1. 56b4e3d disallow varying matrices in shaders by Ethan Nicholas · 6 years ago
  2. 92be2f7 Revert "Revert "Change how vertex/instance attributes are handled in geometry processors."" by Brian Salomon · 6 years ago
  3. 5045e50 Revert "Change how vertex/instance attributes are handled in geometry processors." by Mike Klein · 6 years ago
  4. 19c1233 Change how vertex/instance attributes are handled in geometry processors. by Brian Salomon · 6 years ago
  5. 7b04631 ccpr: Don't use flat interpolation when it is slow by Chris Dalton · 7 years ago
  6. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  7. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  8. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  9. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  10. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  11. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 7 years ago
  12. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 7 years ago
  13. f95b175 Retract Gr*Priv.h includes a bit by Robert Phillips · 7 years ago
  14. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  15. c08f196 Use noperspective interpolation for 2D draws by cdalton · 9 years ago
  16. b80ec8b Add some backend flexibility for shader declarations in ProgramBuilding. by egdaniel · 9 years ago
  17. 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago