry point
1179 test(r,
1180 "void main() {"
1181 " float x = 0.0;"
1182 " switch (1) {"
1183 " case 0:"
1184 " x = 0.0;"
1185 " case 1:"
1186 " x = 1.0;"
1187 " }"
1188 " sk_FragColor = vec4(x);"
1189 "}",
1190 *SkSL::ShaderCapsFactory::Default(),
1191 "#version 400\n"
1192 "out vec4 sk_FragColor;\n"
1193 "void main() {\n"
1194 " sk_FragColor = vec4(1.0);\n"
1195 "}\n");
1196 // static test w/ break
1197 test(r,
1198 "void main() {"
1199 " float x = 0.0;"
1200 " switch (0) {"
1201 " case 0:"
1202 " x = 0.0;"
1203 " break;"
1204 " case 1:"
1205 " x = 1.0;"
1206 " }"
1207 " sk_FragColor = vec4(x);"
1208 "}",
1209 *SkSL::ShaderCapsFactory::Default(),
1210 "#version 400\n"
1211 "out vec4 sk_FragColor;\n"
1212 "void main() {\n"
1213 " sk_FragColor = vec4(0.0);\n"
1214 "}\n");
1215 // static test w/ static conditional break
1216 test(r,
1217 "void main() {"
1218 " float x = 0.0;"
1219 " switch (0) {"
1220 " case 0:"
1221 " x = 0.0;"
1222 " if (x < 1) break;"
1223 " case 1:"
1224 " x = 1.0;"
1225 " }"
1226 " sk_FragColor = vec4(x);"
1227 "}",
1228 *SkSL::ShaderCapsFactory::Default(),
1229 "#version 400\n"
1230 "out vec4 sk_FragColor;\n"
1231 "void main() {\n"
1232 " sk_FragColor = vec4(0.0);\n"
1233 "}\n");
1234 // static test w/ non-static conditional break
1235 test(r,
1236 "void main() {"
1237 " float x = 0.0;"
1238 " switch (0) {"
1239 " case 0:"
1240 " x = 0.0;"
1241 " if (x < sqrt(1)) break;"
1242 " case 1:"
1243 " x = 1.0;"
1244 " }"
1245 " sk_FragColor = vec4(x);"
1246 "}",
1247 *SkSL::ShaderCapsFactory::Default(),
1248 "#version 400\n"
1249 "out vec4 sk_FragColor;\n"
1250 "void main() {\n"
1251 " float x = 0.0;\n"
1252 " switch (0) {\n"
1253 " case 0:\n"
1254 " x = 0.0;\n"
1255 " if (0.0 < sqrt(1.0)) break;\n"
1256 " case 1:\n"
1257 " x = 1.0;\n"
1258 " }\n"
1259 " sk_FragColor = vec4(x);\n"
1260 "}\n");
Ethan Nicholasaf197692017-02-27 13:26:45 -05001261}
1262
Ethan Nicholas5338f992017-04-19 15:54:07 -04001263DEF_TEST(SkSLRectangleTexture, r) {
1264 test(r,
1265 "uniform sampler2D test;"
1266 "void main() {"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001267 " sk_FragColor = texture(test, vec2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001268 "}",
1269 *SkSL::ShaderCapsFactory::Default(),
1270 "#version 400\n"
1271 "out vec4 sk_FragColor;\n"
1272 "uniform sampler2D test;\n"
1273 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001274 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001275 "}\n");
1276 test(r,
1277 "uniform sampler2DRect test;"
1278 "void main() {"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001279 " sk_FragColor = texture(test, vec2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001280 "}",
1281 *SkSL::ShaderCapsFactory::Default(),
1282 "#version 400\n"
1283 "out vec4 sk_FragColor;\n"
1284 "uniform sampler2DRect test;\n"
1285 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001286 " sk_FragColor = texture(test, textureSize(test) * vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001287 "}\n");
1288 test(r,
1289 "uniform sampler2DRect test;"
1290 "void main() {"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001291 " sk_FragColor = texture(test, vec3(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001292 "}",
1293 *SkSL::ShaderCapsFactory::Default(),
1294 "#version 400\n"
1295 "out vec4 sk_FragColor;\n"
1296 "uniform sampler2DRect test;\n"
1297 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001298 " sk_FragColor = texture(test, vec3(textureSize(test), 1.0) * vec3(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001299 "}\n");
1300}
1301
Ethan Nicholascb670962017-04-20 19:31:52 -04001302DEF_TEST(SkSLUnusedVars, r) {
1303 test(r,
1304 "void main() {"
