- 1488294 Stop using deprecated functions in Mac GrGLInterface setup by bsalomon@google.com · 13 years ago
- 9714516 Add SkFontDescriptor for serializing fonts. by djsollen@google.com · 13 years ago
- dcdc1fc Fix SK_OVERRIDE error caught by Clang in r4105; wrong params for setData(). by tomhudson@google.com · 13 years ago
- 7fab52d Add GrGradientEffects files. These implementations will be invoked from by tomhudson@google.com · 13 years ago
- b505a12 Implement morphology as a custom effect by bsalomon@google.com · 13 years ago
- 0d10280 We often rgn-diff an area >= the other rgn. now we detect that and return empty by reed@google.com · 13 years ago
- 6f6efa9 Add glTexParameteriv to MESA GrGLInterface (missing from r4099) by bsalomon@google.com · 13 years ago
- 4d063de Add glTexParameteriv to GL interface by bsalomon@google.com · 13 years ago
- d414406 Windows compiler complaint cleanup by robertphillips@google.com · 13 years ago
- 5739d2c Merge GrGpuGLShaders into its parent class, GrGpuGL by bsalomon@google.com · 13 years ago
- 13f1b6f Add a bunch of SK_OVERRIDES and remove and unused function by bsalomon@google.com · 13 years ago
- 23cb229 Condense setupFSUnis, setupVSUnis, setupVaryings into by tomhudson@google.com · 13 years ago
- 02154c7 Remove a couple things missed when deleting the tessellated path renderer by bsalomon@google.com · 13 years ago
- 242ed6f Encapsulate code required to create a uniform var into a single function on by tomhudson@google.com · 13 years ago
- d2700ee Refactor dictionaries for use by entities other than just SkPicture by djsollen@google.com · 13 years ago
- d32369e Added knowledge of GL_RED textures to debugGLReadPixels by robertphillips@google.com · 13 years ago
- eec9dbc arm: First step towards dynamic NEON support. by digit@google.com · 13 years ago
- e9b3f7d Fixed small bug in shader generation by robertphillips@google.com · 13 years ago
- 3ec68f0 special-case dashing a single line-segment. We can go much faster since we by reed@google.com · 13 years ago
- 744faba addPoly() entry-point, to quickly add MoveTo+N*LineTo (useful in dashing) by reed@google.com · 13 years ago
- 8661bae Fixing a reader size overflow with SkOrderedReadBuffer, when unflattening large bitmaps. by junov@chromium.org · 13 years ago
- 8b06f1a Detect when the caller was hairline AND strokeandfill, and resolve that into FILL by reed@google.com · 13 years ago
- c077d1e Rolling back 4053 by robertphillips@google.com · 13 years ago
- ab303ef Speculative fix for Android Debug only crash in r4049 by robertphillips@google.com · 13 years ago
- ac2c666 Rolling back r4049 by robertphillips@google.com · 13 years ago
- 837576b Altered GrDrawState to always ref textures and render target by robertphillips@google.com · 13 years ago
- fd4be26 Change patheffect to take a (new) StrokeRec object, which encapsulates the fill by reed@google.com · 13 years ago
- d3521f1 revert 4046 -- GM:pathfill failed on one bot, maybe uninitialized memory somewhere? by reed@google.com · 13 years ago
- 9797272 Change patheffect to take a (new) StrokeRec object, which encapsulates the fill by reed@google.com · 13 years ago
- 5259814 Move swizzle & modulation computation, non-virtual functions onto by tomhudson@google.com · 13 years ago
- 6a820b6 First stage of reworking custom shader infrastructure to allow radial mappings. by tomhudson@google.com · 13 years ago
- 8137fcf Fix some EOLs, mark files with the LF property. by bsalomon@google.com · 13 years ago
- 8a4fc40 Updated useSWOnlyPath method to use path chain instead of raw path renderer methods by robertphillips@google.com · 13 years ago
- 72176b2 Removed SoftwarePathRenderer from GrContext's path renderer chain by robertphillips@google.com · 13 years ago
- 87baf89 "fix" for r4034 issues by robertphillips@google.com · 13 years ago
- 49d9fd5 Plumbing to propagate save & restore from SkCanvas down to GrContext & lower by robertphillips@google.com · 13 years ago
- 2c75681 Remove GrClipMaskManager's path renderer chain (in favor of GrContext's) by robertphillips@google.com · 13 years ago
- a3e5c63 Minor tweaks to SW-only clip mask generation logic by robertphillips@google.com · 13 years ago
- bcc8486 Commit comment change that was supposed to go into r4024 but wasn't because I forgot to save. by bsalomon@google.com · 13 years ago
- f3fcbbe Kill GrGpuGL::fHWDrawState by bsalomon@google.com · 13 years ago
- 255fa16 Changes accidentally omitted from 4022. by bsalomon@google.com · 13 years ago
- 8d49d93 Stop Tracking const vertex attrib color and coverage using GrDrawState by bsalomon@google.com · 13 years ago
- 457b8a3 Stop using GrDrawState to track stencil state by bsalomon@google.com · 13 years ago
- 16fd21b Rename GrProgramStageFactory::stageKey to GrProgramStageFactory::glStageKey since it is GL-specific by bsalomon@google.com · 13 years ago
- 289efe0 Tunnel name requests through factory, forcing custom effect and custom prog stage to use same impl by bsalomon@google.com · 13 years ago
- 469d0dd When GL context is reset set some desktop-only GL state to values that we assume later. by bsalomon@google.com · 13 years ago
- 4d5f3fe Use tristate in HW AA tracking, fix msaa disabled for non-smoothed lines bug by bsalomon@google.com · 13 years ago
- de1837b remove bogus nearlyzero checks by reed@google.com · 13 years ago
- c811ea3 Stop using GrDrawState to track bound textures and render target by bsalomon@google.com · 13 years ago
- 7b57892 ~glyphcache_globals needs to actually delete its cache by reed@google.com · 13 years ago
- 978c8c6 Stop using GrDrawState to track draw face, dither, and color mask by bsalomon@google.com · 13 years ago
- e9bbee3 Fix assignment of non-copyable. by bungeman@google.com · 13 years ago
- a4d8fc2 Stop using GrDrawState to track GPU's blend state by bsalomon@google.com · 13 years ago
- ae4f96a Some refactoring of GrCustomStage and friends by bsalomon@google.com · 13 years ago
- e9678a2 Fix obviously disallowed copy that Visual Studio allows. by bungeman@google.com · 13 years ago
- a550199 CreateTypefaceFromStream for GDI. http://codereview.appspot.com/5616047/ by bungeman@google.com · 13 years ago
- 040c41a Move state onto GrGLShaderBuilder, to let us implement mappings by tomhudson@google.com · 13 years ago
- 5b94153 minor cleanups, in prep for more work on improving precision by reed@google.com · 13 years ago
- ea85494 Use intrinsics instead of inline assembly for detecting CPU ID & SSE2/3 support by tomhudson@google.com · 13 years ago
- 54bf33f reuse() is no longer available, call reset() by reed@google.com · 13 years ago
- ebd2496 change SkChunkAlloc to grow its allocations geometrically (not linearly) by reed@google.com · 13 years ago
- 803c67d change SetTLSFontCacheLimit to be void, since it doesn't easily know the prev value by reed@google.com · 13 years ago
- 6172d67 Allow font-cache to use thread_local_storage for a private cache by reed@google.com · 13 years ago
- ff0da4f Mutexes in pixelrefs were done very sloppily initially. The code (a) assumes all by reed@google.com · 13 years ago
- fa66294 First functioning version of SW-only clip mask creator by robertphillips@google.com · 13 years ago
- 5acc0e3 Free cached AA clip mask when create hard/stencil clip mask by robertphillips@google.com · 13 years ago
- 115d931 pass the region-op to the clipstack for SkCanvas::clipRegion. by reed@google.com · 13 years ago
- a02bc15 WeakRefCnt http://codereview.appspot.com/5649046/ by bungeman@google.com · 13 years ago
