1. 56b4e3d disallow varying matrices in shaders by Ethan Nicholas · 6 years ago
  2. a63593a Remove sample shading and dest color override by Brian Osman · 6 years ago
  3. 246bc3d Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."" by Brian Salomon · 6 years ago
  4. 47be94a Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures." by Brian Salomon · 6 years ago
  5. 10273c1 Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures. by Brian Salomon · 6 years ago
  6. 9a51a86 Pass in actual sampled texture and sample params to gpu uniform builders. by Greg Daniel · 6 years ago
  7. f04fb3c Change how GPs configure attributes by Brian Osman · 6 years ago
  8. 3674336 Reland "make enum santizer fatal" by Mike Klein · 6 years ago
  9. f2b35e4 Revert "make enum santizer fatal" by Mike Klein · 6 years ago
  10. 166dbd3 make enum santizer fatal by Mike Klein · 6 years ago
  11. 01ecf0f Remove vertex-shader perspective divide by Michael Ludwig · 6 years ago
  12. 94ade75 Make GrYUVtoRGBEffect more flexible by Robert Phillips · 6 years ago
  13. 0f70be8 Reland "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  14. 6e2625d Revert "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  15. d50d657 Remove ability to sample textures in vertex or geometry shaders. by Greg Daniel · 6 years ago
  16. e50efdf Remove a few exit-time destructors. by Nico Weber · 6 years ago
  17. d3a357d Remove recursion from setData() in GrGLSLFragmentProcessor by Michael Ludwig · 6 years ago
  18. 4a3f5c8 Remove hacks for UShort2 texture coords by Brian Osman · 6 years ago
  19. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  20. 231de03 Improve inputColor handling in fragment processor implementations. by Michael Ludwig · 6 years ago
  21. 779ed02 Add setXi and setXiv in GrGLSLProgramDataManager. by Michael Ludwig · 6 years ago
  22. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  23. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  24. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  25. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  26. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  27. 7ac582e implemented the pipeline state builder for metal gpu backend by Timothy Liang · 6 years ago
  28. af87483 Move GrGeometryProcessor's textures out of classes and into by Brian Salomon · 6 years ago
  29. e782f84 Remove GrResourceIOProcessor. by Brian Salomon · 6 years ago
  30. 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
  31. 60dd8c7 Introduce enum class for texture type. by Brian Salomon · 6 years ago
  32. 4818244 Remove unused kTexture2D_GrSLType and kSampler_GrSLType by Brian Salomon · 6 years ago
  33. db10ed0 Remove unused kBufferSampler_GrSLType by Brian Salomon · 6 years ago
  34. 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  35. 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  36. d5148e3 Move SkNoncopyable to include/private. by Ben Wagner · 6 years ago
  37. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  38. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  39. ff168d9 Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists. by Brian Salomon · 6 years ago
  40. 23c55b6 Move GrGLSL.h from include/private to src/gpu/glsl. by Brian Salomon · 6 years ago
  41. 92be2f7 Revert "Revert "Change how vertex/instance attributes are handled in geometry processors."" by Brian Salomon · 6 years ago
  42. f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
  43. 5045e50 Revert "Change how vertex/instance attributes are handled in geometry processors." by Mike Klein · 6 years ago
  44. dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
  45. 19c1233 Change how vertex/instance attributes are handled in geometry processors. by Brian Salomon · 6 years ago
  46. 3567c14 Implement nonlinear (as-encoded) blending in GrColorSpaceXform by Brian Osman · 6 years ago
  47. c891b10 Simplify usage of GrGLSLColorSpaceXformHelper by Brian Osman · 6 years ago
  48. 802cb31 Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu. by Brian Salomon · 6 years ago
  49. 1471df9 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h by Brian Salomon · 6 years ago
  50. 4d3f517 Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership. by Brian Salomon · 6 years ago
  51. 70132d0 Make GrPrimitiveProcessor::Attribute a class, hide data members. by Brian Salomon · 6 years ago
  52. 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 6 years ago
  53. eab2baa added sk_LastFragColor by Ethan Nicholas · 6 years ago
  54. 4c23934 ccpr: Make curve corners more seamless by Chris Dalton · 6 years ago
  55. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 6 years ago
  56. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 6 years ago
  57. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 6 years ago
  58. 535ba8d Drop unused support for MSAA sample locations by Chris Dalton · 6 years ago
  59. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 7 years ago
  60. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  61. 5711133 Remove integer texture support by Brian Salomon · 7 years ago
  62. 7b04631 ccpr: Don't use flat interpolation when it is slow by Chris Dalton · 7 years ago
  63. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  64. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  65. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  66. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  67. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  68. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  69. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  70. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  71. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  72. 297d6ef converted GrRRectBlurEffect to SkSL by Ethan Nicholas · 7 years ago
  73. 5c6ac64 Revert "Revert "move homogenous with stride to matrixpriv"" by Brian Salomon · 7 years ago
  74. f226e66 Revert "Transform vertices for distance field glyphs on CPU." by Greg Daniel · 7 years ago
  75. 0215e39 Transform vertices for distance field glyphs on CPU. by Brian Salomon · 7 years ago
  76. e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
  77. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  78. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 7 years ago
  79. 04460cc Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar. by Brian Salomon · 7 years ago
  80. 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
  81. 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
  82. e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
  83. 559f556 Remove support for image load/store by Brian Salomon · 7 years ago
  84. f06ead9 Add support for transfer functions to GrColorSpaceXform by Brian Osman · 7 years ago
  85. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  86. 51ebd66 Add vector GrSLTypes for shorts by Chris Dalton · 7 years ago
  87. 6dd0d8a Revert "Add vector GrSLTypes for shorts" by Chris Dalton · 7 years ago
  88. af37a53 Add vector GrSLTypes for shorts by Chris Dalton · 7 years ago
  89. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 7 years ago
  90. 63fd760 Remove trailing whitespace. by Ben Wagner · 7 years ago
  91. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  92. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  93. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  94. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  95. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  96. f3eac71 Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field" by Ethan Nicholas · 7 years ago
  97. 4543e75 fix for uninitialized GrGLSLFragmentShaderBuilder field by Ethan Nicholas · 7 years ago
  98. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  99. f95b175 Retract Gr*Priv.h includes a bit by Robert Phillips · 7 years ago
  100. fb4a20c Remove kDefault_GrSurfaceOrigin by Robert Phillips · 7 years ago