1. 231de03 Improve inputColor handling in fragment processor implementations. by Michael Ludwig · 6 years ago
  2. e61c234 Remove drawPosText_asPath - more dead code by Herb Derby · 6 years ago
  3. 1e576e7 Some GrSemaphore cleanup by Brian Salomon · 6 years ago
  4. df65b83 Suppress addition of changeListeners during DDL recording by Robert Phillips · 6 years ago
  5. ce00811 converted arithmetic FP to new FP structure by Ethan Nicholas · 6 years ago
  6. 59b39e7 Always force GPU generated masks be top left (take 2) by Robert Phillips · 6 years ago
  7. cd7907b Revert "Reland "Add ability to specify different GP textures for each mesh in a draw."" by Brian Salomon · 6 years ago
  8. 1b714be Revert "Always force GPU generated masks be top left" by Robert Phillips · 6 years ago
  9. 93348dd Fix GrGLGpu::createTestingOnlyBackendRenderTarget() by Brian Salomon · 6 years ago
  10. 0b7ce06 Always force GPU generated masks be top left by Robert Phillips · 6 years ago
  11. 779ed02 Add setXi and setXiv in GrGLSLProgramDataManager. by Michael Ludwig · 6 years ago
  12. 900e5c8 [infra] Update Win Intel drivers. by Greg Daniel · 6 years ago
  13. de47928 Add a flag to disable mask-filtered mask caching for Chrome by Robert Phillips · 6 years ago
  14. c01b5c7 Add support for hardware buffers with protected content by Stan Iliev · 6 years ago
  15. d20d261 More liberally fold the path matrix into the CTM in GrTextBlob::flush by Robert Phillips · 6 years ago
  16. f125111 Have GrAHardwareBufferImageGenerator use lazy proxies. by Greg Daniel · 6 years ago
  17. 21fc5ce Reland "Add support for unpremul image sources in the GPU backend" by Brian Osman · 6 years ago
  18. a9979d1 Add support for vulkan extensions needed for AHardwareBuffers. by Greg Daniel · 6 years ago
  19. 0b0e0b8 centralize default src/dst colorspace policy by Mike Klein · 6 years ago
  20. 9af948d Do some refactoring of GrAHardwareBufferImageGenerator. by Greg Daniel · 6 years ago
  21. 6305105 Remove MSAA from Metal caps by Brian Osman · 6 years ago
  22. fdec6f4 Disable GrTextureOp Chaining by Brian Salomon · 6 years ago
  23. a3adbf2 Don't assert trying to make an MSAA surface with Metal, just fail by Brian Osman · 6 years ago
  24. 2424ec4 Make GrGLInterface great for Win32 x86 again by Brian Salomon · 6 years ago
  25. 793324c Always render GPU masks with AA rendering by Robert Phillips · 6 years ago
  26. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  27. adb4bfe A bunch of fixes for calling abandon on vulkan context. by Greg Daniel · 6 years ago
  28. 92bc476 Rearrange templates to get ios to compile by Herb Derby · 6 years ago
  29. 8c8b046 Fix drawRect by Robert Phillips · 6 years ago
  30. 5e81a12 Add support for dynamic state GP textures in Vulkan backend. by Brian Salomon · 6 years ago
  31. 46a1338 Switch GrTextTarget from drawPath to drawShape by Robert Phillips · 6 years ago
  32. a522d66 Fold directFilterRRectMaskGPU into directFilterMaskGPU by Robert Phillips · 6 years ago
  33. 31c080b Add GPU-side caching of mask-filtered path masks (take 2) by Robert Phillips · 6 years ago
  34. 6f72bbc Revert "Add GPU-side caching of mask-filtered path masks" by Greg Daniel · 6 years ago
  35. 0b4a253 Add GPU-side caching of mask-filtered path masks by Robert Phillips · 6 years ago
  36. cbf64e3 Revert "Add support for unpremul image sources in the GPU backend" by Brian Osman · 6 years ago
  37. 70e468f Add disable_texture_storage workaround by Adrienne Walker · 6 years ago
  38. 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
  39. 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
  40. 73653b4 Address perf regression due adding GrRenderTargetContext::drawShape method by Robert Phillips · 6 years ago
  41. d22a023 Reland "Disable GPU clip masks" by Chris Dalton · 6 years ago
  42. f06240d Add support for unpremul image sources in the GPU backend by Brian Osman · 6 years ago
  43. 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
  44. e03a176 streamline interface to GrColorSpaceXform::Make() by Mike Klein · 6 years ago
  45. c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
  46. 2d0a6a1 Reland "Add ability to specify different GP textures for each mesh in a draw." by Brian Salomon · 6 years ago
  47. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  48. 6595687 Rename SkGlyphRunListDrawer to SkGlyphRunListPainter by Herb Derby · 6 years ago
  49. ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
  50. 1734dd3 Address fuzzer issue by Robert Phillips · 6 years ago
  51. d8c5b43 Disable FB Fetch in metal ios by Greg Daniel · 6 years ago
  52. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  53. 764e546 Fix op chaining painter's order violation in GrRenderTargetOpList. by Brian Salomon · 6 years ago
  54. ea60b95 IWYU: SkUtils.h by Hal Canary · 6 years ago
  55. ca0cdef Add flush_on_framebuffer_change workaround by Adrienne Walker · 6 years ago
  56. e163969 ccpr: Rename GrCCPathParser to GrCCFiller by Chris Dalton · 6 years ago
  57. 27927a5 Change drawPathWithMaskFilter to drawShapeWithMaskFilter by Robert Phillips · 6 years ago
  58. 20390c3 Pull non-substantive changes out of GrShape mask drawing CL by Robert Phillips · 6 years ago
  59. b889f20 Reland "Make directFilterMaskGPU & directFilterRRectMaskGPU no longer require canFilterMaskGPU's permission" by Robert Phillips · 6 years ago
  60. 12d13ae Revert "Make directFilterMaskGPU & directFilterRRectMaskGPU no longer require canFilterMaskGPU's permission" by Robert Phillips · 6 years ago
  61. da135c3 Make directFilterMaskGPU & directFilterRRectMaskGPU no longer require canFilterMaskGPU's permission by Robert Phillips · 6 years ago
  62. ab5fec9 Revert "avoid illegal enum values in GrGLGpu" by Mike Klein · 6 years ago
  63. deeb655 Revert "Add ability to specify different GP textures for each mesh in a draw." by Derek Sollenberger · 6 years ago
  64. 7ca217b avoid illegal enum values in GrGLGpu by Mike Klein · 6 years ago
  65. 6d10f8b move patheffect virtuals to protected and rename by Mike Reed · 6 years ago
  66. c97a339 added optimizations to speed up skinning by Ruiqi Mao · 6 years ago
  67. 137ca52 Remove prePathMatrix from SkDevice::drawPath by Robert Phillips · 6 years ago
  68. 916c498 Consolidate the scissor enums into one "GrScissorTest" enum by Chris Dalton · 6 years ago
  69. e4643cc Remove unused parameter from drawPathWithMaskFilter by Robert Phillips · 6 years ago
  70. 8f3d36c add dstAT param to xform steps by Mike Klein · 6 years ago
  71. 609fbe3 fixed the size in bytes of vec3s to match Metal standard in Metal gpu backend by Timothy Liang · 6 years ago
  72. de0be80 only set color index if using dual source blending in Metal gpu backend by Timothy Liang · 6 years ago
  73. 5422f9a implemented GrMtlGpuCommandBuffer for draws in Metal gpu backend by Timothy Liang · 6 years ago
  74. c1b482c Rename GrTextUtils::Target to GrTextTarget by Herb Derby · 6 years ago
  75. 6ed6396 implemented GrMtlPipelineState for metal gpu backend by Timothy Liang · 6 years ago
  76. c27eb72 Make sure GrResourceCache frees resources waiting on messages during destruction. by Greg Daniel · 6 years ago
  77. 5b5d84c Cache the command buffer objects by Robert Phillips · 6 years ago
  78. bc6f9c9 Remove GrTextUtil::Paint by Herb Derby · 6 years ago
  79. 2eb8e02 Reland "implemented GrMtlSampler for metal gpu backend" by Timothy Liang · 6 years ago
  80. 87785d5 Add max_fragment_uniform_vectors_32 workaround by Adrienne Walker · 6 years ago
  81. 9f49148 Remove RunPaint by Herb Derby · 6 years ago
  82. 2d010b6 Remove old sRGB config support from backend render target tool utilities by Brian Osman · 6 years ago
  83. 35f9637 Revert "implemented GrMtlSampler for metal gpu backend" by Timothy Liang · 6 years ago
  84. 919a784 Remove use of RunPaint from regenerateGlyphRunList by Herb Derby · 6 years ago
  85. eb7e529 Remove CachedFormat remnants by Brian Osman · 6 years ago
  86. 93fa10f implemented GrMtlSampler for metal gpu backend by Timothy Liang · 6 years ago
  87. 97879cb Performance: Move GPU code to GlyphRun and inline - v3 by Herb Derby · 6 years ago
  88. b547579 switch SkTDArray from push to push_back by Mike Reed · 6 years ago
  89. 4e67984 made GrMtlBuffer compatible with iOS by Timothy Liang · 6 years ago
  90. 44636e9 created GrMtlPipelineStateDataManager for metal gpu backend by Timothy Liang · 6 years ago
  91. 44a017e Revert "Performance: Move GPU code to GlyphRun and inline - v2" by Herb Derby · 6 years ago
  92. d1b8a16 Add ability to specify different GP textures for each mesh in a draw. by Brian Salomon · 6 years ago
  93. c7ef517 Performance: Move GPU code to GlyphRun and inline - v2 by Herb Derby · 6 years ago
  94. df25e3a Add fast path for tail insertion in GrResourceAllocator::IntervalList by Robert Phillips · 6 years ago
  95. d25f5bc Allow GrOps to chain themselves together instead of merging. by Brian Salomon · 6 years ago
  96. c296068 Revert "Performance: Move GPU code to GlyphRun and inline" by Robert Phillips · 6 years ago
  97. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 6 years ago
  98. 5edcd31 migrating SkTDArray towards std::vector api by Mike Reed · 6 years ago
  99. 0c5b0b1 Performance: Move GPU code to GlyphRun and inline by Herb Derby · 6 years ago
  100. f9ecb4e Revert "migrating SkTDArray towards std::vector api" by Mike Reed · 6 years ago