1. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
  2. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  3. 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  4. 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
  5. c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  6. 422f56f Make addUniform take a precision by bsalomon · 10 years ago
  7. eb2a676 Remove backend factories by joshualitt · 10 years ago
  8. 267ce48 remove proc key by joshualitt · 10 years ago
  9. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  10. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  11. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  12. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  13. 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
  14. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  15. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  16. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  17. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  18. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  19. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  20. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  21. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  22. 838f62d Replace op== with CombineIfPossible in GrDrawState. by bsalomon · 10 years ago
  23. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  24. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  25. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  26. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  27. 9927bd3 Centralize decision about whether to do bicubic filtering, and fallbacks to mip, bilerp, or nearest by commit-bot@chromium.org · 10 years ago
  28. 7d7f314 Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter drawBitmap. by commit-bot@chromium.org · 11 years ago
  29. bc91fd7 Make GrBicubicEffect take tile modes rather than GrTextureParams. by commit-bot@chromium.org · 11 years ago
  30. dec6150 HQ filtering for tiled/bleed drawBitmap sample at pix center in bicubic by commit-bot@chromium.org · 11 years ago
  31. d3baf20 Added support for Chrome's gpu command buffer extension BindUniformLocation. by commit-bot@chromium.org · 11 years ago
  32. 759befb use the supplied matrix instead of the texture w/h div for the bicubic GPU effect by commit-bot@chromium.org · 11 years ago
  33. a34995e Implement SkColorFilter as a GrGLEffect by commit-bot@chromium.org · 11 years ago
  34. 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
  35. e0e7cfe Change old PRG to be SkLCGRandom; change new one to SkRandom by commit-bot@chromium.org · 11 years ago
  36. d1af237 fix the onIsEqual method on the new bicubic effect to consider the texture accesses as well as the textures by humper@google.com · 11 years ago
  37. 3aad3b0 add support for high quality image filtering on the GPU by humper@google.com · 11 years ago