Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
2e7b43d33cc495663cb814a7a9d1ecdc09c31828
/
gpu
/
src
2e7b43d
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
by bsalomon@google.com
· 14 years ago
3f3ffd6
Fix stencil format array.
by bsalomon@google.com
· 14 years ago
ed3a068
Fix BGRA on ES Issue 109.
by bsalomon@google.com
· 14 years ago
1572b07
Fix vertex buffer size computation when deferred text is disabled. This change makes it consistent with recent changes to the vertex layout bitfield in Issue 106.
by bsalomon@google.com
· 14 years ago
316f9923
Use macro to call gl.
by bsalomon@google.com
· 14 years ago
d728f6e
Remove static from template specilizations (linux build complained)
by reed@google.com
· 14 years ago
8531c1c
Towards issue #106
by bsalomon@google.com
· 14 years ago
a827b41
Should be calculating alignment based on the vertex size.
by bsalomon@google.com
· 14 years ago
8195f67
rename DrawState to DrState -- MS decided to #define DrawState, complicating
by reed@google.com
· 14 years ago
ac20fb9
add helpers to initialize our var-int args before calling GL. Some drivers
by reed@google.com
· 14 years ago
2fbc7fa
Make SampleApp build on Win32 (still requires glew, this needs to be fixed)
by bsalomon@google.com
· 14 years ago
1fcd51e
add template macro to "safely" perform casts w/o breaking strict-aliasing
by reed@google.com
· 14 years ago
e9557f9
Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO).
by bsalomon@google.com
· 14 years ago
37df17d
fix build for linux
by reed@google.com
· 14 years ago
da96ea0
Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL
by bsalomon@google.com
· 14 years ago
ef15236
Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies around vertex array formats, and is hasn't been updated with respect to parent class changes (won't compile).
by bsalomon@google.com
· 14 years ago
eeeb5a0
silence some of our startup spew
by reed@google.com
· 14 years ago
873cb1e
add gpu to the default makefile move skia-gpu files into skia/src/gpu
by reed@google.com
· 14 years ago
313e403
flush inorder drawtarget (i.e. flushText) before we purge the atlas/cache
by reed@google.com
· 14 years ago
88b019b
Force bool StageDesc to be a byte so that our memcmp equality test will work. Fixes static assert failure in xcode release build.
by bsalomon@google.com
· 14 years ago
ac10a2d
add gpu backend (not hooked up yet)
by reed@google.com
· 14 years ago