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gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
82223aae39b7dd414c94c502fba90a7177ba79f3
/
src
/
gpu
/
SkGr.cpp
69e5785
Add RG_88 texture format
by Jim Van Verth
· 6 years ago
4065d45
Reland "Reland "Have a GrBackendFormat be stored on gpu proxies.""
by Greg Daniel
· 6 years ago
5c8a6b3
Add helpers to deal with byte vs. half-float vertex colors
by Brian Osman
· 6 years ago
d7157b2
Revert "Reland "Have a GrBackendFormat be stored on gpu proxies.""
by Greg Daniel
· 6 years ago
2f9a5ea
Reland "Have a GrBackendFormat be stored on gpu proxies."
by Greg Daniel
· 6 years ago
919c9e7
Revert "Have a GrBackendFormat be stored on gpu proxies."
by Greg Daniel
· 6 years ago
51b1c12
Have a GrBackendFormat be stored on gpu proxies.
by Greg Daniel
· 6 years ago
00b2939
Remove some more GrColor references
by Brian Osman
· 6 years ago
6064e1c
Remove texColorSpace output param from various producer APIs
by Brian Osman
· 6 years ago
e7fd8c3
Un-plumb dstColorSpace through GrTextureProducer
by Brian Osman
· 6 years ago
cb3d087
Remove all remaining GrColor4f (other than gradients)
by Brian Osman
· 6 years ago
eace935
Revert "converted AARectEffect to new FP system"
by Ethan Nicholas
· 6 years ago
222e275
converted AARectEffect to new FP system
by Ethan Nicholas
· 6 years ago
080e77f
Use SkPMColor4f in OverrideInput, remove some kruft from SkGr
by Brian Osman
· 6 years ago
f28e55d
Add SkPMColor4f support to SkSL
by Brian Osman
· 6 years ago
87311c6
Remove SkPM4fPriv.h includes, then IWYU
by Brian Osman
· 6 years ago
d25b7c1
Introduce SkRGBA4f, templated on SkAlphaType
by Brian Osman
· 6 years ago
b0f4d0a
Reland "Switch SkPaint's color to SkColor4f"
by Brian Osman
· 6 years ago
cacf496
Revert "Switch SkPaint's color to SkColor4f"
by Brian Osman
· 6 years ago
ee87c86
Switch SkPaint's color to SkColor4f
by Brian Osman
· 6 years ago
78aceb2
converted overdraw effect to new FP system
by Ethan Nicholas
· 6 years ago
04ae8ee
Add color space to SkColorFilter::filterColor4f
by Brian Osman
· 6 years ago
0054311
Re-re-land "added GrSkSLFP and converted DitherEffect to use it"
by Ethan Nicholas
· 6 years ago
6c48e4d
Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""
by Ethan Nicholas
· 6 years ago
97ae0c8
Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""
by Ethan Nicholas
· 6 years ago
238069b
Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."
by Brian Salomon
· 6 years ago
143cf8e
Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."
by Brian Salomon
· 6 years ago
f4c5bb9
Make GPU cache invalidation SkMessageBus messages go to one GrContext.
by Brian Salomon
· 6 years ago
a50205f
Add color type to the image filter DAG's OutputProperties
by Brian Osman
· 6 years ago
34ec374
Replace isGammaCorrect with isLinearlyBlended
by Brian Osman
· 6 years ago
3785471
basic first pass at RGBA F32 support
by Mike Klein
· 6 years ago
f203078
Revert "added GrSkSLFP and converted DitherEffect to use it"
by Kevin Lubick
· 6 years ago
dfbfc73
added GrSkSLFP and converted DitherEffect to use it
by Ethan Nicholas
· 6 years ago
3567c14
Implement nonlinear (as-encoded) blending in GrColorSpaceXform
by Brian Osman
· 6 years ago
08a50e0
Include sRGB -> Linear in the cached "from sRGB" xform
by Brian Osman
· 6 years ago
8f9c325
Always use filterColor4f to filter paint colors
by Brian Osman
· 6 years ago
9363ac4
Remove most of the remaining conflation of colorSpace and sRGB in Ganesh
by Brian Osman
· 6 years ago
2b23c4b
Dest color space no longer impacts mipmaps or texture sampling
by Brian Osman
· 6 years ago
22f673d
Move SkColorTable to src/codec
by Leon Scroggins III
· 6 years ago
c7fe0f7
Make GrCaps and GrShaderCaps private.
by Brian Salomon
· 6 years ago
ce4cf72
non-linear blending first steps
by Mike Klein
· 6 years ago
c6c5ead
Reland "Fix handling of MaskFilter matrices"
by Florin Malita
· 6 years ago
c64ee20
Revert "Fix handling of MaskFilter matrices"
by Robert Phillips
· 6 years ago
2097fd0
Fix handling of MaskFilter matrices
by Florin Malita
· 6 years ago
cf6da8c
Dump additional details about the gpu resources.
by Derek Sollenberger
· 6 years ago
d3b37a1
Fix TSAN race in SkPaintToGrPaintNoShader
by Robert Phillips
· 6 years ago
5fba7ad
Support GL_RGB textures and render targets.
by Brian Salomon
· 6 years ago
5c4b33b
Don't add change listeners to pixelRefs in DDL mode
by Robert Phillips
· 6 years ago
a421112
Reland "Add back missing unique key checks when creating CachedBitmap/Image Proxies"
by Greg Daniel
· 6 years ago
4f57eb8
Revert "Add back missing unique key checks when creating CachedBitmap/Image Proxies"
by Greg Daniel
· 6 years ago
b78dd5d
Add back missing unique key checks when creating CachedBitmap/Image Proxies
by Greg Daniel
· 6 years ago
58389b9
Initial texture data is never flipped when uploaded.
by Brian Salomon
· 6 years ago
2a4f983
Remove GrSurfaceOrigin from GrSurfaceDesc.
by Brian Salomon
· 6 years ago
10fc6fd
Revert "Revert "Add 1010102 support to Ganesh""
by Brian Osman
· 6 years ago
ded47a5
Revert "Add 1010102 support to Ganesh"
by Brian Osman
· 6 years ago
44b6120
Add 1010102 support to Ganesh
by Brian Osman
· 6 years ago
aad2ec6
Revert "Do not return null paint if shaderFP is null"
by Yuqian Li
· 6 years ago
db78cba
Avoid creating MIPs until necessary when MIP bias is active
by Brian Osman
· 7 years ago
366093f
Make it so that GrSurfaceContext with a sRGB GrPixelConfig must have a
by Brian Salomon
· 7 years ago
bc54fad
Refactor GrUploadPixmap logic into MakeCrossContextFromPixmap
by Greg Daniel
· 7 years ago
3081508
Remove unused code resulted from deleting DeferredTextureImage
by Greg Daniel
· 7 years ago
7619b64
Make GrUploadBitmapToTexutreProxy to support lazy proxies
by Greg Daniel
· 7 years ago
7e1912a
Move GrMakeCachedBitmapProxy work in lazy mode
by Greg Daniel
· 7 years ago
a4ead65
Add function to GrProxyProvider to lazily upload mip map data
by Greg Daniel
· 7 years ago
490695b
Add param to GrMakeCachedImageProxy to specify the SkBackingFit
by Greg Daniel
· 7 years ago
bdecacf
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""
by Brian Salomon
· 7 years ago
3a2cc2c
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""
by Brian Salomon
· 7 years ago
5bb82cb
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
by Brian Salomon
· 7 years ago
fb3abcd
Update GrYUVGenerator to upload to texture vs use writePixels
by Greg Daniel
· 7 years ago
7a92639
Disable texture strip atlasing for DDL
by Robert Phillips
· 7 years ago
18c52a7
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
by Brian Salomon
· 7 years ago
d0d7270
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
by Brian Salomon
· 7 years ago
c1ce2f7
Revert "Redefine the meaning of sample counts in GPU backend."
by Brian Salomon
· 7 years ago
28eaed2
add gpu impl for shadermaskfilter
by Mike Reed
· 7 years ago
48825b1
Redefine the meaning of sample counts in GPU backend.
by Brian Salomon
· 7 years ago
d5f9cdd
Add SkSurface_Gpu::MakeWrappedRenderTarget method
by Robert Phillips
· 7 years ago
e41e176
Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.
by Brian Salomon
· 7 years ago
80747ef
move the guts of SkMaskFilter.h into SkMaskFilterBase.h
by Mike Reed
· 7 years ago
3bc266b
Revert "Revert "simplify GrFPArgs, isolating localmatrix""
by Mike Reed
· 7 years ago
bfadcf0
Revert "Revert "use GrFPArgs for maskfilters""
by Mike Reed
· 7 years ago
4f7f197
Revert "use GrFPArgs for maskfilters"
by Mike Reed
· 7 years ago
3d628fe
Revert "simplify GrFPArgs, isolating localmatrix"
by Mike Reed
· 7 years ago
b76c717
simplify GrFPArgs, isolating localmatrix
by Mike Reed
· 7 years ago
a99b393
use GrFPArgs for maskfilters
by Mike Reed
· 7 years ago
e3429e6
rename inner AsFPArgs to stand-alone GrFPArgs
by Mike Reed
· 7 years ago
0bd24dc
Funnel most proxy creation through GrProxyProvider
by Robert Phillips
· 7 years ago
1afd4cd
Add GrProxyProvider
by Robert Phillips
· 7 years ago
243f605
Fix android framework build
by Brian Osman
· 7 years ago
9d44081
Remove conversion to 8888 of sRGB sources with other configs
by Brian Osman
· 7 years ago
7af060a
Add gray_8_as_lum and _as_red private grpixelconfigs
by Greg Daniel
· 7 years ago
e9d172a
converted ConstColorProcessor to SkSL
by Ethan Nicholas
· 7 years ago
ef59d87
Revert "Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""""""
by Greg Daniel
· 7 years ago
b092cea
Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""""
by Brian Osman
· 7 years ago
68ab186
Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""""
by Greg Daniel
· 7 years ago
0d96175
Do not return null paint if shaderFP is null
by Yuqian Li
· 7 years ago
3b2f5b6
Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""
by Greg Daniel
· 7 years ago
b5fb7cf
Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""
by Greg Daniel
· 7 years ago
0fb6db4
Revert "Add private grpixelconfigs for alpha_8 and alpha_half"
by Greg Daniel
· 7 years ago
33d17cb
Add private grpixelconfigs for alpha_8 and alpha_half
by Greg Daniel
· 7 years ago
4cbb6e6
Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.
by Brian Salomon
· 7 years ago
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