- a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 13 years ago
- a03ec86 add GR at the end by reed@google.com · 13 years ago
- 8361a0f Fix macro in Chrome's GL config file by bsalomon@google.com · 13 years ago
- 86c92b3 Remove redundant defines of GR_GL macros. by bsalomon@google.com · 13 years ago
- d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 13 years ago
- c312bf9 Remove old GR_* macros for GL extensions in favor of GrGLDefines.h by bsalomon@google.com · 13 years ago
- 9182610 Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). by bsalomon@google.com · 13 years ago
- b65e0cb by twiz@google.com · 14 years ago
- 0f31ca7 by twiz@google.com · 14 years ago
- 098611b Revert GR_STATIC_RECT_VB in GrGLConfig_chrome.h by bsalomon@google.com · 14 years ago
- 0078079 Make chrome use the static square vb when drawing rects. by bsalomon@google.com · 14 years ago
- 759c16e need a separate texture for each maskformat in atlasmgr by reed@google.com · 14 years ago
- 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
- dc008e1 by twiz@google.com · 14 years ago
- 98539c6 support lcd16 in text atlas (sans shader support) by reed@google.com · 14 years ago
- 59a190b by twiz@google.com · 14 years ago
- cd9d69b Upstreaming changes from android. by djsollen@google.com · 14 years ago
- 649a862 Remove "true ||" in conditional that was accidentally checked in. by bsalomon@google.com · 14 years ago
- 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
- a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
- 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
- e8c701c Add filters to organize the VS project. Remove unused Gr files. by bsalomon@google.com · 14 years ago
- 480ab7d add LF at end of file (dumb warning) by reed@google.com · 14 years ago
- 27a1e77 add LF at end of file (ancient warning appeased) by reed@google.com · 14 years ago
- ed85610 Fix warning about uninit var subpathClosed by bsalomon@google.com · 14 years ago
- bf4338c Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings by bsalomon@google.com · 14 years ago
- 6f8f292 add origin to device by reed@google.com · 14 years ago
- 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
- eca7d34 fix () warning by reed@google.com · 14 years ago
- d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
- de6ac2d Fix double delete of vb pool and missing delete of ib pool by bsalomon@google.com · 14 years ago
- a09368c fix bool bug so we can multisample now by reed@google.com · 14 years ago
- 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
- ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
- ba9d628 suppress uninit warning in rb-tree by bsalomon@google.com · 14 years ago
- 6034c50 by bsalomon@google.com · 14 years ago
- aff86f3 can't use this in STATIC_ASSERT on windows by reed@google.com · 14 years ago
- 7a5af8b Avoid putting adding vertex buffers to the pool when setting the complex clip. by bsalomon@google.com · 14 years ago
- 5d18c38 Fix warning about non-local anonymous struct by bsalomon@google.com · 14 years ago
- 2c3b51f Moving GrGLIRect to include directory to fix build break using make files. (At some point we need to move many of the non-public headers to src) by bsalomon@google.com · 14 years ago
- 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
- 3723a48 Clean up geterror / log macros and globals for debugging. disable geterror in chrome by default. by bsalomon@google.com · 14 years ago
- c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
- 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
- 97b6245 Fix param order in setVertexSourceToBuffer calls due to r786 when GR_STATIC_RECT_VB is 1 by bsalomon@google.com · 14 years ago
- 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
- 1b7c1b6 Remove debugging printf that was accidentally left in 783. by bsalomon@google.com · 14 years ago
- 7acdb8e by bsalomon@google.com · 14 years ago
- 18908aa When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil. by bsalomon@google.com · 14 years ago
- b89a643 fix warning about size_t >= 0 (which must always be true) by reed@google.com · 14 years ago
- 1962832 Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) by bsalomon@google.com · 14 years ago
- d16983b Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config. by bsalomon@google.com · 14 years ago
- 4333323 Make enabling static rect VB configurable by user config file. by bsalomon@google.com · 14 years ago
- 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
- 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
- 5f6ee1a initialize int var-args to placate chrome's runtime check by reed@google.com · 14 years ago
- 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
- d2938db replace UINT32_MAX with portable macro by reed@google.com · 14 years ago
- e42e845 work around framebuffer_blit confusion on linux -- better fix on the way by reed@google.com · 14 years ago
- 9341bb6 fix linux gpu build (don't need egl.h) by reed@google.com · 14 years ago
- 8752ad7 close quotes on #error by reed@google.com · 14 years ago
- 3869007 fix warnings, including using GrTCast<> to go from &Obj -> uint32_t* by reed@google.com · 14 years ago
- c921843 fixes for some warnings: by reed@google.com · 14 years ago
- 664a843 chrome always assumes BGRA for its textures by reed@google.com · 14 years ago
- 596189a Add GrGpuGLShaders2 to gr_files.mk by bsalomon@google.com · 14 years ago
- 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 14 years ago
- 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
- 70915f0 In GrMatrix's setScale, setSkew, & setTranslate check whether the values passed in make the matrix identity before setting the typemask. by bsalomon@google.com · 14 years ago
- 3d8de04 replace GR_GL(GetIntegerv with GR_GL_GetIntegerv to ensure that we zero-init by reed@google.com · 14 years ago
- bf858b7 update chrome-specific glconfig (should make versions of this for mac/win/linux) by reed@google.com · 14 years ago
- ba8efc8 add experimental custom GL header for chrome by reed@google.com · 14 years ago
- 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 14 years ago
- 117cc39 document new (temporary) build flags by reed@google.com · 14 years ago
- f44aa37 add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial by reed@google.com · 14 years ago
- 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 14 years ago
- 63100f9 add GR_BUILD_CHROME for now. hopefully we can replace it with other, by reed@google.com · 14 years ago
- 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
- 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 14 years ago
- ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 14 years ago
- 1572b07 Fix vertex buffer size computation when deferred text is disabled. This change makes it consistent with recent changes to the vertex layout bitfield in Issue 106. by bsalomon@google.com · 14 years ago
- 316f9923 Use macro to call gl. by bsalomon@google.com · 14 years ago
- d728f6e Remove static from template specilizations (linux build complained) by reed@google.com · 14 years ago
- 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
- a827b41 Should be calculating alignment based on the vertex size. by bsalomon@google.com · 14 years ago
- 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 14 years ago
- ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 14 years ago
- 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 14 years ago
- 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
- e9557f9 Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO). by bsalomon@google.com · 14 years ago
- 37df17d fix build for linux by reed@google.com · 14 years ago
- da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 14 years ago
- ef15236 Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies around vertex array formats, and is hasn't been updated with respect to parent class changes (won't compile). by bsalomon@google.com · 14 years ago
- eeeb5a0 silence some of our startup spew by reed@google.com · 14 years ago
- 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 14 years ago
- 313e403 flush inorder drawtarget (i.e. flushText) before we purge the atlas/cache by reed@google.com · 14 years ago
- 88b019b Force bool StageDesc to be a byte so that our memcmp equality test will work. Fixes static assert failure in xcode release build. by bsalomon@google.com · 14 years ago
- ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 14 years ago