1. 7cbf5e3 SkPDF: simplify drawImage/Bitmap/Sprite code. by Hal Canary · 7 years ago
  2. d4b2c53 Experimental blur code with 32 bit fix. by Herb Derby · 7 years ago
  3. baf981f Revert "converted GrSimpleTextureEffect to sksl" by Ethan Nicholas · 7 years ago
  4. 46b654d converted GrSimpleTextureEffect to sksl by Ethan Nicholas · 7 years ago
  5. 6ee2965 remove unreachable perspective code for imageshader by Mike Reed · 7 years ago
  6. a30d407 Revert "Experimental blur code." by Florin Malita · 7 years ago
  7. d96ed9d Experimental blur code. by Herb Derby · 7 years ago
  8. 51b2f1b Stop adding Android-specific defines to SkUserConfig by Leon Scroggins III · 7 years ago
  9. ceb4d48 Re-land "converted GrCircleBlurFragmentProcessor to sksl" by Ethan Nicholas · 7 years ago
  10. 7d9f953 Revert "remove flags for android" by Mike Reed · 7 years ago
  11. a48ae6e Blur gm. by Herb Derby · 7 years ago
  12. d8ddf1b remove flags for android by Mike Reed · 7 years ago
  13. 818ac5a Revert "converted GrCircleBlurFragmentProcessor to sksl" by Ethan Nicholas · 7 years ago
  14. 9b80ffc converted GrCircleBlurFragmentProcessor to sksl by Ethan Nicholas · 7 years ago
  15. aa6c777 add guard for android (needs rebaseline) by Mike Reed · 7 years ago
  16. cfe910d Revert "Revert "Make mock GrContext unit testable."" by Brian Salomon · 7 years ago
  17. cf54081 Potentially fix definition of GR_TEST_UTILS in gn_to_bp.py by Brian Salomon · 7 years ago
  18. c19ced1 Attempt to fix Android framework build by Brian Salomon · 7 years ago
  19. c867a89 Revert "Make mock GrContext unit testable." by Brian Salomon · 7 years ago
  20. 993e7e2 Make mock GrContext unit testable. by Brian Salomon · 7 years ago
  21. bdf6c62 srgb conversion needs to be in unpremul by Mike Reed · 7 years ago
  22. e5ddff5 Add basic metal build files for backend by Greg Daniel · 7 years ago
  23. 9fb036f rewrote GrAlphaThresholdFragmentProcessor in sksl by Ethan Nicholas · 7 years ago
  24. 94fd66c SkPDF: Refactor PDFShader to use ShTHashMap<> by Hal Canary · 7 years ago
  25. cb72722 Add a nanobench for drawing glyphs as paths by Chris Dalton · 7 years ago
  26. cdb9a6d Revert "enable new tiling for android" by Mike Reed · 7 years ago
  27. fe11e45 enable new tiling for android by Mike Reed · 7 years ago
  28. bfa23d7 update blendmode bench by Mike Reed · 7 years ago
  29. a920d36 remove unneeded code for index8 imagse by Mike Reed · 7 years ago
  30. 039a7c7 Added new edge handling mode (clamp and repeat) to Gaussian blur filter. by wutao · 7 years ago
  31. 981deec Delete non-raster-pipeline SkTwoPointConicalGradient impl by Florin Malita · 7 years ago
  32. 3d96f06 Always use raster pipeline for SkTwoPointConicalGradient by Florin Malita · 7 years ago
  33. 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  34. e3ab061 Revert "remove SK_SUPPORT_LEGACY_TILED_BITMAPS flag for android" by Mike Reed · 7 years ago
  35. e5cb7c9 remove SK_SUPPORT_LEGACY_TILED_BITMAPS flag for android by Mike Reed · 7 years ago
  36. 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
  37. c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  38. 19b2a56 Upgrade android build (and infrastructure) to use ndk r15. by Derek Sollenberger · 7 years ago
  39. ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 7 years ago
  40. ccf5991 sksl fragment processor support by Ethan Nicholas · 7 years ago
  41. 0dc1f4f Add GM image test for blur with clamp mode. by wutao · 7 years ago
  42. 7944756 attempt to fix android roll by Mike Reed · 7 years ago
  43. 8fa0ca2 remove unneeded guards for android by Mike Reed · 7 years ago
  44. cff94e4 Move threaded BMP device to samples by Brian Osman · 7 years ago
  45. fb49909 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  46. 5e78c61 Revert "remove a bit more dead code" by Mike Reed · 7 years ago
  47. 91d7d1d Revert "Revert "Remove deadcode for sRGB image shading."" by Mike Reed · 7 years ago
  48. e08e639 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  49. 428266d use rasterpipeline for colorfilters by Mike Reed · 7 years ago
  50. 1aa77f0 remove unused blitrow by Mike Reed · 7 years ago
  51. d9b1fe0 remove a bit more dead code by Mike Klein · 7 years ago
