1. 25f3805 slant colorfilter away from filterSpan4f by Mike Reed · 8 years ago
  2. d696df7 Add CIPD asset for Valgrind by Eric Boren · 8 years ago
  3. d9fe700 fix incorrect variable not assigned error in skslc by Ethan Nicholas · 8 years ago
  4. 068acd5 enable geometry shader support in GrGLShaderStringBuilder by Ethan Nicholas · 8 years ago
  5. d32e237 Roll recipe dependencies (trivial). by recipe-roller · 8 years ago
  6. 5efd5ea Update clearOp for split-OpList world (take 3) by Robert Phillips · 8 years ago
  7. bef2852 remove 565 sprite blitter too by Mike Klein · 8 years ago
  8. 2398033 allow sprite blitter for equal color spaces by Mike Klein · 8 years ago
  9. 2aab802 add stages to colorfiltershader by Mike Reed · 8 years ago
  10. fdd1170 Revert "Expand partial render target write pixels workaround." by Brian Salomon · 8 years ago
  11. 9c6645e assume sRGB transfer function on untagged images by Mike Klein · 8 years ago
  12. 2fdc3d5 remove unused spanprocs (leftover from spriteblitter simplification) by Mike Reed · 8 years ago
  13. c19ebc5 Get known hashes from GS directly by Stephan Altmueller · 8 years ago
  14. bb3f562 Revert "Revert "Delete SkGaussianEdgeShader"" by Florin Malita · 8 years ago
  15. 0cc507d Expand partial render target write pixels workaround. by Brian Salomon · 8 years ago
  16. 59a8b9c Fix outset for blurs when using ignoreXform flag on GPU by Greg Daniel · 8 years ago
  17. a8fabd3 Fiddle can use EGL if available. by Joe Gregorio · 8 years ago
  18. 361941e simplify a confusing expression in SkSLSPIRVCodeGenerator by Ethan Nicholas · 8 years ago
  19. 1919dc4 remove sprite blitters for non-legacy targets, rely on rasterpipline by Mike Reed · 8 years ago
  20. 30095a1 [recipes] Try removing the possibly-over-conservative git step by Eric Boren · 8 years ago
  21. b5e4842 clean up now that min_stride == 1 by Mike Klein · 8 years ago
  22. 7f6ad01 call compile in convert_with_pipeline() by Mike Klein · 8 years ago
  23. aa28bfc Allow GPU blur fast path for circles and rects when using ignore xform by Greg Daniel · 8 years ago
  24. 9d14f93 Revert "Delete SkGaussianEdgeShader" by Florin Malita · 8 years ago
  25. b365cf5 Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak by Florin Malita · 8 years ago
  26. 84dcac3 Add aarch64 tail code. by Herb Derby · 8 years ago
  27. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 8 years ago
  28. 64790a3 Delete SkGaussianEdgeShader by Florin Malita · 8 years ago
  29. f2ae2b2 move perlinenoise2 into effects by Mike Reed · 8 years ago
  30. 25e9005 simplify sse41::srcover_srgb_srgb by Mike Klein · 8 years ago
  31. f81c56f Add arm tail code. by Herb Derby · 8 years ago
  32. 836e6c1 remove sse2::srcover_srgb_srgb by Mike Klein · 8 years ago
  33. b391f12 Don't pull private headers in SkOverdrawColorFilter.h by Florin Malita · 8 years ago
  34. 114a3c0 Fix glDrawRangeElements by Chris Dalton · 8 years ago
  35. 8cc9331 Restore SampleApp picture drawing by Florin Malita · 8 years ago
  36. 2cb7a1a Add GM to test the IgnoreTransform flag on blurs by Greg Daniel · 8 years ago
  37. b474e2d bug fix in convert_with_pipeline() by Mike Klein · 8 years ago
  38. bb581ce Convert DstTexture to DstProxy (take 2) by Robert Phillips · 8 years ago
  39. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 8 years ago
  40. 7617171 Update SKP version by UpdateSKPs · 8 years ago
  41. 576dcf0 Roll recipe dependencies (trivial). by recipe-roller · 8 years ago
  42. 24f20a8 Add casts for SkColor constant macros. by danakj · 8 years ago
  43. f7beee7 Hide ctors of SkShader, SkImage & SkColorSpace by Florin Malita · 8 years ago
  44. 5addedd no sprite blitters support gamut conversion by Mike Klein · 8 years ago
  45. d1f0830 Add tests for tail handling in SkJumper. by Herb Derby · 8 years ago
  46. 988adb4 Reduce tree depth on iOS too by Brian Osman · 8 years ago
  47. 4e1868c Really work around iOS varying limit in GLPrograms test by Brian Osman · 8 years ago
  48. 2048c3e wait for DM status thread to exit on iOS by Mike Klein · 8 years ago
  49. 1c84088 Explicitly check edge count >= 2 in non-debug build by Yuqian Li · 8 years ago
  50. a132c38 Faster and more accurate blit_row_s32a_opaque for ARM by Matteo Franchin · 8 years ago
