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jvanverth@google.comd830d132013-11-11 20:54:09 +00001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrDistanceFieldTextureEffect.h"
9#include "gl/GrGLEffect.h"
10#include "gl/GrGLSL.h"
11#include "gl/GrGLTexture.h"
12#include "gl/GrGLVertexEffect.h"
13#include "GrTBackendEffectFactory.h"
14#include "GrTexture.h"
15
skia.committer@gmail.coma3b53272014-02-15 03:02:15 +000016// The distance field is constructed as unsigned char values, so that the zero value is at 128,
17// and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +000018#define MULTIPLIER "7.96875"
jvanverth@google.comd830d132013-11-11 20:54:09 +000019#define THRESHOLD "0.50196078431"
20
21class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
22public:
skia.committer@gmail.coma3b53272014-02-15 03:02:15 +000023 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +000024 const GrDrawEffect& drawEffect)
25 : INHERITED (factory)
commit-bot@chromium.org4362a382014-03-26 19:49:03 +000026 , fTextureSize(SkISize::Make(-1,-1)) {}
jvanverth@google.comd830d132013-11-11 20:54:09 +000027
28 virtual void emitCode(GrGLFullShaderBuilder* builder,
29 const GrDrawEffect& drawEffect,
30 EffectKey key,
31 const char* outputColor,
32 const char* inputColor,
33 const TransformedCoordsArray&,
34 const TextureSamplerArray& samplers) SK_OVERRIDE {
35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
36
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +000037 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
commit-bot@chromium.org4362a382014-03-26 19:49:03 +000038 const GrDistanceFieldTextureEffect& dfTexEffect =
39 drawEffect.castEffect<GrDistanceFieldTextureEffect>();
jvanverth@google.comd830d132013-11-11 20:54:09 +000040
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +000041 SkString fsCoordName;
42 const char* vsCoordName;
43 const char* fsCoordNamePtr;
44 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
45 fsCoordName = fsCoordNamePtr;
46
47 const char* attrName0 =
jvanverth@google.comd830d132013-11-11 20:54:09 +000048 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +000049 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
50
51 const char* textureSizeUniName = NULL;
52 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
53 kVec2f_GrSLType, "TextureSize",
54 &textureSizeUniName);
jvanverth@google.comd830d132013-11-11 20:54:09 +000055
56 builder->fsCodeAppend("\tvec4 texColor = ");
57 builder->fsAppendTextureLookup(samplers[0],
58 fsCoordName.c_str(),
59 kVec2f_GrSLType);
60 builder->fsCodeAppend(";\n");
commit-bot@chromium.orgc169f442014-03-11 21:50:00 +000061 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +000062
63 // we adjust for the effect of the transformation on the distance by using
64 // the length of the gradient of the texture coordinates. We use st coordinates
65 // to ensure we're mapping 1:1 from texel space to pixel space.
commit-bot@chromium.org4362a382014-03-26 19:49:03 +000066 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
67 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName);
68 builder->fsCodeAppend("\tfloat afwidth;\n");
commit-bot@chromium.org609ced42014-04-03 18:25:48 +000069 if (dfTexEffect.isSimilarity()) {
commit-bot@chromium.org4362a382014-03-26 19:49:03 +000070 // this gives us a smooth step across approximately one fragment
71 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
72 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n");
73 } else {
74 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
75 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +000076
commit-bot@chromium.org4362a382014-03-26 19:49:03 +000077 builder->fsCodeAppend("\tvec2 uv_grad;\n");
78 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
79 // this is to compensate for the Adreno, which likes to drop tiles on division by 0
80 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
81 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n");
82 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
83 builder->fsCodeAppend("\t} else {\n");
84 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n");
85 builder->fsCodeAppend("\t}\n");
86 } else {
87 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n");
88 }
89 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n");
90 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n");
91
92 // this gives us a smooth step across approximately one fragment
93 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
94 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n");
95 }
96
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +000097 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
jvanverth@google.comd830d132013-11-11 20:54:09 +000098
99 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
100 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
101 }
102
103 virtual void setData(const GrGLUniformManager& uman,
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +0000104 const GrDrawEffect& drawEffect) SK_OVERRIDE {
105 SkASSERT(fTextureSizeUni.isValid());
commit-bot@chromium.org4362a382014-03-26 19:49:03 +0000106
107 GrTexture* texture = drawEffect.effect()->get()->texture(0);
108 if (texture->width() != fTextureSize.width() ||
109 texture->height() != fTextureSize.height()) {
110 fTextureSize = SkISize::Make(texture->width(), texture->height());
commit-bot@chromium.org66beaf02014-03-26 18:21:55 +0000111 uman.set2f(fTextureSizeUni,
commit-bot@chromium.org4362a382014-03-26 19:49:03 +0000112 SkIntToScalar(fTextureSize.width()),
113 SkIntToScalar(fTextureSize.height()));
commit-bot@chromium.org66beaf02014-03-26 18:21:55 +0000114 }
commit-bot@chromium.org8fe2ee12014-03-26 18:03:05 +0000115 }
116
commit-bot@chromium.org4362a382014-03-26 19:49:03 +0000117 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
118 const GrDistanceFieldTextureEffect& dfTexEffect =
119 drawEffect.castEffect<GrDistanceFieldTextureEffect>();
120
