Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
0e1161d03f40fc1638481222b06fb74f6a9c734a
/
bench
/
GLVec4ScalarBench.cpp
cb7ba1e
Make appending default precision be controled by GLSL
by egdaniel
· 9 years ago
472d44e
Add version string and force highp NDS transfrom to GLSLCaps
by egdaniel
· 9 years ago
899ba37
Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ )
by egdaniel
· 9 years ago
cef4bce
Add version string and force highp NDS transfrom to GLSLCaps
by egdaniel
· 9 years ago
0d3f061
Move GrGLShaderVar to GrGLSL
by egdaniel
· 9 years ago
f529439
Move shader precision modifier check onto GLSLCaps
by egdaniel
· 9 years ago
a1ebeb2
Remove const from `const int loops`.
by mtklein
· 9 years ago
96fcdcc
Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002
by halcanary
· 9 years ago
891f0f3
Added GLVec4ScalarBench that doesn't use VAOs
by wangyix
· 9 years ago
004aebd
Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #6 id:90001 of https://codereview.chromium.org/1225383002/)
by scroggo
· 9 years ago
c734e69
Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
by wangyix
· 9 years ago
cd8c499
Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #4 id:40002 of https://codereview.chromium.org/1225383002/)
by scroggo
· 9 years ago
6104ced
Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
by wangyix
· 9 years ago