1. e63799d [GPU] when writing to unpremult dest and alpha is 0, make rgb=0 by bsalomon@google.com · 13 years ago
  2. 0a97be2 When GL_RGBA readPixels are slow do swizzle using a draw then readPixels with GL_BGRA by bsalomon@google.com · 13 years ago
  3. c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
  4. 85b505b Add support for GL_ARB_texture_swizzle by bsalomon@google.com · 13 years ago
  5. 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
  6. 2a2e3ef Move helper functions out of header file, write new genProgram helpers. by tomhudson@google.com · 13 years ago
  7. 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago
  8. 5960d00 Extract six functions from GrGLProgram::genStageCode() to shorten it by by tomhudson@google.com · 13 years ago
  9. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/src/GrGLProgram.cpp]
  10. 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 13 years ago
  11. a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 13 years ago
  12. edfe1aa Add experimental geometry shader code to gpu backend by bsalomon@google.com · 13 years ago
  13. 2ec7280 Fix some warnings by bsalomon@google.com · 13 years ago
  14. bc5cf51 Use BindFragDataLocation (rather than indexed variant) for FS color output. by bsalomon@google.com · 13 years ago
  15. 4fa6694 Resubmit 2289 with fix for glsl version by bsalomon@google.com · 13 years ago
  16. 1fac5ca Revert 2289. GLSL version detection not robust enough. May think we don't have GLSL 1.50 support based on OpenGL version. We have to look at the available extensions, not just GL version. by bsalomon@google.com · 13 years ago
  17. 98874cd [GPU] Use new Var type for inputs/outputs of FS and VS by bsalomon@google.com · 13 years ago
  18. 6610567 Move edgeAA shader gen code to its own function by bsalomon@google.com · 13 years ago
  19. ba72f04 enable OES derivatives extension in shaders that use it by bsalomon@google.com · 13 years ago
  20. 79afcaa Workaround crash in cmd buffer validation code when GL shaders/programs fail by bsalomon@google.com · 13 years ago
  21. 56bfc5a Add optional per-gl-func client callback. by bsalomon@google.com · 13 years ago
  22. aeb2160 Add GrAAHairLinePathRenderer by bsalomon@google.com · 13 years ago
  23. 0b77d68 Make GrGLInterface a per-GrContext refcounted object rather than a global by bsalomon@google.com · 13 years ago
  24. f7c00f6 Clening up GrBinHashKey. Removing unnecessary streaming capability by junov@google.com · 13 years ago
  25. a8e686e Make program unit test run clean and add it to tests program by bsalomon@google.com · 13 years ago
  26. edc177d Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use stencil-only fbo for clear) by bsalomon@google.com · 13 years ago
  27. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
  28. 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
  29. 22c5dea Fix div by zero in GPU degenerate radials (and add sample and gm baselines) by bsalomon@google.com · 13 years ago
  30. 0c8d93a Reworks r1770 so that users who have replaced SkUserConfig don't have to by tomhudson@google.com · 13 years ago
  31. 3582bf9 Remove GrAuto*Malloc, replace with SkAuto*Malloc by bsalomon@google.com · 13 years ago
  32. 278cbb4 Enable WebKit/Chromium style logging for Skia. by tomhudson@google.com · 13 years ago
  33. 129b8e3 Implement edge AA for concave polys in the tesselated path renderer. by senorblanco@chromium.org · 13 years ago
  34. 0d83172 Reduce GrGLProgram::ProgramDesc from 88B to 24B. by tomhudson@google.com · 13 years ago
  35. 0d3f1fb Speed up GrBinHashKey computation by replacing Adler32 with One-at-a-Time hash by tomhudson@google.com · 13 years ago
  36. 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 13 years ago
  37. ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 13 years ago
  38. db2566b Set fEdgesUni to kUseUniform when we need to upload it. Fix for bug introduced by senorblanco@chromium.org · 13 years ago
  39. d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 13 years ago
  40. f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 13 years ago
  41. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 13 years ago
  42. 5d75740 Style fix by Scroggo · 14 years ago
  43. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  44. dcf1b0b Add space between mediump and float in 2pt radial vertex uniform decl by bsalomon@google.com · 14 years ago
  45. a8a57be Remove a warning. by Scroggo · 14 years ago
  46. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  47. 72b4fcb Fix unused var warning by bsalomon@google.com · 14 years ago
  48. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  49. fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 14 years ago
  50. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  51. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  52. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago