- 2f49314 Make GrSurface::MakeDeferred return sk_sp<GrTextureProxy> by Robert Phillips · 8 years ago
- cb30bb2 Remove GrFragmentProcessor::computeInvariantOutput by Brian Salomon · 8 years ago
- 5d4cd9e Re-enable processor optimization test with some fixes. by Brian Salomon · 8 years ago
- 6f6961e make GR_TEST_UTILS=0 work by Hal Canary · 8 years ago
- f200a90 Rationalize GrContext's Gr*Proxy getter naming by Robert Phillips · 8 years ago
- 587e08f Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations."" by Brian Salomon · 8 years ago
- 052fd51 Revert "Start of rewrite of GrFragmentProcessor optimizations." by Ethan Nicholas · 8 years ago
- 85eb422 Start of rewrite of GrFragmentProcessor optimizations. by Brian Salomon · 8 years ago
- 757914d Switch GrConfigConversionEffect over to taking GrTextureProxies by Robert Phillips · 8 years ago
- 67c18d6 Continue making Ganesh use absolute texture coordinates - take 2 by Robert Phillips · 8 years ago
- c949ce9 Replace some GrSurface:read/writePixels with the GrSurfaceContext equivalent by Robert Phillips · 8 years ago
- a7d61a6 Revert "Continue making Ganesh use absolute texture coordinates" by Joe Gregorio · 8 years ago
- 4493a9d Continue making Ganesh use absolute texture coordinates by Robert Phillips · 8 years ago
- 82f4431 Make GrPaints move their GrProcessor ownership into GrPipelineBuilder. by Brian Salomon · 8 years ago
- 0e8fc8b Relandx2 "Remove antialiasing control from GrPaint." by Brian Salomon · 8 years ago
- 073285c Revert "Reland "Remove antialiasing control from GrPaint."" by Brian Salomon · 8 years ago
- 3944484 Reland "Remove antialiasing control from GrPaint." by Brian Salomon · 8 years ago
- 419d81e Revert "Remove antialiasing control from GrPaint." by Brian Salomon · 8 years ago
- 9f54935 Remove antialiasing control from GrPaint. by Brian Salomon · 8 years ago
- 1edc5b9 Rename vars and functions from 'glslcaps'->'shadercaps' by Brian Salomon · 8 years ago
- 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
- 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
- 833dcf4 Add handling for instantiate failure up the call stack by Robert Phillips · 8 years ago
- 144caf5 src/gpu: s/SkAutoTUnref/sk_sp/g by Hal Canary · 8 years ago
- 693a540 Rename renderTargetContextPriv to priv, and some more leftover DCs by Brian Osman · 8 years ago
- 1105224 Rename GrDrawContext to GrRenderTargetContext by Brian Osman · 8 years ago
- 374772b Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints" by reed · 8 years ago
- c245574 Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
- 2b2fc7d Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
- 3ed485f Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
- 1834242 Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
- 2cbcd12 Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""" by Mike Reed · 8 years ago
- 70cdb39 Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints"" by Mike Reed · 8 years ago
- ce02e71 Revert "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
- 0591897 replace SkXfermode obj with SkBlendMode enum in paints by Mike Reed · 8 years ago
- 1a1aa93 Remove unneeded GrGLSLTransformedCoordsArray type by bsalomon · 8 years ago
- 3c3e0d7 Work around VS 2015 Update 3 optimizer internal compiler error by brucedawson · 8 years ago
- 6738c70 Rename GrContext's newDrawContext & drawContext to makeDrawContext by robertphillips · 8 years ago
- dfe4f2e Add SkColorSpace to GrDrawContext by brianosman · 8 years ago
- 49b264c Create DCs rather than textures in GrConfigConversionEffect by bsalomon · 8 years ago
- 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
- 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
- a167e74 Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead. by brianosman · 8 years ago
- 846c051 Convert GrClip to an abstract base class by cdalton · 8 years ago
- 6c7e325 Bring sk_sp to GrDrawContext by robertphillips · 8 years ago
- 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 8 years ago
- a635936 sRGB support in Ganesh. Several pieces: by brianosman · 9 years ago
- c571c00 Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of https://codereview.chromium.org/1789663002/ ) by brianosman · 9 years ago
- 9e3f1bf sRGB support in Ganesh. Several pieces: by brianosman · 9 years ago
- 55f2d2d Creating functions for uploading a mipmapped texture. by cblume · 9 years ago
- 5ec26ae Move Budgeted enum out of SkSurface, use in GrTextureProvider by bsalomon · 9 years ago
- bd500f0 Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patchset #6 id:100001 of https://codereview.chromium.org/1728093005/ ) by bsalomon · 9 years ago
- 57599fe Move Budgeted enum out of SkSurface, use in GrTextureProvider by bsalomon · 9 years ago
- 8528541 Add more specialized fragment builders by cdalton · 9 years ago
- 9cdb992 Clean up GrGLSLFragmentProcessor-derived classes by robertphillips · 9 years ago
- 6c9cd55 Make swizzling in read/write pixel copy code more generic by bsalomon · 9 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
- c4b7272 Don't create a GXPFactory when blend is SrcOver by egdaniel · 9 years ago
- a2e3e0f Move glsl onto EmitArgs struct for emitCode by egdaniel · 9 years ago
- 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
- a2e69fc Rename non-aa rect methods on GrDrawContext in anticipation of making them support aa by bsalomon · 9 years ago
- 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
- f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
- 77a2e52 Remove DrawingMgr shims from GrContext by robertphillips · 9 years ago
- 2e1e51f GrDrawContext now holds GrRenderTarget pointer by robertphillips · 9 years ago
- 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
- c9a3706 Limit lifetime of GrDrawContext objects by robertphillips · 9 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
- ac856c9 Remove GrStagedProcessor, remove the word Stage as it applies to FPs by bsalomon · 9 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
- 4bf69f7 Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ ) by rmistry · 9 years ago
- 2424344 Remove GrStagedProcessor, remove the word Stage as it applies to FPs by bsalomon · 9 years ago
- b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
- 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
- 445fc43 Update assert to allow config conversion effect for all configs when not premul/unpremuling by bsalomon · 9 years ago
- 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
- ff0ca5e Misc cleanup by robertphillips · 9 years ago
- 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
- 5f10b5c More threading of GrProcessorDataManager by joshualitt · 9 years ago
- 0067ff5 fix up test create functions by joshualitt · 9 years ago
- ea46150 Split drawing functionality out of GrContext and into new GrDrawContext by robertphillips · 9 years ago
- 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
- d309e7a This replaces the texture creation/caching functions on GrContext with a GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types. by bsalomon · 9 years ago
- 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
- 4eaf9ce create GrTestUtils.h, move some common functions into it by joshualitt · 9 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 10 years ago
- 570d2f8 I'd really like to land this before the branch so speedy reviews are appreciated. by joshualitt · 10 years ago
- 2907059 Revert of Pass clip to context (patchset #8 id:180001 of https://codereview.chromium.org/936943002/) by joshualitt · 10 years ago
- 586d5d6 I'd really like to land this before the branch so speedy reviews are appreciated. by joshualitt · 10 years ago
- 6bc1b5f Dynamically create stencil buffer when needed. by bsalomon · 10 years ago
- 25d9c15 Pass Rendertarget into context. by joshualitt · 10 years ago
- e85a32d Clean up clipping code a bit by robertphillips · 10 years ago
- d042358 One createTexture function, attempt to recycle scratch in createTexture. by bsalomon · 10 years ago