1. 7a14734 support a8 by Mike Klein · 8 years ago
  2. af49b19 Start each pipeline with (x,y) in (dr,dg) registers for the shader. by Mike Klein · 8 years ago
  3. 662c2ae Fill in gamut-transformation TODOs for software pipeline. by Mike Klein · 8 years ago
  4. 744908e Fix SkModeColorFilter in 565 by Mike Klein · 8 years ago
  5. c71a9b7 Revert of Support Float32 output from SkColorSpaceXform (patchset #7 id:140001 of https://codereview.chromium.org/2339233003/ ) by msarett · 8 years ago
  6. 43d6651 Support Float32 output from SkColorSpaceXform by msarett · 8 years ago
  7. 0c90247 Correct sRGB <-> linear everywhere. by mtklein · 8 years ago
  8. 2edf0c6 Remove bloat from SkBlend_opts. by herb · 8 years ago
  9. a84d660 remove experimental treat-skcolor-as-srgb flag by reed · 8 years ago
  10. 6644d93 respect srgb gamma when building mips by reed · 8 years ago
  11. 3db2028 linear -> sRGB: use fast approximate sqrt() by mtklein · 8 years ago
  12. 670f01f This has all the different source types in and working. There are many SkDiffs, but they seem to be due to better resolution. by herb · 8 years ago
  13. 87a0c22 WIP: runtime switch for how to interpret SkColor -vs- srgb by reed · 8 years ago
  14. 8dea4e4 add header guard to SkPM4fPriv.h to prevent accidental multiple inclusion by lsalzman · 8 years ago
  15. 93bb080 make pm4f be RGBA always, not pmcolor order by reed · 9 years ago
  16. 7c249e5 SkNx: kth<...>() -> [...] by mtklein · 9 years ago
  17. dd9ffea make SkPM4f private by reed · 9 years ago
  18. 395eabe float components in xfermodes by reed · 9 years ago
  19. fbc1e29 starter procs for blending with pm4f by reed · 9 years ago