1. 70132d0 Make GrPrimitiveProcessor::Attribute a class, hide data members. by Brian Salomon · 6 years ago
  2. 6f5e77a ccpr: Cull extremely thin triangles by Chris Dalton · 6 years ago
  3. 9f2dab0 ccpr: Implement conics by Chris Dalton · 6 years ago
  4. e7fbafe Revert "ccpr: Implement conics" by Chris Dalton · 6 years ago
  5. 98b2415 ccpr: Implement conics by Chris Dalton · 6 years ago
  6. 9713dcf ccpr: Clip quadratic hulls more efficiently by Chris Dalton · 6 years ago
  7. 703b476 ccpr: Remove WindMethod from GrCCCoverageProcessor by Chris Dalton · 6 years ago
  8. 4c23934 ccpr: Make curve corners more seamless by Chris Dalton · 6 years ago
  9. 8dfc70f ccpr: Various cleanups by Chris Dalton · 6 years ago
  10. 21ba551 ccpr: Replace curve corner MSAA with analytic attenuation by Chris Dalton · 6 years ago
  11. 8d38a7f ccpr: Update the sample to use proper coverage count buffers by Chris Dalton · 6 years ago
  12. 04a1de5 ccpr: Add an attenuation parameter to triangle corners by Chris Dalton · 6 years ago
  13. 8738cf4 ccpr: Simplify triangle corners by Chris Dalton · 6 years ago
  14. baf3e78 Revert "ccpr: Draw curves in a single pass" by Chris Dalton · 6 years ago
  15. fe462ef Revert "ccpr: Simplify triangle corners" by Chris Dalton · 6 years ago
  16. 622650a ccpr: Simplify triangle corners by Chris Dalton · 6 years ago
  17. df04ce2 ccpr: Draw curves in a single pass by Chris Dalton · 6 years ago
  18. 5183e64 ccpr: Combine GS triangle hulls and edges into a single draw by Chris Dalton · 6 years ago
  19. 0a79381 ccpr: Fix very small edges by Chris Dalton · 6 years ago
  20. 84403d7 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 6 years ago
  21. 82040a9 Revert "ccpr: Tessellate fans for very large and/or simple paths" by Cary Clark · 7 years ago
  22. 4138c97 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  23. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  24. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago[Renamed (92%) from src/gpu/ccpr/GrCCPRCoverageProcessor_VSImpl.cpp]
  25. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  26. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  27. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  28. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  29. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago