- 09c85a5 Remove dead code in SkBitmapProcLegacyShader::ContextSize by sylvestre.ledru · 8 years ago
- 0e37992 Fix zero-padding in gerrit ref by borenet · 8 years ago
- 09557d7 Fix Vulkan command buffer assert on device lost by Jim Van Verth · 8 years ago
- 20b914b fix android dm compile by Hal Canary · 8 years ago
- 1c2ed99 remove xfermode legacy build flag for android by Mike Reed · 8 years ago
- 308b7d9 update Vulkan docs for GN. by Mike Klein · 8 years ago
- 4b43cc2 fix svg compile by Hal Canary · 8 years ago
- 451ceba Combine analytic edges with tolerance by liyuqian · 8 years ago
- a225e9b Finish color space support for SkCodec by Matt Sarett · 8 years ago
- 84a8120 Add GrTextureRenderTargetProxy and support switching between RT & Tex Proxies by Robert Phillips · 8 years ago
- 739c5bf Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."" by Brian Salomon · 8 years ago
- 4394cc4 Fix iOS isolate by borenet · 8 years ago
- cefc431 gm: s/SkAutoTUnref/sk_sp/ by Hal Canary · 8 years ago
- 2db8361 bench, samples, etc: s/SkAutoTUnref/sk_sp/ by Hal Canary · 8 years ago
- 12313f0 Add/promote gamma helpers to SkColorSpace_Base by Brian Osman · 8 years ago
- 4351354 SkXPS: handle case where snapSpecial() returns null by Hal Canary · 8 years ago
- aeb7959 SkRasterPipelineBlitter: blitAntiH + full coverge --> blitH by Mike Klein · 8 years ago
- 25495f7 update ANGLE docs for GN, current test tools by Mike Klein · 8 years ago
- d6214d4 Further centralize computation of GrSurface VRAM consumption - take 2 by Robert Phillips · 8 years ago
- 44b36a2 GN: quiet alink spam on Mac by Mike Klein · 8 years ago
- 4b6b503 GN: quiet link.exe warning spam. by Mike Klein · 8 years ago
- 660b1cf Roll recipe DEPS by borenet · 8 years ago
- 51c5678 use reversePathTo in place of addPathReverse by caryclark · 8 years ago
- ad51279 Use perfect forwarding in createT of SkSmallAllocator. by herb · 8 years ago
- f98b730 Call ~SkRasterPipelineBlitter() on early out. by Mike Klein · 8 years ago
- 9c46b68 Revert "Further centralize computation of GrSurface VRAM consumption" by Ben Wagner · 8 years ago
- ce4d04a Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear." by Ben Wagner · 8 years ago
- 301dfc0 Update SKP version by update-skps · 8 years ago
- db64aca Add indexfile to obsolute quickstart section by stephana · 8 years ago
- 525e13c Fix the sum of alpha = 254 instead of 255 by rounding by liyuqian · 8 years ago
- 2478c73 Make buildbotless trybots only support Gerrit by skia.buildbots · 8 years ago
- d9fcb23 Attempt to fix PixelC GLSL compilation error. by Ben Wagner · 8 years ago
- c509341 swap_src_dst -> move_src_dst by Mike Klein · 8 years ago
- e33998a Trim down quick start docs for a GN world. by Mike Klein · 8 years ago
- 61eedeb Add F16, SkColorSpaceXform support to SkGifCodec by Matt Sarett · 8 years ago
- 125b2aa Detect pipelines which can compile to memsets. by mtklein · 8 years ago
- 2fd58a2 Revert of use reversePathTo in place of addPathReverse (patchset #1 id:1 of https://codereview.chromium.org/2481463002/ ) by caryclark · 8 years ago
- fba1420 Avoid pretending to support CMYK color xforms in SkJpegCodec by Matt Sarett · 8 years ago
- a4a4488 skrpb: evaluate color filters for constant shaders once. by mtklein · 8 years ago
- d8db392 use reversePathTo in place of addPathReverse by caryclark · 8 years ago
- 8bd45cd Deferred image generator subsetting by fmalita · 8 years ago
- 795390b Improvements to build_command_buffer.py by bsalomon · 8 years ago
- 2550958 PixelC is also TegraX1, but doesn't have GL. by Ben Wagner · 8 years ago
- 342b7ac tests: s/SkAutoTUnref/sk_sp/ by Hal Canary · 8 years ago
- d49128a Add note about CQ_INCLUDE_TRYBOTS and -Trybot suffix. by Ben Wagner · 8 years ago
- 1a85ca5 Fix color xforms for Index8 bmps by Matt Sarett · 8 years ago
- 4d53c44 Limit GL_TEXTURE_RECTANGLE filtering to bilinear. by Brian Salomon · 8 years ago
- 9598c2f Add the new buildbotless infra-tests bot to the CQ as an experiment by borenet · 8 years ago
- 12ae597 Use alignas to force alignment. by herb · 8 years ago
- bab7945 Add documentation for using testing using the command buffer by bsalomon · 8 years ago