  52. 51f6a0f Remove deadcode for sRGB image shading. by Herb Derby · 7 years ago
  53. 91a3e52 Move mock gpu and caps, add Gr prefix, and create via GrContext::Create by Brian Salomon · 7 years ago
  54. 0cc60b8 fix repeat/mirror sampling bleed by Mike Klein · 7 years ago
  55. 2e5eaf0 Revert "Revert "Clean up onTransferPixels"" by Jim Van Verth · 7 years ago
  56. c75ab6a add tile flag by Mike Reed · 7 years ago
  57. 0215312 remove unused SkFilterProcs by Mike Reed · 7 years ago
  58. ce57552 Revert "Clean up onTransferPixels" by Jim Van Verth · 7 years ago
  59. f7037d0 Clean up onTransferPixels by Jim Van Verth · 7 years ago
  60. ab51d1b Revert "remove unused TableMaskFilter" by Mike Reed · 7 years ago
  61. d72b55b remove unused TableMaskFilter by Mike Reed · 7 years ago
  62. 6ecc911 Revert "Revert "Remove Gr*Gpu includes from header files."" by Greg Daniel · 7 years ago
  63. a5cb781 Revert "Revert "Add API for flushing surfaces with gpu semaphores"" by Greg Daniel · 7 years ago
  64. 881f143 Hide GrGpuResourceRef from prying eyes by Robert Phillips · 7 years ago
  65. 7292231 Revert "Add API for flushing surfaces with gpu semaphores" by Greg Daniel · 7 years ago
  66. 56af45b Revert "Remove Gr*Gpu includes from header files." by Greg Daniel · 7 years ago
  67. 2bd381b Remove Gr*Gpu includes from header files. by Greg Daniel · 7 years ago
  68. 66366c6 Add API for flushing surfaces with gpu semaphores by Greg Daniel · 7 years ago
  69. 009e9af Remove GrGpu.h from GrResourceProvider.h by Robert Phillips · 7 years ago
  70. eee3c09 Unit test to demonstrate Galaxy S6 MSAA readPixels bug by Brian Osman · 7 years ago
  71. fbcef6e Clean up GrResourceProvider usage by Robert Phillips · 7 years ago
  72. baaf439 Revert "Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses."" by Brian Salomon · 7 years ago
  73. a0485d9 Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses." by Brian Salomon · 7 years ago
  74. 1ec03f3 Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses. by Brian Salomon · 7 years ago
  75. fcd5fdd Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"" by Robert Phillips · 7 years ago
  76. f90aa01 Revert "Revert "use pipeline for non-opt xfermodes"" by Mike Reed · 7 years ago
  77. fad9e3f Revert "Update skia to use ifdefs for Vulkan code instead of dummy header" by Robert Phillips · 7 years ago
  78. 4f8c695 Revert "use pipeline for non-opt xfermodes" by Mike Klein · 7 years ago
  79. 9e99b3d remove 32K table for emboss by Mike Reed · 7 years ago
  80. c0f8e42 Update skia to use ifdefs for Vulkan code instead of dummy header by Greg Daniel · 7 years ago
  81. e93cf97 use pipeline for non-opt xfermodes by Mike Reed · 7 years ago
  82. 6f9cd0a enable rasterpipeline for android by Mike Reed · 7 years ago
  83. c9c06d4 Remove GrTGpuResourceRef specializations by Robert Phillips · 7 years ago
  84. 8d3f443 SkXfermode no longer needs to e a flattenable by Mike Reed · 7 years ago
  85. 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 7 years ago
  86. 43e498e specialize D32 proc for legacy src by Mike Reed · 7 years ago
  87. 46983b7 Introduce dynamic pipeline state by Chris Dalton · 7 years ago
  88. 89c8fec move SkPathRef.h into private by Mike Reed · 7 years ago
  89. 6b3542a move Coeff into blendmode by Mike Reed · 7 years ago
  90. 3928ff8 Create an SkColorSpaceXform image generator by Matt Sarett · 7 years ago
  91. b5d9e85 remove unused blitters by Mike Reed · 7 years ago
  92. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  93. 7e910df Implement an SkImage backed by a Android hardware buffer by Stan Iliev · 7 years ago
  94. bef2852 remove 565 sprite blitter too by Mike Klein · 7 years ago
  95. 2fdc3d5 remove unused spanprocs (leftover from spriteblitter simplification) by Mike Reed · 7 years ago
  96. bb3f562 Revert "Revert "Delete SkGaussianEdgeShader"" by Florin Malita · 7 years ago
  97. 1919dc4 remove sprite blitters for non-legacy targets, rely on rasterpipline by Mike Reed · 7 years ago
  98. 9d14f93 Revert "Delete SkGaussianEdgeShader" by Florin Malita · 7 years ago
  99. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago
  100. 64790a3 Delete SkGaussianEdgeShader by Florin Malita · 7 years ago