1. daef06a ccpr: Handle winding and even-odd in the same shader by Chris Dalton · 6 years ago
  2. 13235d8 Revert "ccpr: Handle winding and even-odd in the same shader" by Chris Dalton · 6 years ago
  3. 5dd3fcc ccpr: Handle winding and even-odd in the same shader by Chris Dalton · 6 years ago
  4. 1c54894 ccpr: Remove local matrix data from path instances by Chris Dalton · 6 years ago
  5. d925f2d Add a drawPaths method to GrCCPathProcessor by Chris Dalton · 6 years ago
  6. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  7. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago[Renamed (87%) from src/gpu/ccpr/GrCCPRPathProcessor.h]
  8. 5d2de08 Add findOrMakeStaticBuffer method to GrResourceProvider by Chris Dalton · 7 years ago
  9. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  10. a045eea CCPR: use 16-bit ints for the atlas offset attrib by Chris Dalton · 7 years ago
  11. e44ef10 Second small fragment from "Reduce dependence on GrSurface's origin field" by Robert Phillips · 7 years ago
  12. 96be9df Revert "Reduce dependence on GrSurface's origin field" by Robert Phillips · 7 years ago
  13. 467022b Reduce dependence on GrSurface's origin field by Robert Phillips · 7 years ago
  14. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago