reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 1 | /* libs/graphics/effects/SkCamera.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #include "SkCamera.h" |
| 19 | |
| 20 | static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a, |
| 21 | const SkScalar b[], int step_b, |
| 22 | SkScalar denom) |
| 23 | { |
| 24 | #ifdef SK_SCALAR_IS_FLOAT |
| 25 | float prod = 0; |
| 26 | for (int i = 0; i < count; i++) |
| 27 | { |
| 28 | prod += a[0] * b[0]; |
| 29 | a += step_a; |
| 30 | b += step_b; |
| 31 | } |
| 32 | return prod / denom; |
| 33 | #else |
| 34 | Sk64 prod, tmp; |
| 35 | |
| 36 | prod.set(0); |
| 37 | for (int i = 0; i < count; i++) |
| 38 | { |
| 39 | tmp.setMul(a[0], b[0]); |
| 40 | prod.add(tmp); |
| 41 | a += step_a; |
| 42 | b += step_b; |
| 43 | } |
| 44 | prod.div(denom, Sk64::kRound_DivOption); |
| 45 | return prod.get32(); |
| 46 | #endif |
| 47 | } |
| 48 | |
| 49 | static SkScalar SkScalarDot(int count, const SkScalar a[], int step_a, |
| 50 | const SkScalar b[], int step_b) |
| 51 | { |
| 52 | #ifdef SK_SCALAR_IS_FLOAT |
| 53 | float prod = 0; |
| 54 | for (int i = 0; i < count; i++) |
| 55 | { |
| 56 | prod += a[0] * b[0]; |
| 57 | a += step_a; |
| 58 | b += step_b; |
| 59 | } |
| 60 | return prod; |
| 61 | #else |
| 62 | Sk64 prod, tmp; |
| 63 | |
| 64 | prod.set(0); |
| 65 | for (int i = 0; i < count; i++) |
| 66 | { |
| 67 | tmp.setMul(a[0], b[0]); |
| 68 | prod.add(tmp); |
| 69 | a += step_a; |
| 70 | b += step_b; |
| 71 | } |
| 72 | return prod.getFixed(); |
| 73 | #endif |
| 74 | } |
| 75 | |
| 76 | ////////////////////////////////////////////////////////////////////////// |
| 77 | |
| 78 | SkUnitScalar SkPoint3D::normalize(SkUnit3D* unit) const |
| 79 | { |
| 80 | #ifdef SK_SCALAR_IS_FLOAT |
| 81 | float mag = sk_float_sqrt(fX*fX + fY*fY + fZ*fZ); |
| 82 | if (mag) |
| 83 | { |
| 84 | float scale = 1.0f / mag; |
| 85 | unit->fX = fX * scale; |
| 86 | unit->fY = fY * scale; |
| 87 | unit->fZ = fZ * scale; |
| 88 | } |
| 89 | #else |
| 90 | Sk64 tmp1, tmp2; |
| 91 | |
| 92 | tmp1.setMul(fX, fX); |
| 93 | tmp2.setMul(fY, fY); |
| 94 | tmp1.add(tmp2); |
| 95 | tmp2.setMul(fZ, fZ); |
| 96 | tmp1.add(tmp2); |
| 97 | |
| 98 | SkFixed mag = tmp1.getSqrt(); |
| 99 | if (mag) |
| 100 | { |
| 101 | // what if mag < SK_Fixed1 ??? we will underflow the fixdiv |
| 102 | SkFixed scale = SkFixedDiv(SK_Fract1, mag); |
| 103 | unit->fX = SkFixedMul(fX, scale); |
| 104 | unit->fY = SkFixedMul(fY, scale); |
| 105 | unit->fZ = SkFixedMul(fZ, scale); |
| 106 | } |
| 107 | #endif |
| 108 | return mag; |
| 109 | } |
| 110 | |
| 111 | SkUnitScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b) |
| 112 | { |
| 113 | return SkUnitScalarMul(a.fX, b.fX) + |
| 114 | SkUnitScalarMul(a.fY, b.fY) + |
| 115 | SkUnitScalarMul(a.fZ, b.fZ); |
| 116 | } |
| 117 | |
| 118 | void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) |
| 119 | { |
| 120 | SkASSERT(cross); |
| 121 | |
| 122 | // use x,y,z, in case &a == cross or &b == cross |
| 123 | |
| 124 | |
| 125 | SkScalar x = SkUnitScalarMul(a.fY, b.fZ) - SkUnitScalarMul(a.fZ, b.fY); |
| 126 | SkScalar y = SkUnitScalarMul(a.fZ, b.fX) - SkUnitScalarMul(a.fX, b.fY); |
| 127 | SkScalar z = SkUnitScalarMul(a.fX, b.fY) - SkUnitScalarMul(a.fY, b.fX); |
| 128 | |
| 129 | cross->set(x, y, z); |
| 130 | } |
| 131 | |
| 132 | /////////////////////////////////////////////////////////////////////////// |
| 133 | |
| 134 | SkPatch3D::SkPatch3D() |
| 135 | { |
| 136 | this->reset(); |
| 137 | } |
| 138 | |
| 139 | void SkPatch3D::reset() |
| 140 | { |
| 141 | fOrigin.set(0, 0, 0); |
| 142 | fU.set(SK_Scalar1, 0, 0); |
| 143 | fV.set(0, -SK_Scalar1, 0); |
| 144 | } |
| 145 | |
| 146 | void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const |
| 147 | { |
| 148 | if (dst == NULL) |
| 149 | dst = (SkPatch3D*)this; |
| 150 | |
| 151 | m.mapVector(fU, &dst->fU); |
| 152 | m.mapVector(fV, &dst->fV); |
| 153 | m.mapPoint(fOrigin, &dst->fOrigin); |
| 154 | } |
| 155 | |
| 156 | SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const |
| 157 | { |
| 158 | SkScalar cx = SkScalarMul(fU.fY, fV.fZ) - SkScalarMul(fU.fZ, fV.fY); |
| 159 | SkScalar cy = SkScalarMul(fU.fZ, fV.fX) - SkScalarMul(fU.fX, fV.fY); |
| 160 | SkScalar cz = SkScalarMul(fU.fX, fV.fY) - SkScalarMul(fU.fY, fV.fX); |
| 161 | |
| 162 | return SkScalarMul(cx, dx) + SkScalarMul(cy, dy) + SkScalarMul(cz, dz); |
| 163 | } |
| 164 | |
| 165 | /////////////////////////////////////////////////////////////////////////// |
| 166 | |
| 167 | void SkMatrix3D::reset() |
| 168 | { |
| 169 | memset(fMat, 0, sizeof(fMat)); |
| 170 | fMat[0][0] = fMat[1][1] = fMat[2][2] = SK_Scalar1; |
| 171 | } |
| 172 | |
| 173 | void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z) |
| 174 | { |
| 175 | memset(fMat, 0, sizeof(fMat)); |
| 176 | fMat[0][0] = x; |
| 177 | fMat[1][1] = y; |
| 178 | fMat[2][2] = z; |
| 179 | } |
| 180 | |
| 181 | void SkMatrix3D::setRotateX(SkScalar degX) |
| 182 | { |
| 183 | SkScalar s, c; |
| 184 | |
| 185 | s = SkScalarSinCos(SkDegreesToRadians(degX), &c); |
| 186 | this->setRow(0, SK_Scalar1, 0, 0); |
| 187 | this->setRow(1, 0, c, -s); |
| 188 | this->setRow(2, 0, s, c); |
| 189 | } |
| 190 | |
| 191 | void SkMatrix3D::setRotateY(SkScalar degY) |
| 192 | { |
| 193 | SkScalar s, c; |
| 194 | |
| 195 | s = SkScalarSinCos(SkDegreesToRadians(degY), &c); |
| 196 | this->setRow(0, c, 0, -s); |
| 197 | this->setRow(1, 0, SK_Scalar1, 0); |
| 198 | this->setRow(2, s, 0, c); |
| 199 | } |
| 200 | |
| 201 | void SkMatrix3D::setRotateZ(SkScalar degZ) |
| 202 | { |
| 203 | SkScalar s, c; |
| 204 | |
| 205 | s = SkScalarSinCos(SkDegreesToRadians(degZ), &c); |
| 206 | this->setRow(0, c, -s, 0); |
| 207 | this->setRow(1, s, c, 0); |
| 208 | this->setRow(2, 0, 0, SK_Scalar1); |
| 209 | } |
| 210 | |
| 211 | void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z) |
| 212 | { |
| 213 | SkScalar col[3] = { x, y, z}; |
| 214 | |
| 215 | for (int i = 0; i < 3; i++) |
| 216 | fMat[i][3] += SkScalarDot(3, &fMat[i][0], 1, col, 1); |
| 217 | } |
| 218 | |
| 219 | void SkMatrix3D::preRotateX(SkScalar degX) |
| 220 | { |
| 221 | SkMatrix3D m; |
| 222 | m.setRotateX(degX); |
| 223 | this->setConcat(*this, m); |
| 224 | } |
| 225 | |
| 226 | void SkMatrix3D::preRotateY(SkScalar degY) |
| 227 | { |
| 228 | SkMatrix3D m; |
| 229 | m.setRotateY(degY); |
| 230 | this->setConcat(*this, m); |
| 231 | } |
| 232 | |
| 233 | void SkMatrix3D::preRotateZ(SkScalar degZ) |
| 234 | { |
| 235 | SkMatrix3D m; |
| 236 | m.setRotateZ(degZ); |
| 237 | this->setConcat(*this, m); |
| 238 | } |
| 239 | |
| 240 | void SkMatrix3D::setConcat(const SkMatrix3D& a, const SkMatrix3D& b) |
| 241 | { |
| 242 | SkMatrix3D tmp; |
| 243 | SkMatrix3D* c = this; |
| 244 | |
| 245 | if (this == &a || this == &b) |
| 246 | c = &tmp; |
| 247 | |
| 248 | for (int i = 0; i < 3; i++) { |
| 249 | for (int j = 0; j < 3; j++) |
| 250 | c->fMat[i][j] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][j], 4); |
| 251 | c->fMat[i][3] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][3], 4) + a.fMat[i][3]; |
| 252 | } |
| 253 | |
| 254 | if (c == &tmp) |
| 255 | *this = tmp; |
| 256 | } |
| 257 | |
| 258 | void SkMatrix3D::mapPoint(const SkPoint3D& src, SkPoint3D* dst) const |
| 259 | { |
| 260 | SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1) + fMat[0][3]; |
| 261 | SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1) + fMat[1][3]; |
| 262 | SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1) + fMat[2][3]; |
| 263 | dst->set(x, y, z); |
| 264 | } |
| 265 | |
| 266 | void SkMatrix3D::mapVector(const SkVector3D& src, SkVector3D* dst) const |
| 267 | { |
| 268 | SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1); |
| 269 | SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1); |
| 270 | SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1); |
| 271 | dst->set(x, y, z); |
| 272 | } |
| 273 | |
| 274 | /////////////////////////////////////////////////////////////////////////// |
| 275 | |
| 276 | SkCamera3D::SkCamera3D() |
| 277 | { |
| 278 | this->reset(); |
| 279 | } |
| 280 | |
| 281 | void SkCamera3D::reset() |
| 282 | { |
| 283 | fLocation.set(0, 0, -SkIntToScalar(576)); // 8 inches backward |
| 284 | fAxis.set(0, 0, SK_Scalar1); // forward |
| 285 | fZenith.set(0, -SK_Scalar1, 0); // up |
| 286 | |
| 287 | fObserver.set(0, 0, fLocation.fZ); |
| 288 | |
| 289 | fNeedToUpdate = true; |
| 290 | } |
| 291 | |
| 292 | void SkCamera3D::update() |
| 293 | { |
| 294 | fNeedToUpdate = true; |
| 295 | } |
| 296 | |
| 297 | void SkCamera3D::doUpdate() const |
| 298 | { |
| 299 | SkUnit3D axis, zenith, cross; |
| 300 | |
| 301 | fAxis.normalize(&axis); |
| 302 | |
| 303 | { |
| 304 | SkScalar dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&fZenith, axis); |
| 305 | |
| 306 | zenith.fX = fZenith.fX - SkUnitScalarMul(dot, axis.fX); |
| 307 | zenith.fY = fZenith.fY - SkUnitScalarMul(dot, axis.fY); |
| 308 | zenith.fZ = fZenith.fZ - SkUnitScalarMul(dot, axis.fZ); |
| 309 | |
| 310 | (void)((SkPoint3D*)(void*)&zenith)->normalize(&zenith); |
| 311 | } |
| 312 | |
| 313 | SkUnit3D::Cross(axis, zenith, &cross); |
| 314 | |
| 315 | { |
| 316 | SkMatrix* orien = &fOrientation; |
| 317 | SkScalar x = fObserver.fX; |
| 318 | SkScalar y = fObserver.fY; |
| 319 | SkScalar z = fObserver.fZ; |
| 320 | |
| 321 | orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX)); |
| 322 | orien->set(SkMatrix::kMSkewX, SkUnitScalarMul(x, axis.fY) - SkUnitScalarMul(z, cross.fY)); |
| 323 | orien->set(SkMatrix::kMTransX, SkUnitScalarMul(x, axis.fZ) - SkUnitScalarMul(z, cross.fZ)); |
| 324 | orien->set(SkMatrix::kMSkewY, SkUnitScalarMul(y, axis.fX) - SkUnitScalarMul(z, zenith.fX)); |
| 325 | orien->set(SkMatrix::kMScaleY, SkUnitScalarMul(y, axis.fY) - SkUnitScalarMul(z, zenith.fY)); |
| 326 | orien->set(SkMatrix::kMTransY, SkUnitScalarMul(y, axis.fZ) - SkUnitScalarMul(z, zenith.fZ)); |
| 327 | orien->set(SkMatrix::kMPersp0, axis.fX); |
| 328 | orien->set(SkMatrix::kMPersp1, axis.fY); |
| 329 | orien->set(SkMatrix::kMPersp2, axis.fZ); |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const |
| 334 | { |
| 335 | if (fNeedToUpdate) |
| 336 | { |
| 337 | this->doUpdate(); |
| 338 | fNeedToUpdate = false; |
| 339 | } |
| 340 | |
| 341 | const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; |