commit-bot@chromium.org609ced42014-04-03 18:25:48 +0000121 return dfTexEffect.isSimilarity() ? 0x1 : 0x0;
commit-bot@chromium.org4362a382014-03-26 19:49:03 +0000122 }
123
jvanverth@google.comd830d132013-11-11 20:54:09 +0000124private:
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +0000125 GrGLUniformManager::UniformHandle fTextureSizeUni;
commit-bot@chromium.org4362a382014-03-26 19:49:03 +0000126 SkISize fTextureSize;
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +0000127
jvanverth@google.comd830d132013-11-11 20:54:09 +0000128 typedef GrGLVertexEffect INHERITED;
129};
130
131///////////////////////////////////////////////////////////////////////////////
132
133GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +0000134 const GrTextureParams& params,
commit-bot@chromium.org609ced42014-04-03 18:25:48 +0000135 bool similarity)
commit-bot@chromium.org6c89c342014-02-14 21:48:29 +0000136 : fTextureAccess(texture, params)
commit-bot@chromium.org609ced42014-04-03 18:25:48 +0000137 , fIsSimilarity(similarity) {
jvanverth@google.comd830d132013-11-11 20:54:09 +0000138 this->addTextureAccess(&fTextureAccess);
139 this->addVertexAttrib(kVec2f_GrSLType);
140}
141
142bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
143 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other);
144 return fTextureAccess == cte.fTextureAccess;
145}
146
147void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
148 uint32_t* validFlags) const {
149 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
150 GrPixelConfigIsOpaque(this->texture(0)->config())) {
151 *validFlags = kA_GrColorComponentFlag;
152 } else {
153 *validFlags = 0;
154 }
155}
156
157const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const {
158 return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance();
159}
160
161///////////////////////////////////////////////////////////////////////////////
162
163GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect);
164
165GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
166 GrContext*,
167 const GrDrawTargetCaps&,
168 GrTexture* textures[]) {
169 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
170 GrEffectUnitTest::kAlphaTextureIdx;
171 static const SkShader::TileMode kTileModes[] = {
172 SkShader::kClamp_TileMode,
173 SkShader::kRepeat_TileMode,
174 SkShader::kMirror_TileMode,
175 };
176 SkShader::TileMode tileModes[] = {
177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
179 };
180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
181 GrTextureParams::kNone_FilterMode);
182
commit-bot@chromium.org609ced42014-04-03 18:25:48 +0000183 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params,
184 random->nextBool());
185}
186
187///////////////////////////////////////////////////////////////////////////////
188
189class GrGLDistanceFieldLCDTextureEffect : public GrGLVertexEffect {
190public:
191 GrGLDistanceFieldLCDTextureEffect(const GrBackendEffectFactory& factory,
192 const GrDrawEffect& drawEffect)
193 : INHERITED (factory)
194 , fTextureSize(SkISize::Make(-1,-1)) {}
195
196 virtual void emitCode(GrGLFullShaderBuilder* builder,
197 const GrDrawEffect& drawEffect,
198 EffectKey key,
199 const char* outputColor,
200 const char* inputColor,
201 const TransformedCoordsArray&,
202 const TextureSamplerArray& samplers) SK_OVERRIDE {
203 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>().numVertexAttribs());
204
205 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
206 const GrDistanceFieldLCDTextureEffect& dfTexEffect =
207 drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>();
208
209 SkString fsCoordName;
210 const char* vsCoordName;
211 const char* fsCoordNamePtr;
212 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
213 fsCoordName = fsCoordNamePtr;
214
215 const char* attrName0 =
216 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
217 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
218
219 const char* textureSizeUniName = NULL;
220 // width, height, 1/(3*width)
221 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
222 kVec3f_GrSLType, "TextureSize",
223 &textureSizeUniName);
224
225 // create LCD offset adjusted by inverse of transform
226 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
227 builder->fsCodeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName);
228 if (dfTexEffect.isUniformScale()) {
229 builder->fsCodeAppend("\tfloat dx = dFdx(st.x);\n");
230 builder->fsCodeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", textureSizeUniName);
231 } else {
232 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
233 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
234 builder->fsCodeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUniName);
235 }
236
237 // green is distance to uv center
238 builder->fsCodeAppend("\tvec4 texColor = ");
239 builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType);
240 builder->fsCodeAppend(";\n");
241 builder->fsCodeAppend("\tvec3 distance;\n");
242 builder->fsCodeAppend("\tdistance.y = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");
243 // red is distance to left offset
244 builder->fsCodeAppend("\tvec2 uv_adjusted = uv - offset;\n");
245 builder->fsCodeAppend("\ttexColor = ");
246 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType);
247 builder->fsCodeAppend(";\n");
248 builder->fsCodeAppend("\tdistance.x = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");
249 // blue is distance to right offset
250 builder->fsCodeAppend("\tuv_adjusted = uv + offset;\n");
251 builder->fsCodeAppend("\ttexColor = ");
252 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType);
253 builder->fsCodeAppend(";\n");
254 builder->fsCodeAppend("\tdistance.z = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");
255
256 // we adjust for the effect of the transformation on the distance by using
257 // the length of the gradient of the texture coordinates. We use st coordinates
258 // to ensure we're mapping 1:1 from texel space to pixel space.
