1. bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 7 years ago
  2. 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 7 years ago
  3. 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 7 years ago
  4. 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 7 years ago
  5. d0d7270 Revert "Revert "Redefine the meaning of sample counts in GPU backend."" by Brian Salomon · 7 years ago
  6. c1ce2f7 Revert "Redefine the meaning of sample counts in GPU backend." by Brian Salomon · 7 years ago
  7. 48825b1 Redefine the meaning of sample counts in GPU backend. by Brian Salomon · 7 years ago
  8. e252f08 Add hint to SkSurface::MakeRenderTarget that we will use mips by Greg Daniel · 7 years ago
  9. 041f7df Bring back SkImage::makeTextureImage by Brian Osman · 8 years ago
  10. 3f142b6 Remove (most) usage of MakeTextureFromPixmap by Brian Osman · 8 years ago
  11. 986480a Revert "move SkDevice.h and SkBitmapDevice.h contents in to src headers" by Mike Reed · 8 years ago
  12. 2f719a6 move SkDevice.h and SkBitmapDevice.h contents in to src headers by Mike Reed · 8 years ago
  13. d263413 Remove SkImage::makeTextureImage by Brian Osman · 8 years ago
  14. 342b7ac tests: s/SkAutoTUnref/sk_sp/ by Hal Canary · 8 years ago
  15. 7e92276 Reduce usage of MakeRenderTargetDirect by robertphillips · 8 years ago
  16. 6451a0c Add makeSpecial calls to SkGpuDevice by robertphillips · 8 years ago