1. 7b04631 ccpr: Don't use flat interpolation when it is slow by Chris Dalton · 7 years ago
  2. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  3. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  4. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  5. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  6. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  7. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 7 years ago
  8. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 7 years ago
  9. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  10. 33aa2c7 Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 7 years ago
  11. dffe982 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" by Brian Osman · 7 years ago
  12. ec53c63 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" by Brian Osman · 7 years ago
  13. 903c3f7 Revert "Allow FPs to elevate default precision for the entire fragment program" by Brian Osman · 7 years ago
  14. 92d7cca Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 7 years ago
  15. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  16. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  17. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  18. f31ae49 Remove unnecessary attribute and varying type modifiers by Brian Salomon · 8 years ago
  19. 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 8 years ago
  20. 8528541 Add more specialized fragment builders by cdalton · 8 years ago
  21. c08f196 Use noperspective interpolation for 2D draws by cdalton · 9 years ago
  22. b80ec8b Add some backend flexibility for shader declarations in ProgramBuilding. by egdaniel · 9 years ago
  23. 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago