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msarettb23e6aa2015-06-09 13:56:10 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SubsetTranslateBench.h"
9#include "SubsetBenchPriv.h"
10#include "SkData.h"
11#include "SkCodec.h"
12#include "SkImageDecoder.h"
13#include "SkOSFile.h"
14#include "SkStream.h"
15
16/*
17 *
18 * This benchmark is designed to test the performance of subset decoding.
19 * It uses input dimensions to decode the entire image where each block is susbetW x subsetH.
20 *
21 */
22
23SubsetTranslateBench::SubsetTranslateBench(const SkString& path,
24 SkColorType colorType,
25 uint32_t subsetWidth,
26 uint32_t subsetHeight,
27 bool useCodec)
28 : fColorType(colorType)
29 , fSubsetWidth(subsetWidth)
30 , fSubsetHeight(subsetHeight)
31 , fUseCodec(useCodec)
32{
33 // Parse the filename
34 SkString baseName = SkOSPath::Basename(path.c_str());
35
36 // Choose an informative color name
37 const char* colorName = get_color_name(fColorType);
38
39 fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth,
40 fSubsetHeight, baseName.c_str(), colorName);
41
42 // Perform the decode setup
43 SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
44 fStream.reset(new SkMemoryStream(encoded));
45}
46
47const char* SubsetTranslateBench::onGetName() {
48 return fName.c_str();
49}
50
51bool SubsetTranslateBench::isSuitableFor(Backend backend) {
52 return kNonRendering_Backend == backend;
53}
54
55void SubsetTranslateBench::onDraw(const int n, SkCanvas* canvas) {
56 // When the color type is kIndex8, we will need to store the color table. If it is
57 // used, it will be initialized by the codec.
58 int colorCount;
59 SkPMColor colors[256];
60 if (fUseCodec) {
61 for (int count = 0; count < n; count++) {
62 SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate()));
63 const SkImageInfo info = codec->getInfo().makeColorType(fColorType);
64 SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowBytes()));
65 SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder(
66 info, NULL, colors, &colorCount);
67
68 SkBitmap bitmap;
69 // Note that we use the same bitmap for all of the subsets.
70 // It might be larger than necessary for the end subsets.
msarett7f6283b2015-06-30 13:29:37 -070071 SkImageInfo subsetInfo = info.makeWH(fSubsetWidth, fSubsetHeight);
72 alloc_pixels(&bitmap, subsetInfo, colors, colorCount);
msarettb23e6aa2015-06-09 13:56:10 -070073
74 for (int x = 0; x < info.width(); x += fSubsetWidth) {
75 for (int y = 0; y < info.height(); y += fSubsetHeight) {
76 scanlineDecoder->skipScanlines(y);
77 const uint32_t currSubsetWidth =
78 x + (int) fSubsetWidth > info.width() ?
79 info.width() - x : fSubsetWidth;
80 const uint32_t currSubsetHeight =
81 y + (int) fSubsetHeight > info.height() ?
82 info.height() - y : fSubsetHeight;
83 const uint32_t bpp = info.bytesPerPixel();
84 for (uint32_t y = 0; y < currSubsetHeight; y++) {
85 scanlineDecoder->getScanlines(row.get(), 1, 0);
86 memcpy(bitmap.getAddr(0, y), row.get() + x * bpp,
87 currSubsetWidth * bpp);
88 }
89 }
90 }
91 }
92 } else {
93 // We create a color table here to satisfy allocPixels() when the output
94 // type is kIndex8. It's okay that this is uninitialized since we never
95 // use it.
96 SkColorTable* colorTable = SkNEW_ARGS(SkColorTable, (colors, 0));
97 for (int count = 0; count < n; count++) {
98 int width, height;
99 SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream));
100 decoder->buildTileIndex(fStream->duplicate(), &width, &height);
101 SkBitmap bitmap;
102 // Note that we use the same bitmap for all of the subsets.
103 // It might be larger than necessary for the end subsets.
104 // If we do not include this step, decodeSubset() would allocate space
105 // for the pixels automatically, but this would not allow us to reuse the
106 // same bitmap as the other subsets. We want to reuse the same bitmap
107 // because it gives a more fair comparison with SkCodec and is a common
108 // use case of BitmapRegionDecoder.
109 bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight,
110 fColorType, kOpaque_SkAlphaType), NULL, colorTable);
111
112 for (int x = 0; x < width; x += fSubsetWidth) {
113 for (int y = 0; y < height; y += fSubsetHeight) {
114 const uint32_t currSubsetWidth = x + (int) fSubsetWidth > width ?
115 width - x : fSubsetWidth;
116 const uint32_t currSubsetHeight = y + (int) fSubsetHeight > height ?
117 height - y : fSubsetHeight;
118 SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth,
119 currSubsetHeight);
120 decoder->decodeSubset(&bitmap, rect, fColorType);
121 }
122 }
123 }
124 }
125}