- 32aa01e remove unused variable (isNaN) by reed@google.com · 13 years ago
- 4a3b714 Iter::next takes a bool (defaults to true for now) if we want to consume degenerates. by reed@google.com · 13 years ago
- d4caa2b Disable SSSE3 for Android x86 *ONLY*. by tomhudson@google.com · 13 years ago
- a584aed perform quickReject in drawPoints (which is called by drawLine) just like we by reed@google.com · 13 years ago
- e4f10a7 add computeFastBounds to SkPathEffect, so we can attempt quickReject by reed@google.com · 13 years ago
- 4b2d3f3 make "Partial pixel coverage will be incorrectly blended" debug message conditional by reed@google.com · 13 years ago
- 9e25dbf remove null-check in SKPath::Iter::next() -- not needed, and slows us down a little by reed@google.com · 13 years ago
- 6623fcd Convert AAClipCache's GrRects to GrIRects by robertphillips@google.com · 13 years ago
- 921374d for scalar==float, tis faster to always to MIN and MAX, than to put an ELSE by reed@google.com · 13 years ago
- 30d90eb Use x*0 instead of x!=x to detect non-finite values, since x*0 also detects infinities by reed@google.com · 13 years ago
- 2e0d727 pre allocate space for the result (guesstimation) so we don't spend extra time by reed@google.com · 13 years ago
- 129ec22 inline the fast case for AutoDrawLoop::next() so we don't slow down simple by reed@google.com · 13 years ago
- 9f63667 special-case filling narrow rects, where we can be faster than the SSE2 asm by reed@google.com · 13 years ago
- b4f06d7 Minor refactoring/enhancement of GrSWMaskHelper to prepare for wider use by robertphillips@google.com · 13 years ago
- 382322c Fix warnings in GrGLInterface mac setup, ignoring proc addr returns. There should be no functional change as these all return NULL on 10.6 and 10.7. by bsalomon@google.com · 13 years ago
- 9c639a4 Move coordDims, varyingDims onto GrGLShaderBuilder. by tomhudson@google.com · 13 years ago
- ff17584 Attached ClipMaskManager to GPU resource freeing system by robertphillips@google.com · 13 years ago
- 706f621 Fixes for Windows Release compiler complaints (overflow in const arith) by robertphillips@google.com · 13 years ago
- 6f31a3b Created SW clip mask creation helper class (in GrSoftwarePathRenderer) by robertphillips@google.com · 13 years ago
- 4debcac Debug Windows compiler complaint fixes by robertphillips@google.com · 13 years ago
- 59bc8d4 Android does not support pthread_cancel / pthread_testcancel. by bungeman@google.com · 13 years ago
- 5548752 Add bench and test for SkRefCnt. http://codereview.appspot.com/6195071/ by bungeman@google.com · 13 years ago
- f105b10 Made clip mask cache use Scratch Texture system by robertphillips@google.com · 13 years ago
- 18c464b update the nearly_integral calculation to be (a) faster, and (b) to correctly by reed@google.com · 13 years ago
- 5adf9b2 Remove a dead function and dead var that were incorrectly left in by previous partial-reverts by bsalomon@google.com · 13 years ago
- 341767c Remove support for vertex attribute matrices by bsalomon@google.com · 13 years ago
- f9ad886 Extract ShaderCodeSegments from GrGLProgram into a new class, by tomhudson@google.com · 13 years ago
- 420f74f only check for nearly-integral if we're a BW clip by reed@google.com · 13 years ago
- 7096dc6 fix SK_RESTRICT warnings related to overrides on windows by reed@google.com · 13 years ago
- 7ffe681 Remove tesselated path renderer and supporting code, glu, and libtess target by bsalomon@google.com · 13 years ago
- 6b70a7b Split createAlphaClipMask in two to allow reuse with SW-only path by robertphillips@google.com · 13 years ago
- 4588490 lazily make a copy of the paint when choosing a blitter. For simple draws, by reed@google.com · 13 years ago