1. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  2. 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago
  3. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  4. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  5. e659a58 Move GrGLPrimitive/GeometryProc to GLSL by egdaniel · 9 years ago
  6. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  7. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  8. 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
  9. 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
  10. 27b6335 On gpu, use max(r,g,b) for coverage alpha in LCD and update lcd blend gm. by egdaniel · 9 years ago
  11. 465283c Remove batchtracker by joshualitt · 9 years ago
  12. c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  13. a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
  14. ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  15. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  16. 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
  17. da04e0e Allow setting of GrBatchFontCache atlas sizes by joshualitt · 9 years ago
  18. 7375d6b fixup precision with configurable atlas by joshualitt · 9 years ago
  19. 922c8b1 Break LCD and Bitmap text dependency on hardcoded atlas values by joshualitt · 9 years ago
  20. 9162ea9 Revert of Break LCD and Bitmap text dependency on hardcoded atlas values (patchset #2 id:20001 of https://codereview.chromium.org/1271873002/ ) by joshualitt · 9 years ago
  21. 846b022 Break LCD and Bitmap text dependency on hardcoded atlas values by joshualitt · 9 years ago
  22. 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
  23. 0067ff5 fix up test create functions by joshualitt · 9 years ago
  24. cba99b8 Move GLSL-specific routines/classes to separate glsl directory by jvanverth · 9 years ago
  25. 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
  26. b8c241a Preliminary attempt to remove batch tracker by joshualitt · 9 years ago
  27. d3a560f Revert of Preliminary attempt to remove batch tracker (patchset #3 id:40001 of https://codereview.chromium.org/1139723004/) by joshualitt · 9 years ago
  28. cbfe91d Preliminary attempt to remove batch tracker by joshualitt · 9 years ago
  29. e3ababe remove localmatrix from GrGeometryProcessor base class by joshualitt · 9 years ago
  30. e578a95 Remove viewmatrix from GrGeometryProcessor base class by joshualitt · 9 years ago
  31. 88c23fc remove color from GrGeometryProcessor by joshualitt · 9 years ago
  32. 1ba8cc9 removing equality / compute invariant loops from GrGeometryProcessors by joshualitt · 9 years ago
  33. 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
  34. 4eaf9ce create GrTestUtils.h, move some common functions into it by joshualitt · 10 years ago
  35. 50cb76b Revert of removing equality / compute invariant loops from GrGeometryProcessors (patchset #2 id:20001 of https://codereview.chromium.org/1111603004/) by joshualitt · 10 years ago
  36. ef292a0 removing equality / compute invariant loops from GrGeometryProcessors by joshualitt · 10 years ago
  37. cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 10 years ago
  38. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 10 years ago
  39. cb251f1 Adjust atlas sizes to fix Mali400 precision issues by jvanverth · 10 years ago
  40. 5a105ff Use uint16s for texture coordinates when rendering text. by jvanverth · 10 years ago
  41. e4ef1ca Revert of Use uint16s for texture coordinates when rendering text. (patchset #5 id:80001 of https://codereview.chromium.org/917373002/) by reed · 10 years ago
  42. 059034d Use uint16s for texture coordinates when rendering text. by jvanverth · 10 years ago
  43. dd21987 fix for uniform view matrix being uploaded but not used by joshualitt · 10 years ago
  44. 02b0501 Small change to use a GrGeometryProcessor for all BitmapText draw calls by joshualitt · 10 years ago
  45. 4d8da81 GrBatchPrototype by joshualitt · 10 years ago
  46. c2893c5 Revert of GrBatchPrototype (patchset #32 id:630001 of https://codereview.chromium.org/845103005/) by joshualitt · 10 years ago
  47. d5a7db4 GrBatchPrototype by joshualitt · 10 years ago
  48. ca0a179 Revert of GrBatchPrototype (patchset #30 id:570001 of https://codereview.chromium.org/845103005/) by joshualitt · 10 years ago
  49. d15e4e4 GrBatchPrototype by joshualitt · 10 years ago
  50. 46d36f0 Refactor position computation to enable device space "nudge" by robertphillips · 10 years ago
  51. 71c9260 More changes to bring together path / geo procs by joshualitt · 10 years ago
  52. abb52a1 Move most of the transform logic into the primitive processors by joshualitt · 10 years ago
  53. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  54. ee2af95 ViewMatrix uniform upload moved to GeometryProcessor by joshualitt · 10 years ago
  55. 8059eb9 Move ViewMatrix off of drawstate by joshualitt · 10 years ago
  56. 8fc6c2d This CL cleans up the last remaining users of localCoordChange on paint by joshualitt · 10 years ago
  57. 290c09b initial changes to add local matrix to primitive processor by joshualitt · 10 years ago
  58. 9b98932 This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. by joshualitt · 10 years ago
  59. 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  60. 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
  61. c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  62. 2e3b3e3 This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated). by joshualitt · 10 years ago
  63. 309e346 Rename CustomCoordTextureEffect to GrBitmapTextGeoProc. by egdaniel · 10 years ago[Renamed (65%) from src/gpu/effects/GrCustomCoordsTextureEffect.cpp]
  64. eb2a676 Remove backend factories by joshualitt · 10 years ago
  65. 87f48d9 create and thread batch tracker object by joshualitt · 10 years ago
  66. 841a6b5 Revert of create and thread batch tracker object (patchset #9 id:160001 of https://codereview.chromium.org/772513002/) by joshualitt · 10 years ago
  67. c3a6eb2 create and thread batch tracker object by joshualitt · 10 years ago
  68. 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 10 years ago
  69. f8449ba Update invariant output computation for various texture effects. by egdaniel · 10 years ago
  70. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  71. 4973d9d Default geometry processor by joshualitt · 10 years ago
  72. ee0ea3f Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/) by joshualitt · 10 years ago
  73. ff34307 Default geometry processor by joshualitt · 10 years ago
  74. 74077b9 Added varying struct by joshualitt · 10 years ago
  75. c6f3e2c Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/) by joshualitt · 10 years ago
  76. 852ae80 Added varying struct by joshualitt · 10 years ago
  77. c369e7c GP Emit Code takes a struct by joshualitt · 10 years ago
  78. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  79. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  80. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  81. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  82. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  83. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  84. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  85. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  86. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  87. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  88. 408d612 Breaking out full program and frag only by joshualitt · 10 years ago
  89. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  90. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  91. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  92. 249af15 BUG=skia: by joshualitt · 10 years ago
  93. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  94. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  95. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  96. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  97. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  98. 261dc56 Move VertexBuilder to a GrGLFullShaderBuilder subclass by commit-bot@chromium.org · 11 years ago
  99. 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
  100. 76eaf74 Add a GrCustomCoordsTextureEffect class by commit-bot@chromium.org · 11 years ago