| 342 | const SkScalar* patchPtr; |
| 343 | SkPoint3D diff; |
| 344 | SkScalar dot; |
| 345 | |
| 346 | diff.fX = quilt.fOrigin.fX - fLocation.fX; |
| 347 | diff.fY = quilt.fOrigin.fY - fLocation.fY; |
| 348 | diff.fZ = quilt.fOrigin.fZ - fLocation.fZ; |
| 349 | |
| 350 | dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&diff, |
| 351 | *(const SkUnit3D*)(((const SkScalar*)(const void*)&fOrientation) + 6)); |
| 352 | |
| 353 | patchPtr = (const SkScalar*)&quilt; |
| 354 | matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
| 355 | matrix->set(SkMatrix::kMSkewY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
| 356 | matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot)); |
| 357 | |
| 358 | patchPtr += 3; |
| 359 | matrix->set(SkMatrix::kMSkewX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
| 360 | matrix->set(SkMatrix::kMScaleY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
| 361 | matrix->set(SkMatrix::kMPersp1, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot)); |
| 362 | |
| 363 | patchPtr = (const SkScalar*)(const void*)&diff; |
| 364 | matrix->set(SkMatrix::kMTransX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
| 365 | matrix->set(SkMatrix::kMTransY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
| 366 | matrix->set(SkMatrix::kMPersp2, SK_UnitScalar1); |
| 367 | } |
| 368 | |
| 369 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
| 370 | |
| 371 | Sk3DView::Sk3DView() |
| 372 | { |
| 373 | fInitialRec.fMatrix.reset(); |
| 374 | fRec = &fInitialRec; |
| 375 | } |
| 376 | |
| 377 | Sk3DView::~Sk3DView() |
| 378 | { |
| 379 | Rec* rec = fRec; |
| 380 | while (rec != &fInitialRec) { |
| 381 | Rec* next = rec->fNext; |
| 382 | SkDELETE(rec); |
| 383 | rec = next; |
| 384 | } |
| 385 | } |
| 386 | |
| 387 | void Sk3DView::save() |
| 388 | { |
| 389 | Rec* rec = SkNEW(Rec); |
| 390 | rec->fNext = fRec; |
| 391 | rec->fMatrix = fRec->fMatrix; |
| 392 | fRec = rec; |
| 393 | } |
| 394 | |
| 395 | void Sk3DView::restore() |
| 396 | { |
| 397 | SkASSERT(fRec != &fInitialRec); |
| 398 | Rec* next = fRec->fNext; |
| 399 | SkDELETE(fRec); |
| 400 | fRec = next; |
| 401 | } |
| 402 | |
| 403 | void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z) |
| 404 | { |
| 405 | fRec->fMatrix.preTranslate(x, y, z); |
| 406 | } |
| 407 | |
| 408 | void Sk3DView::rotateX(SkScalar deg) |
| 409 | { |
| 410 | fRec->fMatrix.preRotateX(deg); |
| 411 | } |
| 412 | |
| 413 | void Sk3DView::rotateY(SkScalar deg) |
| 414 | { |
| 415 | fRec->fMatrix.preRotateY(deg); |
| 416 | } |
| 417 | |
| 418 | void Sk3DView::rotateZ(SkScalar deg) |
| 419 | { |
| 420 | fRec->fMatrix.preRotateZ(deg); |
| 421 | } |
| 422 | |
| 423 | SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const |
| 424 | { |
| 425 | SkPatch3D patch; |
| 426 | patch.transform(fRec->fMatrix); |
| 427 | return patch.dotWith(x, y, z); |
| 428 | } |
| 429 | |
| 430 | void Sk3DView::getMatrix(SkMatrix* matrix) const |
| 431 | { |
| 432 | if (matrix != NULL) |
| 433 | { |
| 434 | SkPatch3D patch; |
| 435 | patch.transform(fRec->fMatrix); |
| 436 | fCamera.patchToMatrix(patch, matrix); |
| 437 | } |
| 438 | } |
| 439 | |
| 440 | #include "SkCanvas.h" |
| 441 | |
| 442 | void Sk3DView::applyToCanvas(SkCanvas* canvas) const |
| 443 | { |
| 444 | SkMatrix matrix; |
| 445 | |
| 446 | this->getMatrix(&matrix); |
| 447 | canvas->concat(matrix); |
| 448 | } |
| 449 | |