1. 370c2b3 minor refactor to SkRasterPipeline::BuildPipeline by Mike Klein · 7 years ago
  2. 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 7 years ago
  3. ec4400b Avoid new for small arrays in SkBmpCodec by Leon Scroggins III · 7 years ago
  4. 48c9919 Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 7 years ago
  5. fcc8adc Roll recipe dependencies (trivial). by recipe-roller · 7 years ago
  6. c78a2d7 Rename Chromecast CPU tests to GPU tests by Kevin Lubick · 7 years ago
  7. 18166ee Omnibus: Push instantiation of GrTextures later (post TextureSampler) by Robert Phillips · 7 years ago
  8. dec4c0b Rename example.py -> examples/full.py for all modules by Robert Iannucci · 7 years ago
  9. d5bee5d add API to change max pointsize for font cache by Mike Reed · 7 years ago
  10. c3cbd73 Roll recipe dependencies (trivial). by recipe-roller · 7 years ago
  11. 1bfece8 Rm int flavor of GrNextPow2 in favor of uint32_t flavor by Robert Phillips · 7 years ago
  12. 8692b4a Use ssh to trigger chromecast test by Kevin Lubick · 7 years ago
  13. 06775d4 Roll recipe dependencies (trivial). by recipe-roller · 7 years ago
  14. a836267 fix premultiplied color generation in linear gradients when using fApplyAlphaAfterInterp by Lee Salzman · 7 years ago
  15. 5df94d5 have shaders that need seed_shader call it themselves by Mike Klein · 7 years ago
  16. e0f7e16 Roll recipe dependencies (nontrivial). by recipe-roller · 7 years ago
  17. 9b10f8f plumb y through to SkJumper by Mike Klein · 7 years ago
  18. 97b10ac [fiddle] Report GL driver info. by Joe Gregorio · 7 years ago
  19. 842a560 Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS" by Brian Osman · 7 years ago
  20. c2b5175 Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 7 years ago
  21. 761d27c update SkRasterPipeline::run() to also take y by Mike Klein · 7 years ago
  22. d16084f Better image for copyTo4444 test by Matt Sarett · 7 years ago
  23. c674e26 Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS" by Brian Osman · 7 years ago
  24. 69270fb Add smartptr SkRWBuffer snapshot methods by Florin Malita · 7 years ago
  25. a16f6cb Update copyOp to split-opList world by Robert Phillips · 7 years ago
  26. 9f6f41b Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 7 years ago
  27. 48567ac update GrOp printouts by Robert Phillips · 7 years ago
  28. 5cc9da6 raster pipeline sprite blitter by Mike Klein · 7 years ago
  29. c6912f7 make SkColorFilter::onAppendStages() pure by Mike Klein · 7 years ago
  30. fe50d96 Remove GrSurface-based surfaceContext factories from GrContextPriv by Robert Phillips · 7 years ago
  31. eb0e60f Ensure SkPictureImageFilter::onFilterImage doesn't double-convert color by Christopher Cameron · 7 years ago
  32. a03d407 fix and test colorfiltershader by Mike Reed · 7 years ago
  33. 2f4ddf6 Update more GrOps to split-opList world by Robert Phillips · 7 years ago
  34. baf41bd Convert last step.context stragglers. by Robert Iannucci · 7 years ago
  35. c5a073d Fix missing CIPD package for Valgrind perf bots by Eric Boren · 7 years ago
  36. 8231033 reland: We can mask load and store with just AVX by Mike Klein · 7 years ago
  37. 8bf1f9f Disable deferred proxies for M60 branch by Robert Phillips · 7 years ago
  38. 3f30758 Roll recipe dependencies (trivial). by recipe-roller · 7 years ago
  39. 91ea7ea delete some dead code in SampleApp by Mike Klein · 7 years ago
  40. 83223bc Store SkPerlinNoiseShaderImpl's PaintingData inline by Florin Malita · 7 years ago
  41. 6799939 Blacklist sRGB MSAA on AMD (ATI) Macs by Brian Osman · 7 years ago
  42. 1d61635 Add support for instanced draws by Chris Dalton · 7 years ago
  43. fa6d865 Do color correction of vertex colors in GPU drawVertices by Brian Osman · 7 years ago
  44. 25f3805 slant colorfilter away from filterSpan4f by Mike Reed · 7 years ago
  45. d696df7 Add CIPD asset for Valgrind by Eric Boren · 7 years ago
  46. d9fe700 fix incorrect variable not assigned error in skslc by Ethan Nicholas · 7 years ago
  47. 068acd5 enable geometry shader support in GrGLShaderStringBuilder by Ethan Nicholas · 7 years ago
  48. d32e237 Roll recipe dependencies (trivial). by recipe-roller · 7 years ago
  49. 5efd5ea Update clearOp for split-OpList world (take 3) by Robert Phillips · 7 years ago
  50. bef2852 remove 565 sprite blitter too by Mike Klein · 7 years ago