1305 "float a = 1, b = 2, c = 3;"
1306 "float d = c;"
1307 "float e = d;"
1308 "b++;"
1309 "d++;"
1310 "sk_FragColor = vec4(b, b, d, d);"
1311 "}",
1312 *SkSL::ShaderCapsFactory::Default(),
1313 "#version 400\n"
1314 "out vec4 sk_FragColor;\n"
1315 "void main() {\n"
1316 " float b = 2.0;\n"
1317 " float d = 3.0;\n"
1318 " b++;\n"
1319 " d++;\n"
1320 " sk_FragColor = vec4(b, b, d, d);\n"
1321 "}\n");
1322}
1323
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001324DEF_TEST(SkSLMultipleAssignments, r) {
1325 test(r,
1326 "void main() {"
1327 "float x;"
1328 "float y;"
1329 "int z;"
1330 "x = y = z = 1;"
1331 "sk_FragColor = vec4(z);"
1332 "}",
1333 *SkSL::ShaderCapsFactory::Default(),
1334 "#version 400\n"
1335 "out vec4 sk_FragColor;\n"
1336 "void main() {\n"
1337 " sk_FragColor = vec4(1.0);\n"
1338 "}\n");
1339}
1340
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001341DEF_TEST(SkSLComplexDelete, r) {
1342 test(r,
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001343 "uniform mat4 colorXform;"
1344 "uniform sampler2D sampler;"
1345 "void main() {"
1346 "vec4 tmpColor;"
1347 "sk_FragColor = vec4(1.0) * (tmpColor = texture(sampler, vec2(1)) , "
1348 "colorXform != mat4(1.0) ? vec4(clamp((mat4(colorXform) * vec4(tmpColor.xyz, 1.0)).xyz, "
1349 "0.0, tmpColor.w), tmpColor.w) : tmpColor);"
1350 "}",
1351 *SkSL::ShaderCapsFactory::Default(),
1352 "#version 400\n"
1353 "out vec4 sk_FragColor;\n"
1354 "uniform mat4 colorXform;\n"
1355 "uniform sampler2D sampler;\n"
1356 "void main() {\n"
1357 " vec4 tmpColor;\n"
1358 " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? "
1359 "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : "
1360 "tmpColor);\n"
1361 "}\n");
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001362}
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001363
1364DEF_TEST(SkSLDependentInitializers, r) {
1365 test(r,
1366 "void main() {"
1367 "float x = 0.5, y = x * 2;"
1368 "sk_FragColor = vec4(y);"
1369 "}",
1370 *SkSL::ShaderCapsFactory::Default(),
1371 "#version 400\n"
1372 "out vec4 sk_FragColor;\n"
1373 "void main() {\n"
1374 " sk_FragColor = vec4(1.0);\n"
1375 "}\n");
1376}
1377
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001378DEF_TEST(SkSLDeadLoopVar, r) {
1379 test(r,
1380 "void main() {"
1381 "for (int x = 0; x < 4; ) {"
1382 "break;"
1383 "}"
1384 "}",
1385 *SkSL::ShaderCapsFactory::Default(),
1386 "#version 400\n"
1387 "out vec4 sk_FragColor;\n"
1388 "void main() {\n"
1389 " for (; true; ) {\n"
1390 " break;\n"
1391 " }\n"
1392 "}\n"
1393 );
1394}
1395
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001396DEF_TEST(SkSLInvocations, r) {
1397 test(r,
1398 "layout(points) in;"
1399 "layout(invocations = 2) in;"
1400 "layout(line_strip, max_vertices = 2) out;"
1401 "void test() {"
1402 "gl_Position = sk_in[0].gl_Position + vec4(0.5, 0, 0, sk_InvocationID);"
1403 "EmitVertex();"
1404 "}"
1405 "void main() {"
1406 "gl_Position = sk_in[0].gl_Position + vec4(-0.5, 0, 0, sk_InvocationID);"
1407 "EmitVertex();"
1408 "}",
1409 *SkSL::ShaderCapsFactory::MustImplementGSInvocationsWithLoop(),
1410 "#version 400\n"
1411 "int sk_InvocationID;\n"
1412 "layout (points) in ;\n"
1413 "layout (line_strip, max_vertices = 4) out ;\n"
1414 "void test() {\n"
1415 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1416 " EmitVertex();\n"
1417 "}\n"
1418 "void _invoke() {\n"
1419 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1420 " EmitVertex();\n"
1421 "}\n"
1422 "void main() {\n"
1423 " for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {\n"
1424 " _invoke();\n"
1425 " EndPrimitive();\n"
1426 " }\n"
1427 "}\n",
1428 SkSL::Program::kGeometry_Kind);
1429}
1430
Ethan Nicholas7ef4b742016-11-11 15:16:46 -05001431#endif