259
260 // To be strictly correct, we should compute the anti-aliasing factor separately
261 // for each color component. However, this is only important when using perspective
262 // transformations, and even then using a single factor seems like a reasonable
263 // trade-off between quality and speed.
264 builder->fsCodeAppend("\tfloat afwidth;\n");
265 if (dfTexEffect.isUniformScale()) {
266 // this gives us a smooth step across approximately one fragment
267 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
268 builder->fsCodeAppend("\tafwidth = 0.7071*dx;\n");
269 } else {
270 builder->fsCodeAppend("\tvec2 uv_grad;\n");
271 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
272 // this is to compensate for the Adreno, which likes to drop tiles on division by 0
273 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
274 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n");
275 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
276 builder->fsCodeAppend("\t} else {\n");
277 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n");
278 builder->fsCodeAppend("\t}\n");
279 } else {
280 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n");
281 }
282 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n");
283 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n");
284
285 // this gives us a smooth step across approximately one fragment
286 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
287 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n");
288 }
289
290 builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);\n");
291
292 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
293 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("val")).c_str());
294 }
295
296 virtual void setData(const GrGLUniformManager& uman,
297 const GrDrawEffect& drawEffect) SK_OVERRIDE {
298 SkASSERT(fTextureSizeUni.isValid());
299
300 GrTexture* texture = drawEffect.effect()->get()->texture(0);
301 if (texture->width() != fTextureSize.width() ||
302 texture->height() != fTextureSize.height()) {
303 const GrDistanceFieldLCDTextureEffect& dfTexEffect =
304 drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>();
305 fTextureSize = SkISize::Make(texture->width(), texture->height());
306 float delta = 1.0f/(3.0f*texture->width());
307 if (dfTexEffect.useBGR()) {
308 delta = -delta;
309 }
310 uman.set3f(fTextureSizeUni,
311 SkIntToScalar(fTextureSize.width()),
312 SkIntToScalar(fTextureSize.height()),
313 delta);
314 }
315 }
316
317 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
318 const GrDistanceFieldLCDTextureEffect& dfTexEffect =
319 drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>();
320
321 int uniformScale = dfTexEffect.isUniformScale() ? 0x01 : 0x00;
322 int useBGR = dfTexEffect.useBGR() ? 0x10 : 0x00;
323 return uniformScale | useBGR;
324 }
325
326private:
327 GrGLUniformManager::UniformHandle fTextureSizeUni;
328 SkISize fTextureSize;
329
330 typedef GrGLVertexEffect INHERITED;
331};
332
333///////////////////////////////////////////////////////////////////////////////
334
335GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(GrTexture* texture,
336 const GrTextureParams& params,
337 bool uniformScale,
338 bool useBGR)
339 : fTextureAccess(texture, params)
340 , fUniformScale(uniformScale)
341 , fUseBGR(useBGR) {
342 this->addTextureAccess(&fTextureAccess);
343 this->addVertexAttrib(kVec2f_GrSLType);
344}
345
346bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrEffect& other) const {
347 const GrDistanceFieldLCDTextureEffect& cte = CastEffect<GrDistanceFieldLCDTextureEffect>(other);
348 return fTextureAccess == cte.fTextureAccess;
349}
350
351void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color,
352 uint32_t* validFlags) const {
353 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
354 GrPixelConfigIsOpaque(this->texture(0)->config())) {
355 *validFlags = kA_GrColorComponentFlag;
356 } else {
357 *validFlags = 0;
358 }
359}
360
361const GrBackendEffectFactory& GrDistanceFieldLCDTextureEffect::getFactory() const {
362 return GrTBackendEffectFactory<GrDistanceFieldLCDTextureEffect>::getInstance();
363}
364
365///////////////////////////////////////////////////////////////////////////////
366
367GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect);
368
369GrEffectRef* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random,
370 GrContext*,
371 const GrDrawTargetCaps&,
372 GrTexture* textures[]) {
373 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
374 GrEffectUnitTest::kAlphaTextureIdx;
375 static const SkShader::TileMode kTileModes[] = {
376 SkShader::kClamp_TileMode,
377 SkShader::kRepeat_TileMode,
378 SkShader::kMirror_TileMode,
379 };
380 SkShader::TileMode tileModes[] = {
381 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
382 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
383 };
384 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
385 GrTextureParams::kNone_FilterMode);
386
387 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params,
388 random->nextBool(), random->nextBool());
jvanverth@google.comd830d132013-11-11 20:54:09 +0000389}