  51. 2398033 allow sprite blitter for equal color spaces by Mike Klein · 7 years ago
  52. 2aab802 add stages to colorfiltershader by Mike Reed · 7 years ago
  53. fdd1170 Revert "Expand partial render target write pixels workaround." by Brian Salomon · 7 years ago
  54. 9c6645e assume sRGB transfer function on untagged images by Mike Klein · 7 years ago
  55. 2fdc3d5 remove unused spanprocs (leftover from spriteblitter simplification) by Mike Reed · 7 years ago
  56. c19ebc5 Get known hashes from GS directly by Stephan Altmueller · 7 years ago
  57. bb3f562 Revert "Revert "Delete SkGaussianEdgeShader"" by Florin Malita · 7 years ago
  58. 0cc507d Expand partial render target write pixels workaround. by Brian Salomon · 7 years ago
  59. 59a8b9c Fix outset for blurs when using ignoreXform flag on GPU by Greg Daniel · 7 years ago
  60. a8fabd3 Fiddle can use EGL if available. by Joe Gregorio · 7 years ago
  61. 361941e simplify a confusing expression in SkSLSPIRVCodeGenerator by Ethan Nicholas · 7 years ago
  62. 1919dc4 remove sprite blitters for non-legacy targets, rely on rasterpipline by Mike Reed · 7 years ago
  63. 30095a1 [recipes] Try removing the possibly-over-conservative git step by Eric Boren · 7 years ago
  64. b5e4842 clean up now that min_stride == 1 by Mike Klein · 7 years ago
  65. 7f6ad01 call compile in convert_with_pipeline() by Mike Klein · 7 years ago
  66. aa28bfc Allow GPU blur fast path for circles and rects when using ignore xform by Greg Daniel · 7 years ago
  67. 9d14f93 Revert "Delete SkGaussianEdgeShader" by Florin Malita · 7 years ago
  68. b365cf5 Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak by Florin Malita · 7 years ago
  69. 84dcac3 Add aarch64 tail code. by Herb Derby · 7 years ago
  70. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago
  71. 64790a3 Delete SkGaussianEdgeShader by Florin Malita · 7 years ago
  72. f2ae2b2 move perlinenoise2 into effects by Mike Reed · 7 years ago
  73. 25e9005 simplify sse41::srcover_srgb_srgb by Mike Klein · 7 years ago
  74. f81c56f Add arm tail code. by Herb Derby · 7 years ago
  75. 836e6c1 remove sse2::srcover_srgb_srgb by Mike Klein · 7 years ago
  76. b391f12 Don't pull private headers in SkOverdrawColorFilter.h by Florin Malita · 7 years ago
  77. 114a3c0 Fix glDrawRangeElements by Chris Dalton · 7 years ago
  78. 8cc9331 Restore SampleApp picture drawing by Florin Malita · 7 years ago
  79. 2cb7a1a Add GM to test the IgnoreTransform flag on blurs by Greg Daniel · 7 years ago
  80. b474e2d bug fix in convert_with_pipeline() by Mike Klein · 7 years ago
  81. bb581ce Convert DstTexture to DstProxy (take 2) by Robert Phillips · 7 years ago
  82. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 7 years ago
  83. 7617171 Update SKP version by UpdateSKPs · 7 years ago
  84. 576dcf0 Roll recipe dependencies (trivial). by recipe-roller · 7 years ago
  85. 24f20a8 Add casts for SkColor constant macros. by danakj · 7 years ago
  86. f7beee7 Hide ctors of SkShader, SkImage & SkColorSpace by Florin Malita · 7 years ago
  87. 5addedd no sprite blitters support gamut conversion by Mike Klein · 7 years ago
  88. d1f0830 Add tests for tail handling in SkJumper. by Herb Derby · 7 years ago
  89. 988adb4 Reduce tree depth on iOS too by Brian Osman · 7 years ago
  90. 4e1868c Really work around iOS varying limit in GLPrograms test by Brian Osman · 7 years ago
  91. 2048c3e wait for DM status thread to exit on iOS by Mike Klein · 7 years ago
  92. 1c84088 Explicitly check edge count >= 2 in non-debug build by Yuqian Li · 7 years ago
  93. a132c38 Faster and more accurate blit_row_s32a_opaque for ARM by Matteo Franchin · 7 years ago
  94. 0b403f8 Fix two more drawVertices "bugs" by Brian Osman · 7 years ago
  95. eb9f278 Delete onChooseBlitProcs() and related code by Florin Malita · 7 years ago
  96. a1fab3c Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code" by Brian Osman · 7 years ago
  97. 96789b3 Fix resource and skp paths in Android viewer by Brian Salomon · 7 years ago
  98. e28bbcf avoid rebuilding pipeline w/ only tricolors by Mike Reed · 7 years ago
  99. 10240e3 Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure by Robert Phillips · 7 years ago
  100. ae0c50c Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext by Brian Osman · 7 years ago