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gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
7acdb8e1d29fe50454431d768ddc862b693db8b0
/
gpu
/
src
/
GrGpuGL.h
7acdb8e
by bsalomon@google.com
· 14 years ago
c921843
fixes for some warnings:
by reed@google.com
· 14 years ago
5782d71
Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context.
by bsalomon@google.com
· 14 years ago
2e7b43d
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
by bsalomon@google.com
· 14 years ago
8531c1c
Towards issue #106
by bsalomon@google.com
· 14 years ago
8195f67
rename DrawState to DrState -- MS decided to #define DrawState, complicating
by reed@google.com
· 14 years ago
ac20fb9
add helpers to initialize our var-int args before calling GL. Some drivers
by reed@google.com
· 14 years ago
da96ea0
Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL
by bsalomon@google.com
· 14 years ago
ac10a2d
add gpu backend (not hooked up yet)
by reed@google.com
· 14 years ago