1. f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
  2. dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
  3. d9d33c3 renamed SkSL's assert macros by Ethan Nicholas · 6 years ago
  4. 3c6ae62 cache SkSL headers by Ethan Nicholas · 7 years ago
  5. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 7 years ago
  6. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 7 years ago
  7. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 7 years ago
  8. 26a9aad initial SkSLJIT checkin by Ethan Nicholas · 7 years ago
  9. 8f7e28f added frexp support to SkSL by Ethan Nicholas · 7 years ago
  10. 16c1196 fix SkSL SPIR-V geometry shaders' entry point declaration by Ethan Nicholas · 7 years ago
  11. 68dd2c1 Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such problems in the future. by Ethan Nicholas · 7 years ago
  12. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  13. b6ba82c sk_in array is now sized correctly in SPIR-V output by Ethan Nicholas · 7 years ago
  14. 8f6c2ab cleaned up SkSL constant handling by Ethan Nicholas · 7 years ago
  15. 2c33e3e fixed inconsistent ordering of SkSL enums by Ethan Nicholas · 7 years ago
  16. 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
  17. 39204fd added SkSL support for all blend mode layouts by Ethan Nicholas · 7 years ago
  18. aae47c8 sksl enum support by Ethan Nicholas · 7 years ago
  19. 82a62d2 Revert "refactored SkSLVarDeclaration out of existence" by Ethan Nicholas · 7 years ago
  20. 1ae353c refactored SkSLVarDeclaration out of existence by Ethan Nicholas · 7 years ago
  21. d608c09 Re-land "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
  22. 2d3cac5 Revert "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
  23. 8aa4dc9 converted OverdrawColorFilter to SkSL by Ethan Nicholas · 7 years ago
  24. 8239946 converted GrRectBlurEffect to SkSL by Ethan Nicholas · 7 years ago
  25. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  26. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  27. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  28. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  29. 5b5f096 Revert "Revert "Switch to the new SkSL lexer."" by Ethan Nicholas · 7 years ago
  30. 3585154 Revert "Switch to the new SkSL lexer." by Ethan Nicholas · 7 years ago
  31. c576e93 Switch to the new SkSL lexer. by Ethan Nicholas · 7 years ago
  32. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  33. 23f9227 Revert "fixed constant vector swizzling" by Brian Salomon · 7 years ago
  34. 8ac36a5 fixed constant vector swizzling by Ethan Nicholas · 7 years ago
  35. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  36. dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
  37. 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
  38. d310879 fixed missing INT_MAX definition by Ethan Nicholas · 7 years ago
  39. 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
  40. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  41. c432b0c fixed use-after-free in sksl switch statements by Ethan Nicholas · 7 years ago
  42. 68990be Re-land of "converted GrSimpleTextureEffect to sksl" by Ethan Nicholas · 7 years ago
  43. 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  44. 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
  45. c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  46. ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 7 years ago
  47. ccf5991 sksl fragment processor support by Ethan Nicholas · 7 years ago
  48. 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  49. 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
  50. f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
  51. 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago
  52. d5d323f implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  53. b4dc419 Re-land "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
  54. affa6a3 Revert "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
  55. 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 7 years ago
  56. 5ac13c2 sksl support for static ifs & switches by Ethan Nicholas · 7 years ago
  57. ce78bad header cleanup by Hal Canary · 8 years ago
  58. 0dd30d9 sksl support for buffer blocks by Ethan Nicholas · 8 years ago
  59. 3deaeb2 sksl can now fold constant vector or matrix equality expressions by Ethan Nicholas · 8 years ago
  60. cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 8 years ago
  61. 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 8 years ago
  62. 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 8 years ago
  63. f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 8 years ago
  64. 8feeff9 fixed skslc SPIR-V memory error by Ethan Nicholas · 8 years ago
  65. bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 8 years ago
  66. 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 8 years ago
  67. 271d495 check-headers-self-sufficient: update by Hal Canary · 8 years ago
  68. af19769 Re-land of skslc switch support by Ethan Nicholas · 8 years ago
  69. 7d975fc Revert "skslc switch support" by Ethan Nicholas · 8 years ago
  70. 2b1e468 skslc switch support by Ethan Nicholas · 8 years ago
  71. 52cad15 sksl support for geometry shaders by Ethan Nicholas · 8 years ago
  72. 50afc17 Fixed a couple of spots where sksl didn't have proper array support. by Ethan Nicholas · 8 years ago
  73. 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  74. 6b20a55 Make header files self-sufficient by Hal Canary · 8 years ago
  75. 84645e3 re-land of skslc type constructor cleanups by Ethan Nicholas · 8 years ago
  76. 49a36ba Revert "skslc type constructor cleanups" by Ethan Nicholas · 8 years ago
  77. 6f22328 skslc type constructor cleanups by Ethan Nicholas · 8 years ago
  78. 8c3f4ae fixed assertion error when calling matrixCompMult() by Ethan Nicholas · 8 years ago
  79. e1d9cb8 Revert "Added dead variable / code elimination to skslc." by Ethan Nicholas · 8 years ago
  80. 113628d Added dead variable / code elimination to skslc. by Ethan Nicholas · 8 years ago
  81. cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
  82. de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  83. 86a4340 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
  84. 6415e0d Revert "Added constant propagation and better variable liveness tracking to" by Ethan Nicholas · 8 years ago
  85. f54b071 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
  86. 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  87. e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
  88. ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  89. f9f4512 Reland image storage with fixes. by Brian Salomon · 8 years ago
  90. 1967177 added support for layout(offset=...) to skslc by Ethan Nicholas · 8 years ago
  91. 11d5397 unified ASTLayout/Layout and ASTModifiers/Modifiers by Ethan Nicholas · 8 years ago
  92. 2b3dab6 removed textureProj() and legacy texture functions from sksl by Ethan Nicholas · 8 years ago
  93. 8ac838d added support for push_constant layout by ethannicholas · 8 years ago
  94. 64773e6 Add support for input attachments in SkSL spirv by Greg Daniel · 8 years ago
  95. 3605ace sksl programs can now directly query GLSL caps by Ethan Nicholas · 8 years ago
  96. 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  97. 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
  98. d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  99. 2a51de8 Revert "Revert "Add support for image load to SkSL"" by Brian Salomon · 8 years ago
  100. 988283c Revert of added support for push_constant layout (patchset #7 id:140001 of https://codereview.chromium.org/2187433003/ ) by egdaniel · 8 years ago