1. 94fd66c SkPDF: Refactor PDFShader to use ShTHashMap<> by Hal Canary · 7 years ago
  2. cb72722 Add a nanobench for drawing glyphs as paths by Chris Dalton · 7 years ago
  3. cdb9a6d Revert "enable new tiling for android" by Mike Reed · 7 years ago
  4. fe11e45 enable new tiling for android by Mike Reed · 7 years ago
  5. bfa23d7 update blendmode bench by Mike Reed · 7 years ago
  6. a920d36 remove unneeded code for index8 imagse by Mike Reed · 7 years ago
  7. 039a7c7 Added new edge handling mode (clamp and repeat) to Gaussian blur filter. by wutao · 7 years ago
  8. 981deec Delete non-raster-pipeline SkTwoPointConicalGradient impl by Florin Malita · 7 years ago
  9. 3d96f06 Always use raster pipeline for SkTwoPointConicalGradient by Florin Malita · 7 years ago
  10. 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  11. e3ab061 Revert "remove SK_SUPPORT_LEGACY_TILED_BITMAPS flag for android" by Mike Reed · 7 years ago
  12. e5cb7c9 remove SK_SUPPORT_LEGACY_TILED_BITMAPS flag for android by Mike Reed · 7 years ago
  13. 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
  14. c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  15. 19b2a56 Upgrade android build (and infrastructure) to use ndk r15. by Derek Sollenberger · 7 years ago
  16. ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 7 years ago
  17. ccf5991 sksl fragment processor support by Ethan Nicholas · 7 years ago
  18. 0dc1f4f Add GM image test for blur with clamp mode. by wutao · 7 years ago
  19. 7944756 attempt to fix android roll by Mike Reed · 7 years ago
  20. 8fa0ca2 remove unneeded guards for android by Mike Reed · 7 years ago
  21. cff94e4 Move threaded BMP device to samples by Brian Osman · 7 years ago
  22. fb49909 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  23. 5e78c61 Revert "remove a bit more dead code" by Mike Reed · 7 years ago
  24. 91d7d1d Revert "Revert "Remove deadcode for sRGB image shading."" by Mike Reed · 7 years ago
  25. e08e639 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  26. 428266d use rasterpipeline for colorfilters by Mike Reed · 7 years ago
  27. 1aa77f0 remove unused blitrow by Mike Reed · 7 years ago
  28. d9b1fe0 remove a bit more dead code by Mike Klein · 7 years ago
  29. 51f6a0f Remove deadcode for sRGB image shading. by Herb Derby · 7 years ago
  30. 91a3e52 Move mock gpu and caps, add Gr prefix, and create via GrContext::Create by Brian Salomon · 7 years ago
  31. 0cc60b8 fix repeat/mirror sampling bleed by Mike Klein · 7 years ago
  32. 2e5eaf0 Revert "Revert "Clean up onTransferPixels"" by Jim Van Verth · 7 years ago
  33. c75ab6a add tile flag by Mike Reed · 7 years ago
  34. 0215312 remove unused SkFilterProcs by Mike Reed · 7 years ago
  35. ce57552 Revert "Clean up onTransferPixels" by Jim Van Verth · 7 years ago
  36. f7037d0 Clean up onTransferPixels by Jim Van Verth · 7 years ago
  37. ab51d1b Revert "remove unused TableMaskFilter" by Mike Reed · 7 years ago
  38. d72b55b remove unused TableMaskFilter by Mike Reed · 7 years ago
  39. 6ecc911 Revert "Revert "Remove Gr*Gpu includes from header files."" by Greg Daniel · 7 years ago
  40. a5cb781 Revert "Revert "Add API for flushing surfaces with gpu semaphores"" by Greg Daniel · 7 years ago
  41. 881f143 Hide GrGpuResourceRef from prying eyes by Robert Phillips · 7 years ago
  42. 7292231 Revert "Add API for flushing surfaces with gpu semaphores" by Greg Daniel · 7 years ago
  43. 56af45b Revert "Remove Gr*Gpu includes from header files." by Greg Daniel · 7 years ago
  44. 2bd381b Remove Gr*Gpu includes from header files. by Greg Daniel · 7 years ago
  45. 66366c6 Add API for flushing surfaces with gpu semaphores by Greg Daniel · 7 years ago
  46. 009e9af Remove GrGpu.h from GrResourceProvider.h by Robert Phillips · 7 years ago
  47. eee3c09 Unit test to demonstrate Galaxy S6 MSAA readPixels bug by Brian Osman · 7 years ago
  48. fbcef6e Clean up GrResourceProvider usage by Robert Phillips · 7 years ago
  49. baaf439 Revert "Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses."" by Brian Salomon · 7 years ago
  50. a0485d9 Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses." by Brian Salomon · 7 years ago
  51. 1ec03f3 Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses. by Brian Salomon · 7 years ago
  52. fcd5fdd Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"" by Robert Phillips · 7 years ago
  53. f90aa01 Revert "Revert "use pipeline for non-opt xfermodes"" by Mike Reed · 7 years ago
  54. fad9e3f Revert "Update skia to use ifdefs for Vulkan code instead of dummy header" by Robert Phillips · 7 years ago
  55. 4f8c695 Revert "use pipeline for non-opt xfermodes" by Mike Klein · 7 years ago
  56. 9e99b3d remove 32K table for emboss by Mike Reed · 7 years ago
  57. c0f8e42 Update skia to use ifdefs for Vulkan code instead of dummy header by Greg Daniel · 7 years ago
  58. e93cf97 use pipeline for non-opt xfermodes by Mike Reed · 7 years ago
  59. 6f9cd0a enable rasterpipeline for android by Mike Reed · 7 years ago
  60. c9c06d4 Remove GrTGpuResourceRef specializations by Robert Phillips · 7 years ago
  61. 8d3f443 SkXfermode no longer needs to e a flattenable by Mike Reed · 7 years ago
  62. 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 7 years ago
  63. 43e498e specialize D32 proc for legacy src by Mike Reed · 7 years ago
  64. 46983b7 Introduce dynamic pipeline state by Chris Dalton · 7 years ago
  65. 89c8fec move SkPathRef.h into private by Mike Reed · 7 years ago
  66. 6b3542a move Coeff into blendmode by Mike Reed · 7 years ago
  67. 3928ff8 Create an SkColorSpaceXform image generator by Matt Sarett · 7 years ago
  68. b5d9e85 remove unused blitters by Mike Reed · 7 years ago
  69. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  70. 7e910df Implement an SkImage backed by a Android hardware buffer by Stan Iliev · 7 years ago
  71. bef2852 remove 565 sprite blitter too by Mike Klein · 7 years ago
  72. 2fdc3d5 remove unused spanprocs (leftover from spriteblitter simplification) by Mike Reed · 7 years ago
  73. bb3f562 Revert "Revert "Delete SkGaussianEdgeShader"" by Florin Malita · 7 years ago
  74. 1919dc4 remove sprite blitters for non-legacy targets, rely on rasterpipline by Mike Reed · 7 years ago
  75. 9d14f93 Revert "Delete SkGaussianEdgeShader" by Florin Malita · 7 years ago
  76. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago
  77. 64790a3 Delete SkGaussianEdgeShader by Florin Malita · 7 years ago
  78. 114a3c0 Fix glDrawRangeElements by Chris Dalton · 7 years ago
  79. 2cb7a1a Add GM to test the IgnoreTransform flag on blurs by Greg Daniel · 7 years ago
  80. 98b7a6a rasterpipeline: by Mike Reed · 7 years ago
  81. d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 7 years ago
  82. 9b868f7 Remove unused PM4f blitters by Florin Malita · 7 years ago
  83. e7ba8b0 Add tail handling for SSE* to SkJumper. by Herb Derby · 7 years ago
  84. fabe0b2 Relocate shaders to own dir by Florin Malita · 7 years ago
  85. 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
  86. d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
  87. 58a7564 SkShaderBase by Florin Malita · 7 years ago
  88. 623fadf Add Material Design shadow reference sample by Jim Van Verth · 7 years ago
  89. 92de631 Remove compressed (ETC1) texture support from Ganesh (take 2) by Robert Phillips · 7 years ago
  90. bc262e1 Revert "Remove compressed (ETC1) texture support from Ganesh" by Brian Osman · 7 years ago
  91. ee26363 Remove compressed (ETC1) texture support from Ganesh by Robert Phillips · 7 years ago
  92. 3af1af9 Remove ambient and spot mask filters. by Jim Van Verth · 7 years ago
  93. 72f4891 Add microbench for shadows by Jim Van Verth · 7 years ago
  94. 6e3ce40 Add GM to verify that drawX == (path.addX, drawPath) by Brian Osman · 7 years ago
  95. 89eb148 Revert "Add GM to verify that drawX == (path.addX, drawPath)" by Greg Daniel · 7 years ago
  96. 78d1b42 Add GM to verify that drawX == (path.addX, drawPath) by Brian Osman · 7 years ago
  97. c090c64 move files out of private, and fix up callers to IWYU by Mike Reed · 7 years ago
  98. 7e68bc9 clamp to premul in dither by Mike Klein · 7 years ago
  99. 03d1e59 Add SK_LEGACY_SWEEP_GRADIENT on Android by Florin Malita · 7 years ago
  100. fd35c74 fix SkJumper radial gradient precision by Mike Klein · 7 years ago