- 7558925 Fix miscellaneous compiler warnings from Visual Studio 2010. by tomhudson@google.com · 13 years ago
- 56dd630 Clamp dilate and erode radius to image width and height. by senorblanco@chromium.org · 13 years ago
- 8e529b7 change -d option to write out complete images (that differed from the baseline) by reed@google.com · 13 years ago
- 09042b8 Fixing Windows compiler complaints by robertphillips@google.com · 13 years ago
- 7c545bd Augment gm shadows test to cover hairline paths by junov@chromium.org · 13 years ago
- d42e3f6 defer drawing/work until first draw, to make debugging easier and speedup by reed@google.com · 13 years ago
- d3b9fbb Code changes for ANGLE GL interface. .gyp file changes will be delivered later. by robertphillips@google.com · 13 years ago
- ba28d03 Create macro for registering classes for deserialization by djsollen@google.com · 13 years ago
- 22f42b7 [GPU] when paint has patheffect, it should fallback to path render by bsalomon@google.com · 13 years ago
- a2ca41e Cleanup Macros arround static initializers for SkFlattenable. by djsollen@google.com · 13 years ago
- ec51cb8 Improved codec link-forcing system by adding Encoder/Decoder creation entry points by robertphillips@google.com · 13 years ago
- 8926b16 apply imagefilter to all draw calls by reed@google.com · 13 years ago
- 9afc656 delay any drawing until first call to onDraw (eases debugging) by reed@google.com · 13 years ago
- f6f123d Added tracking of frame buffer objects to debug GL interface by robertphillips@google.com · 13 years ago
- 79d3cb4 [PDF] Add GM and infrastructure to test drawing shaders with an initial transform. by vandebo@chromium.org · 13 years ago
- a43a532 Revert "[PDF] Add GM and infrastructure to test drawing shaders with an initial transform." by vandebo@chromium.org · 13 years ago
- b0ccdec [PDF] Add GM and infrastructure to test drawing shaders with an initial transform. by vandebo@chromium.org · 13 years ago
- 8570b5c Adding CMYK jpeg changes w/o .gyp alterations by robertphillips@google.com · 13 years ago
- 0a89c90 reverting to 3437 by robertphillips@google.com · 13 years ago
- d5c9e99 Fix for CMYK jpeg decoding issue (69 - unable to read some jpeg files on android) by robertphillips@google.com · 13 years ago
- f8aa18c Compile with c++0x. http://codereview.appspot.com/5841074/ by bungeman@google.com · 13 years ago
- 1a38d55 Perform degenerate check in device coords in convex path renderer by bsalomon@google.com · 13 years ago
- 7816a4e Close an (incidental) memory leak in gmmain. by tomhudson@google.com · 13 years ago
- 6005aeb update test by reed@google.com · 13 years ago
- 6b2f7ea tweak gm bounds to better fit the content by reed@google.com · 13 years ago
- 54ff85c [PDF] Fix some fixed/float-point mismatches for image shaders. by vandebo@chromium.org · 13 years ago
- b0b462b add more modes/flags to giantbitmap test by reed@google.com · 13 years ago
- 26b73d3 defer any drawing until our first time, so we don't do it in our by reed@google.com · 13 years ago
- ce151d0 return false if the typeface cannot be found by reed@google.com · 13 years ago
- 584493e disable PDF for now, until http://code.google.com/p/skia/issues/detail?id=520 by reed@google.com · 13 years ago
- 4bc0a9d use higher precision (64bit) fixed-point for matrix proc by reed@google.com · 13 years ago
- 05054f1 Erode and dilate image filter effects, CPU and GPU implementations. by senorblanco@chromium.org · 13 years ago
- 5b56d9e In convex path renderer, translate polygon to origin for fanPt computation by bsalomon@google.com · 13 years ago
- 278dc69 Use cheapComputeDirection to determine normal facing in GrAAConvexPathRenderer by bsalomon@google.com · 13 years ago
- ed3ee64 add test for colored text drawing (hopefully gamma corrected) by reed@google.com · 13 years ago
- 6bf38b5 Move GL-specific include files to their own subdirectory, to better by tomhudson@google.com · 13 years ago
- 7bc13a6 Set LCD font smoothing to "medium" for gm on Mac, regardless of system settings by epoger@google.com · 13 years ago
- 632151b Add path effect GM by bsalomon@google.com · 13 years ago
- dc3c780 [GPU]: Handle degenerate quads when computing UV matrix from control points by bsalomon@google.com · 13 years ago
- e24a079 Expose '--notexturecache' command line argument to gm. by twiz@google.com · 13 years ago
- 9732f62 Fix degenerate test in convex path renderer by bsalomon@google.com · 13 years ago
- bb0948f increase height to include entire circle for large radial by reed@google.com · 13 years ago
- 39c2515 Add missing SkFloatToScalar() calls to fix the build. by tomhudson@google.com · 13 years ago
- b18e58c New radial gradient GM to observe banding and dithering effects. by tomhudson@google.com · 13 years ago
- 78d6cf9 Remove GrAALevel enum, use explicit sample count by bsalomon@google.com · 13 years ago
- bf6c1e4 Adding a flush method to SkCanvas by junov@chromium.org · 13 years ago
- 72b55be Change background color and add paths to convexpaths gm by bsalomon@google.com · 13 years ago
- 0680961 revert 3078 by bsalomon@google.com · 13 years ago
- 495e210 fix interior issues in convex path renderer by bsalomon@google.com · 13 years ago
