- 18dbfd0 Reland "Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMemoryAllocator on this API." by Greg Daniel · 6 years ago
- 8624059 Rename GrAtlasTextBlob -> GrTextBlob by Herb Derby · 6 years ago
- 98bddf9 Revert "Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMemoryAllocator on this API." by Greg Daniel · 6 years ago
- 26c0e4c Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMemoryAllocator on this API. by Greg Daniel · 6 years ago
- 26cbe51 Rename GrAtlasTextContext -> GrTextContext by Herb Derby · 6 years ago
- a33b67c Rewrite GrQuad to use separate arrays of x and y values to be Sk4f friendly. by Brian Salomon · 6 years ago
- ab7181d Reland "Add driver bug workarounds to GrCaps" by Adrienne Walker · 6 years ago
- c7fe0f7 Make GrCaps and GrShaderCaps private. by Brian Salomon · 6 years ago
- 52aacd6 Add GrContextThreadSafeProxy and remove most friends of GrContextThreadSafeProxy by Brian Salomon · 6 years ago
- 024615e Revert "Add driver bug workarounds to GrCaps" by Greg Daniel · 6 years ago
- 328490c Add driver bug workarounds to GrCaps by Adrienne Walker · 6 years ago
- 5ba36ba ccpr: Clean up GrCoverageCountingPathRenderer by Chris Dalton · 6 years ago
- d401da6 Use MaskFilter to create SDFs for text. by Jim Van Verth · 6 years ago
- a070ed7 Add InternalSurfaceFlag so we know if RenderTargetProxys and RenderTargets use GL FBO 0. by Greg Daniel · 6 years ago
- 218c294 Remove the MSAA path renderer by Chris Dalton · 6 years ago
- 1df7cd8 Reland "Add stub gpu workaround generators" by Adrienne Walker · 6 years ago
- 2ae45ae Revert "Add stub gpu workaround generators" by Leon Scroggins · 6 years ago
- 94d25b9 Add stub gpu workaround generators by Adrienne Walker · 6 years ago
- 9f2dab0 ccpr: Implement conics by Chris Dalton · 6 years ago
- e7fbafe Revert "ccpr: Implement conics" by Chris Dalton · 6 years ago
- 98b2415 ccpr: Implement conics by Chris Dalton · 6 years ago
- 52e16d9 Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better. by Greg Daniel · 6 years ago
- 3e8c345 Make generated effects from sksl fp files not need SK_SUPPORT_GPU by Greg Daniel · 6 years ago
- 4c23934 ccpr: Make curve corners more seamless by Chris Dalton · 6 years ago
- 3746ac2 Remove path ranges from gpu. by Ben Wagner · 6 years ago
- 032aaae Remove legacy GrContext factories function and supporting code/types. by Brian Salomon · 6 years ago
- 18e7556 move blur impl into core by Mike Reed · 7 years ago
- 8738cf4 ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
- 4684f82 Add ability to uninstantiate lazy proxies after every flush. by Greg Daniel · 7 years ago
- a3457b8 Split GrDDL- & GrDirect- Contexts into their own files by Robert Phillips · 7 years ago
- fe462ef Revert "ccpr: Simplify triangle corners" by Chris Dalton · 7 years ago
- 622650a ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
- c4039ea Fission GrAtlasGlyphCache in two (take 2) by Robert Phillips · 7 years ago
- 5c56af1 Revert "Fission GrAtlasGlyphCache in two" by Robert Phillips · 7 years ago
- acf1790 Fission GrAtlasGlyphCache in two by Robert Phillips · 7 years ago
- db9ee2d Remove unused class GrDDLGpu by Brian Salomon · 7 years ago
- 383c418 Remove GrStencilAndCoverTextContext by Robert Phillips · 7 years ago
- 5dd202d Revert "Revert "move GrColor.h to private, IWYU"" by Mike Reed · 7 years ago
- 63cc293 Revert "move GrColor.h to private, IWYU" by Brian Salomon · 7 years ago
- e602f39 move GrColor.h to private, IWYU by Mike Reed · 7 years ago
- 6200036 Implement GPU/OpList DDLs by Robert Phillips · 7 years ago
- 9ca2784 Extract a GrCCPathParser class that is decoupled from atlas ops by Chris Dalton · 7 years ago
- 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago
- 1afd4cd Add GrProxyProvider by Robert Phillips · 7 years ago
- 8982dc1 Add GrResourceProviderPriv and expose GrGpu in it by Greg Daniel · 7 years ago
- 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
- d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
- e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
- 7461a4a converted YUVEffect to SkSL by Ethan Nicholas · 7 years ago
- 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
- a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
- 297d6ef converted GrRRectBlurEffect to SkSL by Ethan Nicholas · 7 years ago
- 2d5f9b3 converted GrMagnifierEffect to SkSL by Ethan Nicholas · 7 years ago
- e42edcc Add stubbed out GrContext by Robert Phillips · 7 years ago