- 37be4d0 Re-enable iOS testing by stephana · 8 years ago
- c05b2bf Clarify onCreateScalerContext failure modes. by Ben Wagner · 8 years ago
- ccd3c89 Further centralize computation of GrSurface VRAM consumption by Robert Phillips · 8 years ago
- 544da7a Avoid matrix inverse in SkBitmapProcInfo::init for translate-only cases by fmalita · 8 years ago
- 1b612a8 tools: s/SkAutoTUnref/sk_sp/ by Hal Canary · 8 years ago
- 1b96c6f Add F16, SkColorSpaceXform support to SkBmpCodec by Matt Sarett · 8 years ago
- 6e437b7 more const SkOSMenus. by Mike Klein · 8 years ago
- 6805733 Remove SkAutoUnref. by Ben Wagner · 8 years ago
- faba371 remove unused code around SK_SUPPORT_LEGACY_XFERMODE_PARAM by Mike Reed · 8 years ago
- 8b1fb74 Make more tests exercise rendertargetless textures. by Brian Salomon · 8 years ago
- 12e8dc2 Fix iOS and Angle builds. by Ben Wagner · 8 years ago
- 7d30288 GN: iOS basics by Mike Klein · 8 years ago
- 4ef986d Write transparent pixels more often in SkGifImageReader by Matt Sarett · 8 years ago
- f0348c2 Implement SkNx_fma() for Sk4f on ARMv8. by Mike Klein · 8 years ago
- 145dbcd Remove SkAutoTDelete. by Ben Wagner · 8 years ago
- b1c7f88 Fix kMediumQuality invMatrix setup for sizes == mip levels by fmalita · 8 years ago
- bdabcc4 Fix quad convexity with only one backward dir by liyuqian · 8 years ago
- 6b059bd Remove sk_linear_to_srgb_noclamp(). by Mike Klein · 8 years ago
- 71d9d84 Use temporary FBO for GrGLGpu::onReadPixels. by Brian Salomon · 8 years ago
- 89eda8a Streamline skia.h construction. by Mike Klein · 8 years ago
- 6193568 Revert "Add F16, SkColorSpaceXform support to SkBmpCodec" by Matt Sarett · 8 years ago
- 6686617 Basic pipeline blend mode strength reductions: by Mike Klein · 8 years ago
- 37d1b49 add include to remove legacy flag by Mike Reed · 8 years ago
- 29e52f1 Centralize computation of GrRenderTarget & GrTexture VRAM consumption by Robert Phillips · 8 years ago
- d851795 Add F16, SkColorSpaceXform support to SkBmpCodec by Matt Sarett · 8 years ago
- eea7c16 Add Matrix colorfilter pipeline stages. by Mike Klein · 8 years ago
- 70ac8a9 Fix bitmap shaders gm by Matt Sarett · 8 years ago
- dc46bf1 Revert of Try to use only std::aligned_storage. (patchset #2 id:20001 of https://codereview.chromium.org/2468243002/ ) by benjaminwagner · 8 years ago
- e736e0c Try to use only std::aligned_storage. This does not change the API. by herb · 8 years ago
- 42cb490 Exclude Nexus Player from gpudft for flakiness by Brian Salomon · 8 years ago
- 1ec0dbe MatrixColorFilter: convert transpose to [0,1] while transposing. by Mike Klein · 8 years ago
- a9cc604 Fix case of hex number. by Ben Wagner · 8 years ago
- a222549 Omit msaa on iPad4. by Ben Wagner · 8 years ago
- a964a29 add fatstroke sample by Mike Reed · 8 years ago
- 13078c8 GN android flavor windows support by Mike Klein · 8 years ago
- 0d1708e Run gen_tasks.go for new package version. by Mike Klein · 8 years ago
- efd14d8 Trim unused files with long paths from Windows NDK package. by Mike Klein · 8 years ago
- ef07565 Blame this CL for GTX660 changes. by Ben Wagner · 8 years ago
- 7ecc596 Remove SkAutoTDeleteArray by Ben Wagner · 8 years ago
- d5def99 Remove SK_SUPPORT_LEGACY_SHADER_ASALOCALMATRIXSHADER by Ben Wagner · 8 years ago
- eac8225 Add recipe support for PixelC and new Broadwell NUC. by Ben Wagner · 8 years ago
- 21f364d We don't need no SDK. by Mike Klein · 8 years ago
- cc34176 Fix GradientShaderBase4fContext::Interval fuzzer assert by fmalita · 8 years ago
- e9215f0 Shorten android_ndk_windows to n to save some precious path budget. by Mike Klein · 8 years ago
- 5224515 Freshen blacklists. by Ben Wagner · 8 years ago
- c3f4bf7 Fix memory leak in https://skia-review.googlesource.com/c/4227/ (Back SkSpecialImage_Gpu with a GrTextureProxy) by robertphillips · 8 years ago
- 86c2c0f Add a Windows Android builder. by Mike Klein · 8 years ago
- 2f04712 s/C++'s gmtime/POSIX's gmtime_r/ by Hal Canary · 8 years ago
- e76071c Update vulkan ranges to be 0 to 1 for all z values by Greg Daniel · 8 years ago
- df70756 For debug builds, -O0 by default, adding -O1 only on bots. by Mike Klein · 8 years ago