1. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  2. 309d4d5 Remove GrCoordTransform::kPosition_CoordSet by bsalomon · 10 years ago
  3. 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  4. 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
  5. c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  6. 422f56f Make addUniform take a precision by bsalomon · 10 years ago
  7. eb2a676 Remove backend factories by joshualitt · 10 years ago
  8. 267ce48 remove proc key by joshualitt · 10 years ago
  9. f8449ba Update invariant output computation for various texture effects. by egdaniel · 10 years ago
  10. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  11. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  12. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  13. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  14. 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
  15. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  16. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  17. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  18. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  19. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  20. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  21. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  22. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  23. d9e183f Fix for texture domain on imagination gpus by joshualitt · 10 years ago
  24. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  25. 5ae5fc5 Adding repeat mode to texture domain by joshualitt · 10 years ago
  26. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  27. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  28. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  29. 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
  30. 2663263 Add GM that tests GrTextureDomain and fix bug where kDecal_Mode gets incorrectly ignored. by commit-bot@chromium.org · 10 years ago
  31. d7b1af6 cast -1 to Mode to avoid warning (enum compared to signed int) by reed@google.com · 11 years ago
  32. 907fbd5 Make texture domain a helper so that it can be incorporated into other effects. by commit-bot@chromium.org · 11 years ago