1. 753a362 Use SkBits2Float in SkRandom by bsalomon@google.com · 12 years ago
  2. efbe8e9 Fix errors when compiling with -Wall -Werror on Android. by djsollen@google.com · 12 years ago
  3. 24d5ee4 Sanitizing source files in Skia_Periodic_House_Keeping by skia.committer@gmail.com · 12 years ago
  4. a8e66f7 Adds SkMWCRandom, which generates random numbers using a variant of George Marsaglia's multiply-with-carry "mother-of-all" method. This passes the tuftests suite so it should be much better than the current method (which does not). by jvanverth@google.com · 12 years ago
  5. e16efc1 Sanitizing source files in Skia_Periodic_House_Keeping by skia.committer@gmail.com · 12 years ago
  6. 6d5d08f Fix nextRangeU(0, MAX_UINT) div by zero. by bsalomon@google.com · 12 years ago
  7. 3bc7200 Move random from core to utils by bsalomon@google.com · 12 years ago[Renamed from include/core/SkRandom.h]
  8. 705e840 Make the clip stack reduction test generate inverse filled paths. by bsalomon@google.com · 12 years ago
  9. 223137f Remove GrRandom API in favor of SkRandom. by tfarina@chromium.org · 12 years ago
  10. 7b7cdd1 Some improvements to reduce the number of pixels touched in generating alpha clip masks by bsalomon@google.com · 12 years ago
  11. 425a8c7 add getSeed() by reed@google.com · 12 years ago
  12. 0a7672f Add morphology, convolution, single texture, texture domain effects to new unit test system by bsalomon@google.com · 12 years ago
  13. d472620 Registry-based unit test for custom effects by bsalomon@google.com · 12 years ago
  14. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
  15. 8a1c16f grab from latest android by reed@android.com · 16 years ago