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gerrit-public.fairphone.software
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platform
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external
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skqp
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370c2b304a35297d36fcee91e3b6ac516091434d
370c2b3
minor refactor to SkRasterPipeline::BuildPipeline
by Mike Klein
· 7 years ago
88bd8ed
Fixed an issue with sksl variable declarations
by Ethan Nicholas
· 7 years ago
ec4400b
Avoid new for small arrays in SkBmpCodec
by Leon Scroggins III
· 7 years ago
48c9919
Expand texturability testing to cover mip-mapped textures, and fix iOS
by Brian Osman
· 7 years ago
fcc8adc
Roll recipe dependencies (trivial).
by recipe-roller
· 7 years ago
c78a2d7
Rename Chromecast CPU tests to GPU tests
by Kevin Lubick
· 7 years ago
18166ee
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
by Robert Phillips
· 7 years ago
dec4c0b
Rename example.py -> examples/full.py for all modules
by Robert Iannucci
· 7 years ago
d5bee5d
add API to change max pointsize for font cache
by Mike Reed
· 7 years ago
c3cbd73
Roll recipe dependencies (trivial).
by recipe-roller
· 7 years ago
1bfece8
Rm int flavor of GrNextPow2 in favor of uint32_t flavor
by Robert Phillips
· 7 years ago
8692b4a
Use ssh to trigger chromecast test
by Kevin Lubick
· 7 years ago
06775d4
Roll recipe dependencies (trivial).
by recipe-roller
· 7 years ago
a836267
fix premultiplied color generation in linear gradients when using fApplyAlphaAfterInterp
by Lee Salzman
· 7 years ago
5df94d5
have shaders that need seed_shader call it themselves
by Mike Klein
· 7 years ago
e0f7e16
Roll recipe dependencies (nontrivial).
by recipe-roller
· 7 years ago
9b10f8f
plumb y through to SkJumper
by Mike Klein
· 7 years ago
97b10ac
[fiddle] Report GL driver info.
by Joe Gregorio
· 7 years ago
842a560
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
by Brian Osman
· 7 years ago
c2b5175
Expand texturability testing to cover mip-mapped textures, and fix iOS
by Brian Osman
· 7 years ago
761d27c
update SkRasterPipeline::run() to also take y
by Mike Klein
· 7 years ago
d16084f
Better image for copyTo4444 test
by Matt Sarett
· 7 years ago
c674e26
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
by Brian Osman
· 7 years ago
69270fb
Add smartptr SkRWBuffer snapshot methods
by Florin Malita
· 7 years ago
a16f6cb
Update copyOp to split-opList world
by Robert Phillips
· 7 years ago
9f6f41b
Expand texturability testing to cover mip-mapped textures, and fix iOS
by Brian Osman
· 7 years ago
48567ac
update GrOp printouts
by Robert Phillips
· 7 years ago
5cc9da6
raster pipeline sprite blitter
by Mike Klein
· 7 years ago
c6912f7
make SkColorFilter::onAppendStages() pure
by Mike Klein
· 7 years ago
fe50d96
Remove GrSurface-based surfaceContext factories from GrContextPriv
by Robert Phillips
· 7 years ago
eb0e60f
Ensure SkPictureImageFilter::onFilterImage doesn't double-convert color
by Christopher Cameron
· 7 years ago
a03d407
fix and test colorfiltershader
by Mike Reed
· 7 years ago
2f4ddf6
Update more GrOps to split-opList world
by Robert Phillips
· 7 years ago
baf41bd
Convert last step.context stragglers.
by Robert Iannucci
· 7 years ago
c5a073d
Fix missing CIPD package for Valgrind perf bots
by Eric Boren
· 7 years ago
8231033
reland: We can mask load and store with just AVX
by Mike Klein
· 7 years ago
8bf1f9f
Disable deferred proxies for M60 branch
by Robert Phillips
· 7 years ago
3f30758
Roll recipe dependencies (trivial).
by recipe-roller
· 7 years ago
91ea7ea
delete some dead code in SampleApp
by Mike Klein
· 7 years ago
83223bc
Store SkPerlinNoiseShaderImpl's PaintingData inline
by Florin Malita
· 7 years ago
6799939
Blacklist sRGB MSAA on AMD (ATI) Macs
by Brian Osman
· 7 years ago
1d61635
Add support for instanced draws
by Chris Dalton
· 7 years ago
fa6d865
Do color correction of vertex colors in GPU drawVertices
by Brian Osman
· 7 years ago
25f3805
slant colorfilter away from filterSpan4f
by Mike Reed
· 7 years ago
d696df7
Add CIPD asset for Valgrind
by Eric Boren
· 7 years ago
d9fe700
fix incorrect variable not assigned error in skslc
by Ethan Nicholas
· 7 years ago
068acd5
enable geometry shader support in GrGLShaderStringBuilder
by Ethan Nicholas
· 7 years ago
d32e237
Roll recipe dependencies (trivial).
