- f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
- dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
- d9d33c3 renamed SkSL's assert macros by Ethan Nicholas · 6 years ago
- 3c6ae62 cache SkSL headers by Ethan Nicholas · 7 years ago
- dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 7 years ago
- d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 7 years ago
- 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 7 years ago
- 26a9aad initial SkSLJIT checkin by Ethan Nicholas · 7 years ago
- 8f7e28f added frexp support to SkSL by Ethan Nicholas · 7 years ago
- 16c1196 fix SkSL SPIR-V geometry shaders' entry point declaration by Ethan Nicholas · 7 years ago
- 68dd2c1 Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such problems in the future. by Ethan Nicholas · 7 years ago
- 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
- b6ba82c sk_in array is now sized correctly in SPIR-V output by Ethan Nicholas · 7 years ago
- 8f6c2ab cleaned up SkSL constant handling by Ethan Nicholas · 7 years ago
- 2c33e3e fixed inconsistent ordering of SkSL enums by Ethan Nicholas · 7 years ago
- 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
- 39204fd added SkSL support for all blend mode layouts by Ethan Nicholas · 7 years ago
- aae47c8 sksl enum support by Ethan Nicholas · 7 years ago
- 82a62d2 Revert "refactored SkSLVarDeclaration out of existence" by Ethan Nicholas · 7 years ago
- 1ae353c refactored SkSLVarDeclaration out of existence by Ethan Nicholas · 7 years ago
- d608c09 Re-land "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
- 2d3cac5 Revert "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
- 8aa4dc9 converted OverdrawColorFilter to SkSL by Ethan Nicholas · 7 years ago
- 8239946 converted GrRectBlurEffect to SkSL by Ethan Nicholas · 7 years ago
- bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
- f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
- 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
- 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
- 5b5f096 Revert "Revert "Switch to the new SkSL lexer."" by Ethan Nicholas · 7 years ago
- 3585154 Revert "Switch to the new SkSL lexer." by Ethan Nicholas · 7 years ago
- c576e93 Switch to the new SkSL lexer. by Ethan Nicholas · 7 years ago
- 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
- 23f9227 Revert "fixed constant vector swizzling" by Brian Salomon · 7 years ago
- 8ac36a5 fixed constant vector swizzling by Ethan Nicholas · 7 years ago
- 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
- dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
- 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
- d310879 fixed missing INT_MAX definition by Ethan Nicholas · 7 years ago
- 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
- 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
- c432b0c fixed use-after-free in sksl switch statements by Ethan Nicholas · 7 years ago
- 68990be Re-land of "converted GrSimpleTextureEffect to sksl" by Ethan Nicholas · 7 years ago
- 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
- c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 7 years ago
- ccf5991 sksl fragment processor support by Ethan Nicholas · 7 years ago
- 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
- 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
- f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
- 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago
- d5d323f implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
- b4dc419 Re-land "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
- affa6a3 Revert "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
- 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 7 years ago
- 5ac13c2 sksl support for static ifs & switches by Ethan Nicholas · 7 years ago
- ce78bad header cleanup by Hal Canary · 8 years ago
- 0dd30d9 sksl support for buffer blocks by Ethan Nicholas · 8 years ago
- 3deaeb2 sksl can now fold constant vector or matrix equality expressions by Ethan Nicholas · 8 years ago
- cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 8 years ago
- 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 8 years ago
- 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 8 years ago
- f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 8 years ago
- 8feeff9 fixed skslc SPIR-V memory error by Ethan Nicholas · 8 years ago
- bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 8 years ago
- 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 8 years ago
- 271d495 check-headers-self-sufficient: update by Hal Canary · 8 years ago
- af19769 Re-land of skslc switch support by Ethan Nicholas · 8 years ago
- 7d975fc Revert "skslc switch support" by Ethan Nicholas · 8 years ago
- 2b1e468 skslc switch support by Ethan Nicholas · 8 years ago
- 52cad15 sksl support for geometry shaders by Ethan Nicholas · 8 years ago
- 50afc17 Fixed a couple of spots where sksl didn't have proper array support. by Ethan Nicholas · 8 years ago
- 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
- 6b20a55 Make header files self-sufficient by Hal Canary · 8 years ago
- 84645e3 re-land of skslc type constructor cleanups by Ethan Nicholas · 8 years ago
- 49a36ba Revert "skslc type constructor cleanups" by Ethan Nicholas · 8 years ago
- 6f22328 skslc type constructor cleanups by Ethan Nicholas · 8 years ago
- 8c3f4ae fixed assertion error when calling matrixCompMult() by Ethan Nicholas · 8 years ago
- e1d9cb8 Revert "Added dead variable / code elimination to skslc." by Ethan Nicholas · 8 years ago
- 113628d Added dead variable / code elimination to skslc. by Ethan Nicholas · 8 years ago
- cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
- de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
- 86a4340 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
- 6415e0d Revert "Added constant propagation and better variable liveness tracking to" by Ethan Nicholas · 8 years ago
- f54b071 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
- 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
- e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
- ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
- f9f4512 Reland image storage with fixes. by Brian Salomon · 8 years ago
- 1967177 added support for layout(offset=...) to skslc by Ethan Nicholas · 8 years ago
- 11d5397 unified ASTLayout/Layout and ASTModifiers/Modifiers by Ethan Nicholas · 8 years ago
- 2b3dab6 removed textureProj() and legacy texture functions from sksl by Ethan Nicholas · 8 years ago
- 8ac838d added support for push_constant layout by ethannicholas · 8 years ago
- 64773e6 Add support for input attachments in SkSL spirv by Greg Daniel · 8 years ago
- 3605ace sksl programs can now directly query GLSL caps by Ethan Nicholas · 8 years ago
- 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
- 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
- d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
- 2a51de8 Revert "Revert "Add support for image load to SkSL"" by Brian Salomon · 8 years ago
- 988283c Revert of added support for push_constant layout (patchset #7 id:140001 of https://codereview.chromium.org/2187433003/ ) by egdaniel · 8 years ago