- 3d6801e Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>. by Brian Salomon · 7 years ago
- f06c358 Remove instanced rendering by Brian Salomon · 7 years ago
- a32a3c3 Add analytic clip FPs that read from the CCPR atlas by Chris Dalton · 7 years ago
- cbcb0a1 Revert "Revert "Add Atlas Text interface for rendering SDF glyphs."" by Brian Salomon · 7 years ago
- 9c2202f Revert "Add Atlas Text interface for rendering SDF glyphs." by Greg Daniel · 7 years ago
- 39631f3 Add Atlas Text interface for rendering SDF glyphs. by Brian Salomon · 7 years ago
- be0a042 converted Premul / Unpremul to SkSL by Ethan Nicholas · 7 years ago
- 8dca18a converted GrAARectEffect to SkSL by Ethan Nicholas · 7 years ago
- bbfd516 Don't use analytic clip FPs when drawing to stencil by Chris Dalton · 7 years ago
- 428e568 Revert "Don't use analytic clip FPs when drawing to stencil" by Chris Dalton · 7 years ago
- 4c92d4a Don't use analytic clip FPs when drawing to stencil by Chris Dalton · 7 years ago
- 14efcbf converted LumaColorFilterEffect to sksl by Ethan Nicholas · 7 years ago
- 18923f9 Make GrAtlasTextBlob return to caller when a flush is required during subrun tessellation. by Brian Salomon · 7 years ago
- 943ed79 Remove deferred upload types from GrDrawOp.h. by Brian Salomon · 7 years ago
- d608c09 Re-land "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
- 2d3cac5 Revert "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
- 8aa4dc9 converted OverdrawColorFilter to SkSL by Ethan Nicholas · 7 years ago
- c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
- f3569f0 Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conversion. by Brian Salomon · 7 years ago
- 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
- 8239946 converted GrRectBlurEffect to SkSL by Ethan Nicholas · 7 years ago
- d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 7 years ago
- e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
- c9472af SkSL FPs now support child processors, converted ArithmeticFP to SkSL by Ethan Nicholas · 7 years ago
- 099fa0f Revert^6 "Make threaded proxy generation MDB-friendly, and defer instantiation" by Brian Osman · 7 years ago
- 9b1f4bd Revert "Revert "Revert "Revert "Revert "Make threaded proxy generation MDB-friendly, and defer instantiation""""" by Brian Osman · 7 years ago
- fdd2cb5 Revert "Revert "Revert "Revert "Make threaded proxy generation MDB-friendly, and defer instantiation"""" by Brian Osman · 7 years ago
- 9f8d4d3 Revert "Revert "Revert "Make threaded proxy generation MDB-friendly, and defer instantiation""" by Brian Osman · 7 years ago
- e8b8397 Revert "Revert "Make threaded proxy generation MDB-friendly, and defer instantiation"" by Brian Osman · 7 years ago
- 837c6c7 Revert "Make threaded proxy generation MDB-friendly, and defer instantiation" by Brian Osman · 7 years ago
- 742f3d0 Make threaded proxy generation MDB-friendly, and defer instantiation by Brian Osman · 7 years ago
- 420c4cf Add GrTextureProxyPriv by Robert Phillips · 7 years ago
- ae7d3f3 Add native caching of uniquely keyed GrTextureProxies (take 2) by Robert Phillips · 7 years ago
- 76d640d Revert "Add native caching of uniquely keyed GrTextureProxies" by Robert Phillips · 7 years ago
- d4f100d Add native caching of uniquely keyed GrTextureProxies by Robert Phillips · 7 years ago
- 5d03474 Do software clip mask generation with worker threads by Brian Osman · 7 years ago
- 2bbdcc4 Rework GrSamplerParams to be more compact and use its own wrap mode enum. by Brian Salomon · 7 years ago
- c1e5963 CCPR: Rewrite path parsing by Chris Dalton · 7 years ago
- cb2e235 Reduce stencil buffer clearing by Robert Phillips · 7 years ago
- 6b47c7d Store discard request on the opList and remove GrDiscardOp (take 3) by Robert Phillips · 7 years ago
- 3416969 Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible"""" by Brian Salomon · 7 years ago
- 419a94d Add a GrCCPRGeometry file by Chris Dalton · 7 years ago
- 445b557 Revert "Store discard request on the opList and remove GrDiscardOp (take 2)" by Robert Phillips · 7 years ago
- 9b0b32f Store discard request on the opList and remove GrDiscardOp (take 2) by Robert Phillips · 7 years ago
- a184ac7 Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible""" by Brian Salomon · 7 years ago
- 20af6d1 Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible"" by Brian Salomon · 7 years ago