by recipe-roller
· 7 years ago
5efd5ea
Update clearOp for split-OpList world (take 3)
by Robert Phillips
· 7 years ago
bef2852
remove 565 sprite blitter too
by Mike Klein
· 7 years ago
2398033
allow sprite blitter for equal color spaces
by Mike Klein
· 7 years ago
2aab802
add stages to colorfiltershader
by Mike Reed
· 7 years ago
fdd1170
Revert "Expand partial render target write pixels workaround."
by Brian Salomon
· 7 years ago
9c6645e
assume sRGB transfer function on untagged images
by Mike Klein
· 7 years ago
2fdc3d5
remove unused spanprocs (leftover from spriteblitter simplification)
by Mike Reed
· 7 years ago
c19ebc5
Get known hashes from GS directly
by Stephan Altmueller
· 7 years ago
bb3f562
Revert "Revert "Delete SkGaussianEdgeShader""
by Florin Malita
· 7 years ago
0cc507d
Expand partial render target write pixels workaround.
by Brian Salomon
· 7 years ago
59a8b9c
Fix outset for blurs when using ignoreXform flag on GPU
by Greg Daniel
· 7 years ago
a8fabd3
Fiddle can use EGL if available.
by Joe Gregorio
· 7 years ago
361941e
simplify a confusing expression in SkSLSPIRVCodeGenerator
by Ethan Nicholas
· 7 years ago
1919dc4
remove sprite blitters for non-legacy targets, rely on rasterpipline
by Mike Reed
· 7 years ago
30095a1
[recipes] Try removing the possibly-over-conservative git step
by Eric Boren
· 7 years ago
b5e4842
clean up now that min_stride == 1
by Mike Klein
· 7 years ago
7f6ad01
call compile in convert_with_pipeline()
by Mike Klein
· 7 years ago
aa28bfc
Allow GPU blur fast path for circles and rects when using ignore xform
by Greg Daniel
· 7 years ago
9d14f93
Revert "Delete SkGaussianEdgeShader"
by Florin Malita
· 7 years ago
b365cf5
Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak
by Florin Malita
· 7 years ago
84dcac3
Add aarch64 tail code.
by Herb Derby
· 7 years ago
5edba45
[Reland] Relocate shaders to own dir
by Florin Malita
· 7 years ago
64790a3
Delete SkGaussianEdgeShader
by Florin Malita
· 7 years ago
f2ae2b2
move perlinenoise2 into effects
by Mike Reed
· 7 years ago
25e9005
simplify sse41::srcover_srgb_srgb
by Mike Klein
· 7 years ago
f81c56f
Add arm tail code.
by Herb Derby
· 7 years ago
836e6c1
remove sse2::srcover_srgb_srgb
by Mike Klein
· 7 years ago
b391f12
Don't pull private headers in SkOverdrawColorFilter.h
by Florin Malita
· 7 years ago
114a3c0
Fix glDrawRangeElements
by Chris Dalton
· 7 years ago
8cc9331
Restore SampleApp picture drawing
by Florin Malita
· 7 years ago
2cb7a1a
Add GM to test the IgnoreTransform flag on blurs
by Greg Daniel
· 7 years ago
b474e2d
bug fix in convert_with_pipeline()
by Mike Klein
· 7 years ago
bb581ce
Convert DstTexture to DstProxy (take 2)
by Robert Phillips
· 7 years ago
9bee2e5
Revise system for checking for uninstantiated proxies
by Robert Phillips
· 7 years ago
7617171
Update SKP version
by UpdateSKPs
· 7 years ago
576dcf0
Roll recipe dependencies (trivial).
by recipe-roller
· 7 years ago
24f20a8
Add casts for SkColor constant macros.
by danakj
· 7 years ago
f7beee7
Hide ctors of SkShader, SkImage & SkColorSpace
by Florin Malita
· 7 years ago
5addedd
no sprite blitters support gamut conversion
by Mike Klein
· 7 years ago
d1f0830
Add tests for tail handling in SkJumper.
by Herb Derby
· 7 years ago
988adb4
Reduce tree depth on iOS too
by Brian Osman
· 7 years ago
4e1868c
Really work around iOS varying limit in GLPrograms test
by Brian Osman
· 7 years ago
2048c3e
wait for DM status thread to exit on iOS
by Mike Klein
· 7 years ago
1c84088
Explicitly check edge count >= 2 in non-debug build
by Yuqian Li
· 7 years ago
a132c38
Faster and more accurate blit_row_s32a_opaque for ARM
by Matteo Franchin
· 7 years ago
0b403f8
Fix two more drawVertices "bugs"
by Brian Osman
· 7 years ago
eb9f278
Delete onChooseBlitProcs() and related code
by Florin Malita
· 7 years ago
a1fab3c
Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"
by Brian Osman
· 7 years ago
96789b3
Fix resource and skp paths in Android viewer
by Brian Salomon
· 7 years ago
e28bbcf
avoid rebuilding pipeline w/ only tricolors
by Mike Reed
· 7 years ago
10240e3
Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure
by Robert Phillips
· 7 years ago
ae0c50c
Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext
by Brian Osman
· 7 years ago
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