  51. 0b403f8 Fix two more drawVertices "bugs" by Brian Osman · 8 years ago
  52. eb9f278 Delete onChooseBlitProcs() and related code by Florin Malita · 8 years ago
  53. a1fab3c Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code" by Brian Osman · 8 years ago
  54. 96789b3 Fix resource and skp paths in Android viewer by Brian Salomon · 8 years ago
  55. e28bbcf avoid rebuilding pipeline w/ only tricolors by Mike Reed · 8 years ago
  56. 10240e3 Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure by Robert Phillips · 8 years ago
  57. ae0c50c Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext by Brian Osman · 8 years ago
  58. 95c993c Unexport private SkShader classes by Florin Malita · 8 years ago
  59. 98b7a6a rasterpipeline: by Mike Reed · 8 years ago
  60. f485cf9 Tag CodecSrc bitmaps with standard color spaces by Matt Sarett · 8 years ago
  61. 5480a18 Add method to GrContext to purge unlocked resources. by Derek Sollenberger · 8 years ago
  62. dc8c344 Create blacklist for new SKP repository by Ravi Mistry · 8 years ago
  63. c99be25 add SK_API to SkShaderBase by Mike Klein · 8 years ago
  64. fb65a9f Revert "Update clearOp for split-OpList world (take 2)" by Mike Klein · 8 years ago
  65. c020f17 Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code" by Mike Klein · 8 years ago
  66. d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 8 years ago
  67. 5b474d3 SkPDF: assert premultiplied bitmaps are valid in debug. by Hal Canary · 8 years ago
  68. b2ef4d6 force SkRasterPipeline when using complex blends by Mike Klein · 8 years ago
  69. 9b868f7 Remove unused PM4f blitters by Florin Malita · 8 years ago
  70. e7ba8b0 Add tail handling for SSE* to SkJumper. by Herb Derby · 8 years ago
  71. fabe0b2 Relocate shaders to own dir by Florin Malita · 8 years ago
  72. 1c21431 Revert "Clear atlas textures at creation in Chrome" by Brian Salomon · 8 years ago
  73. 33fa454 Fix two bugs with drawVertices on GPU by Brian Osman · 8 years ago
  74. 6eca90f GrTessellator: fix for three edges becoming collinear after splitting. by Stephen White · 8 years ago
  75. 5062626 add srcover_rgba_8888 by Mike Klein · 8 years ago
  76. 9b51d14 Omit more shapes tests for ANGLE Release. by Ben Wagner · 8 years ago
  77. 09bcf73 Add NexusPlayer Vulkan perf bot by Greg Daniel · 8 years ago
  78. 04d22c0 Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code by Florin Malita · 8 years ago
  79. ac1e496 Workaround Mali static analysis bug by Brian Osman · 8 years ago
  80. 3fdd0bf Update clearOp for split-OpList world (take 2) by Robert Phillips · 8 years ago
  81. cd2f512 Initialize blit framebuffer in GL even if not doing msaa by Greg Daniel · 8 years ago
  82. 4aed138 Reland of SkShaderBase by Florin Malita · 8 years ago
  83. 555ea8e bail out of ChooseBitmapXferProc with a color space by Mike Klein · 8 years ago
  84. 3b3307f Disable MSAA for Intel GPUs and re-enable GrSurfaceRenderability test by Robert Phillips · 8 years ago
  85. c998f73 make sure to_srgb maps 1 to 1 by Mike Klein · 8 years ago
  86. d1a6dd6 Update Skia milestone to 61 by Heather Miller · 8 years ago
  87. 985e192 Rename HD4000 GPU to IntelHD4000 on bots by Robert Phillips · 8 years ago
  88. 6533159 add stage for gaussian alpha to rgba for shadows by Mike Reed · 8 years ago
  89. 7041fd5 Revert "Add animated webp images to DM testing" by Leon Scroggins · 8 years ago
  90. d93e11c Revert "SkShaderBase" by Florin Malita · 8 years ago
  91. ffce079 Enable chromecast gpu perf by Kevin Lubick · 8 years ago
  92. 56a1e6a Reduce absolute paths in generated ninja files in skia by Wei-Yin Chen (陳威尹) · 8 years ago
  93. 58a7564 SkShaderBase by Florin Malita · 8 years ago
  94. aa13223 Allow for non opaque colors for src-over lcd fallback case in gpu by Greg Daniel · 8 years ago
  95. 6fee59b SkStream: DynamicMemoryWStream gets writeToAndReset by Hal Canary · 8 years ago
  96. 14a6430 SkSTArenaAlloc by Florin Malita · 8 years ago
  97. 176f19c Use rasterpipeline for drawVertices by Mike Reed · 8 years ago
  98. f6ca16e also run srgb config on SK_FORCE_RASTER_PIPELINE_BLITTER bot by Mike Klein · 8 years ago
  99. 9fff111 better extend: alloc once, no recursion by Mike Klein · 8 years ago
  100. 7916255 inline SkArenaAlloc::allocObject() by Mike Klein · 8 years ago