- e3cc2eb Stop writing out XPS baselines until we resolve skia issue 455 by epoger@google.com · 13 years ago
- 77e498e Updating gm's usage message by junov@google.com · 13 years ago
- 4370aed Adding class SkDeferredCanvas for deferred rendering. by junov@google.com · 13 years ago
- 188bfcf if the y-max has neighbors (prev and next) with the same Y values, then the by reed@google.com · 13 years ago
- 5cc90d1 Incorporate changes related to Tom's post-hoc comments on the convex path renderer. by bsalomon@google.com · 13 years ago
- 69cc6ad Add convex path renderer (disabled) by bsalomon@google.com · 13 years ago
- 3d19c38 fix cheapComputeDirection() in the non-convex case to pivot on the y-max point by reed@google.com · 13 years ago
- b435bd7 use SkIntToScalar by reed@google.com · 13 years ago
- 3e71a88 add gm for reverseAddPath by reed@google.com · 13 years ago
- d1ab932 restore (debugged) cheapComputeDirection by reed@google.com · 13 years ago
- df6bcb1 disable for now by reed@google.com · 13 years ago
- 69a9943 add SkPath::cheapComputeDirection() plus unittests by reed@google.com · 13 years ago
- 63d7374 add SkPath::reverseAddPath() by reed@google.com · 13 years ago
- cadbcb8 Towards enabling -Werror in skia on Linux by bsalomon@google.com · 13 years ago
- 76dd277 add filterImage() entry-point to SkDevice, to allow it to specialize on subclasses by reed@google.com · 13 years ago
- 663515b [PDF] Fix some scalar/int assumptions. by vandebo@chromium.org · 13 years ago
- b3a39b5 When applying a color matrix, unpremultiply the source, and premultiply the by senorblanco@chromium.org · 13 years ago
- a682b93 Make font scaler gm work correctly in fixed point. by bungeman@google.com · 13 years ago
- 8ff9c74 Reverting r2969, since it broke the GLPrograms RunTests step. by senorblanco@chromium.org · 13 years ago
- c3e159a When applying a color matrix, unpremultiply the source, and premultiply by senorblanco@chromium.org · 13 years ago
- dc9a695 The units used to setup XPS should be SkScalars. by bungeman@google.com · 13 years ago
- 6630d8d Add the ability to iterate through a path without modification. This change is by schenney@chromium.org · 13 years ago
- 0b71f6c Removing path drawing gm tests that produce either an entirely by schenney@chromium.org · 13 years ago
- 68f11de Removing unnecessary gm tests. Unreviewed but approved by reed@google.com. by schenney@chromium.org · 13 years ago
- 50bdad8 Implement the color matrix filter in Ganesh. Also, fix and enable the color by senorblanco@chromium.org · 13 years ago
- 2d6ef52 add helper drawSizeBounds to show the GM's size by reed@google.com · 13 years ago
- 10afbef add optional --forceBWtext to gm, forcing all text to BW to ease by mike@reedtribe.org · 13 years ago
- a69b48c Add SkTableColorFilter, as a foundation for several SVG filters by mike@reedtribe.org · 13 years ago
- abfa8d1 Fix fixed-point antialiased clipping GM; upload baselines. by tomhudson@google.com · 13 years ago
- c7cf2b3 Add number-of-missing-baseline-images report to gm by epoger@google.com · 13 years ago
- 5fbb4dc support vertical text and typeface-by-name on Leopard by caryclark@google.com · 13 years ago
- ef279d3 New gm to test anti-aliased clipping. by tomhudson@google.com · 13 years ago
- 45cbfdd Unreviewed changes to the gm tests for paths. Each test is broken into four by schenney@chromium.org · 13 years ago
- e5ff3ce Implement SkColorFilter::asColorMatrix() virtual, and override in by senorblanco@chromium.org · 13 years ago
- 32d25b6 initial impl of SkImageFilters : virtual signature will change! by reed@google.com · 13 years ago
- 4da06ab Modifying SkPath to store all verbs provided by the user, and to give by schenney@chromium.org · 13 years ago
- 263cb3a can't pass const to setPixels :( by reed@google.com · 13 years ago
- 5213c04 defer creating offscreen until our first draw (so our constructor runs fast) by reed@google.com · 13 years ago
- eb85630 fix positioning for scalar=fixed, still need to fix actual mode by reed@google.com · 13 years ago
- eb0fa29 try to make it draw correctly in fixed point by reed@google.com · 13 years ago
- aa814fe Access sampler matrices directly, cleanup GrSamplerState::reset()s by bsalomon@google.com · 13 years ago
- e51755f add first cut at arithmetic mode by mike@reedtribe.org · 13 years ago
- a8f60f2 change to complexclip_bw and complexclip_aa, adding more combinations as well by reed@google.com · 13 years ago
- b4b49cc add getBGColor() getter by reed@google.com · 13 years ago
- 39ee0ff Prep #1 for making GrDrawState a class by bsalomon@google.com · 13 years ago
- 5bc34f0 Remove fConfig/fFormat union in GrTextureDesc by bsalomon@google.com · 13 years ago
- ef843cd When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deep by senorblanco@chromium.org · 13 years ago
- 29d3501 Fix issue where bumping the max gm width/height affects gpu images by bsalomon@google.com · 13 years ago
- 2f6c957 update verttext to remove leading space from image name by reed@google.com · 13 years ago
- fb82300 enable shadermask optimization all the time by reed@google.com · 13 years ago
- fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 13 years ago