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caryclark@google.com07393ca2013-04-08 11:47:37 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#include "SkPathOpsLine.h"
8
9SkDLine SkDLine::subDivide(double t1, double t2) const {
10 SkDVector delta = tangent();
11 SkDLine dst = {{{
12 fPts[0].fX - t1 * delta.fX, fPts[0].fY - t1 * delta.fY}, {
13 fPts[0].fX - t2 * delta.fX, fPts[0].fY - t2 * delta.fY}}};
14 return dst;
15}
16
17// may have this below somewhere else already:
18// copying here because I thought it was clever
19
20// Copyright 2001, softSurfer (www.softsurfer.com)
21// This code may be freely used and modified for any purpose
22// providing that this copyright notice is included with it.
23// SoftSurfer makes no warranty for this code, and cannot be held
24// liable for any real or imagined damage resulting from its use.
25// Users of this code must verify correctness for their application.
26
27// Assume that a class is already given for the object:
28// Point with coordinates {float x, y;}
29//===================================================================
30
31// isLeft(): tests if a point is Left|On|Right of an infinite line.
32// Input: three points P0, P1, and P2
33// Return: >0 for P2 left of the line through P0 and P1
34// =0 for P2 on the line
35// <0 for P2 right of the line
36// See: the January 2001 Algorithm on Area of Triangles
37// return (float) ((P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y));
38double SkDLine::isLeft(const SkDPoint& pt) const {
39 SkDVector p0 = fPts[1] - fPts[0];
40 SkDVector p2 = pt - fPts[0];
41 return p0.cross(p2);
42}
43
44SkDPoint SkDLine::xyAtT(double t) const {
45 double one_t = 1 - t;
46 SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY };
47 return result;
48}