- 4af267b add SkImage::newSurface by reed · 10 years ago
- 08d1fcc Add SkNVRefCnt, prune down SkPicture's size by mtklein · 10 years ago
- ace7f42 Preventing division by 0 in non-separable blend mode shaders. by rosca · 10 years ago
- 65d79ce Add an image filter row to GM:lcdtextprops by fmalita · 10 years ago
- 9853cce Drawstate on stack by joshualitt · 10 years ago
- 468b6b4 tweak gm to show fractional offsets by reed · 10 years ago
- 21c771b Revert "move SkPDFD*.h from include to src" by Greg Humphreys · 10 years ago
- 6930243 move SkPDFD*.h from include to src by halcanary · 10 years ago
- 5478d42 Push creation of default GP to the caller by joshualitt · 10 years ago
- 64c0488 disable gammatext gm for a while, looking for other flakes by reed · 10 years ago
- ae760d5 update gm to place inner rect on fractional boundary by reed · 10 years ago
- 36e6e26 add gm for 2-rects and blur by reed · 10 years ago
- 04f7e14 clean up dead code by reed · 10 years ago
- 66b4ce9 Fully disable lcdtextprops by Florin Malita · 10 years ago
- f4905cc Disable GM:lcdtextprops on 565 by fmalita · 10 years ago
- a3aff06 add gm for lcd text and surfaceprops by reed · 10 years ago
- 842ab70 Fix "Add support for rebaselining from trybots." by bungeman · 10 years ago
- d09ade4 Add support for rebaselining from trybots. by bungeman · 10 years ago
- 81f71b6 Change where layer hoisting data is gathered by robertphillips · 10 years ago
- c9232dc Remove SK_FM_NEW_MATCH_FAMILY_STYLE_CHARACTER. by bungeman · 10 years ago
- 2b07443 Make gpudft non-default config for gm by jvanverth · 10 years ago
- 4736e14 Get gpudft support working in dm, gm, nanobench and bench_pictures by jvanverth · 10 years ago
- a71d3af Cleanup: Use SkAutoGraphics in gm and tests. by tfarina · 10 years ago
- aa30ab3 Revert of Get gpudft support working in dm, gm, nanobench and bench_pictures (patchset #2 id:20001 of https://codereview.chromium.org/699453005/) by jvanverth · 10 years ago
- 06ba179 Get gpudft support working in dm, gm, nanobench and bench_pictures by jvanverth · 10 years ago
- 21402e3 Bug fix for cull_line in SkDashPathEffect. by egdaniel · 10 years ago
- 9f2251c Crop the fast path dashed lines to the cull rect by robertphillips · 10 years ago
- 50408ad Test factory uses the inorder draw buffer by joshualitt · 10 years ago
- ed3af66 Use Color Processor for color bitmap text draws on gpu. by egdaniel · 10 years ago
- f037e0b allow SkUserConfig.h to control NOGPU by reed · 10 years ago
- f2703d8 rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags by bsalomon · 10 years ago
- dffa397 add gm: filterbitmap_image_color_wheel by halcanary · 10 years ago
- 535e3b2 Fix the way we patch up the matrix for scaled images that aren't clamp/clamp by humper · 10 years ago
- 30b83d4 add gm: colorwheel by halcanary · 10 years ago
- f622a6c Add `SkIRect bounds()` convenience method to SkImageInfo and SkBitmap. by halcanary · 10 years ago
- cbf6b6e Fix imagemagnifier GM quality and speed. by senorblanco · 10 years ago
- efd7d45 Don't use MIP filter mode on compressed textures by bsalomon · 10 years ago
- 234f036 Adding an option to render only the shadow in SkDropShadowImageFilter by sugoi · 10 years ago
- c20386e Update fontMgr to take list of bcp47 language tags. by bungeman · 10 years ago
- a0c814c Add SkTypeface::getBounds() by reed · 10 years ago
- fca302c Add color emoji fallback for distance field text. by jvanverth · 10 years ago
- a5414c4 Turn SkCanvasStateUtils into a class with static functions. by tfarina · 10 years ago
- feff7d2 Draw more accurate thick-stroked Beziers (disabled) by caryclark · 10 years ago
- ce68627 Adding 3D lut color filter by sugoi · 10 years ago
- bcf0a52 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
- b82b9d5 Make GM default to reseting gpu contexts on android. by bsalomon · 10 years ago
- 901704b fix android framework build errors by djsollen · 10 years ago
- 7663d66 Revert of Make GM default to reseting gpu contexts on android. (patchset #1 id:1 of https://codereview.chromium.org/635293003/) by bsalomon · 10 years ago
- 8dd35ce Make GM default to reseting gpu contexts on android. by bsalomon · 10 years ago
- 9323b8b Revert "GrResourceCache2 manages scratch texture." by Brian Salomon · 10 years ago
- f9669f4 Fix perspective version of dftext GM by jvanverth · 10 years ago
- d14e1a2 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
- ed14f1d Reduce sizes in dftext GM on Android to match desktop better. by jvanverth · 10 years ago
- 1564dde Fix multipicturedraw_biglayer GM by robertphillips · 10 years ago
- 7f1ed83 Reduce overdraw in MultiPictureDraw Sierpinski GM by robertphillips · 10 years ago
- b1fc64b Add a MultiPictureDraw GM to exercise layer clipping by robertphillips · 10 years ago
- 4942e75 fix prev change to tooBigForLCD, and add test by reed · 10 years ago
- 46616af Strip old backend recording down to essentials by mtklein · 10 years ago
- dbe6074 Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 of https://codereview.chromium.org/608883003/) by robertphillips · 10 years ago
- 3d398c8 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
- aa0c837 Make pictures in multipicturedraw GM fit in 0,0..W,H range by robertphillips · 10 years ago
- b5fae93 SkCanvas::drawImage is the new way for drawing a SkImage to a Canvas by piotaixr · 10 years ago
- 2456b76 Revert of SkCanvas::drawImage is the new way for drawing an SkImage to a Canvas (patchset #9 id:160001 of https://codereview.chromium.org/583453002/) by borenet · 10 years ago
- 4327899 SkCanvas::drawImage is the new way for drawing a SkImage to a Canvas by piotaixr · 10 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
- 76ce81e Fix SDF font positions when using global scale. by jvanverth · 10 years ago
- 4a8126e Introduce Props to surface (patchset #27 id:520001 of https://codereview.chromium.org/551463004/)" by reed · 10 years ago
- 29c857d Revert of introduce Props to surface (patchset #27 id:520001 of https://codereview.chromium.org/551463004/) by reed · 10 years ago
- 3716fd0 introduce Props to surface (work in progress) by reed · 10 years ago
- 8483326 SkTextBlob shader space workaround. by fmalita · 10 years ago
- ab79ab5 Fix memory leak in MultiPictureDraw GM by robertphillips · 10 years ago
- 3bc25e7 Extend MultiPictureDraw GM by robertphillips · 10 years ago
- 48925e3 check for failed file->data (fails on mac) by reed · 10 years ago
- 0d276f7 Bis: Use SkImage::NewFromGenerator() instead of SkImage::newEncodedData() by piotaixr · 10 years ago
- e010f1c hide deviceproperties, prepare the way for surfaceprops by reed · 10 years ago
- acb882c Ensure blob typeface information survives SkGPipe serialization. by fmalita · 10 years ago
- e1daac9 Tag recording picture nesting bench as nonrendering. by mtklein · 10 years ago
- 9564ce6 Fix scaling issue with distance field text. by jvanverth · 10 years ago
- 249af15 BUG=skia: by joshualitt · 10 years ago
- abaef86 Add support for the Rec601 YUV color space to GrYUVtoRGBEffect. by rileya · 10 years ago
- 77cd8b0 Revert of Added test for non cached ETC1 (patchset #2 id:20001 of https://codereview.chromium.org/564493002/) by bungeman · 10 years ago
- d9ec549 Added test for non cached ETC1 by sugoi · 10 years ago
- cc0e311 make set3DMask virtual, so we can safely notify the shadercontext by reed · 10 years ago
- b3eba47 Outset the stroke width when computing the bounds for drawing a stroked rect, or 1 if it's a hairline by george · 10 years ago
- 03e844a Refactored frontend for the rebaseline server. by stephana · 10 years ago
- 49f085d "NULL !=" = NULL by bsalomon · 10 years ago
- 7260d72 For certain input skpdiff segfaulted. This prevents the segfault and should fix the failed test in housekeeping. by stephana · 10 years ago
- da8cf5a don't use local static bitmap -- racy and unnecessary by reed · 10 years ago
- bd769d0 Initial change to create GeometryProcessor by joshualitt · 10 years ago
- c5ba71d Change SkPicture::draw to playback by robertphillips · 10 years ago
- 5353bae Temporarily disable tiling another GM that produces errors with the existing 64-bit ARM toolchain. by Derek Sollenberger · 10 years ago
- 6a2f5fe Turn downsamplebitmap GMs vertical to fit in 2048x2048. by mtklein · 10 years ago
- 6233c7b Revert to enabling all of -O2 as it exposes a bug in the toolchain. by djsollen · 10 years ago
- 0c88d82 On Android, skip tiling for all giantbitmap variants. by mtklein · 10 years ago
- 3f54175 Update fontcache GM to stress the font atlas. by jvanverth · 10 years ago
- a8d7f0b Try out scalar picture sizes by robertphillips · 10 years ago
- 6a25bd0 Revert Jim's CL. by Mike Klein · 10 years ago
- d73c169 Second attempt to land the integral image scaling change. by humper · 10 years ago
- 63b9dc8 Restore text vertex buffer alloc and other optimizations. by jvanverth · 10 years ago
- 7b3d5ee Make setVertexAttribs in GrDrawState take a stride parameter. by egdaniel · 10 years ago