- 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 13 years ago
- 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 13 years ago
- 74b9871 Do writepixels alpha-premul using gpu by bsalomon@google.com · 13 years ago
- 0ba52fc Filter out draws to non-PMA configs that won't blend correctly by bsalomon@google.com · 13 years ago
- 7107fa7 Add support for GL_EXT_unpack_subimage by bsalomon@google.com · 13 years ago
- 62b0968 Speed up GrDrawState handling. by tomhudson@google.com · 13 years ago
- 0a97be2 When GL_RGBA readPixels are slow do swizzle using a draw then readPixels with GL_BGRA by bsalomon@google.com · 13 years ago
- ca08edd Fix logic about who flips y in gpu readpixels by bsalomon@google.com · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- 85b505b Add support for GL_ARB_texture_swizzle by bsalomon@google.com · 13 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 13 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 13 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 13 years ago
- 80d09b9 Use timestamp to detect when client GL calls could cause Gr's cache of glTexParam values to be invalid. by bsalomon@google.com · 13 years ago
- 64c4fe4 More removal of texture fUploadByteCount and rename fFormat to fConfig for consistency. by bsalomon@google.com · 13 years ago
- 9d6cfd8 Remove unneeded field from GrGLTexture by bsalomon@google.com · 13 years ago
- 1bf1c21 Add reset context count to GrGpu by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 4a018bb by bsalomon@google.com · 13 years ago
- 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/src/GrGpuGL.cpp]
- 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 13 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
- 2caf69d Fix signed/unsigned warning in GLCaps::print by bsalomon@google.com · 13 years ago
- 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 13 years ago
- c82b889 Cleanup handling of GL versions, fix function names by bsalomon@google.com · 13 years ago
- 15b11df Make GrGpuGL release its resources before GrGLInterface is released. by bsalomon@google.com · 13 years ago
- 7d4679a Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, use reset in GrBufferAllocPool by bsalomon@google.com · 13 years ago
- 973b879 Remove unneeded #define by bsalomon@google.com · 13 years ago
- 56bfc5a Add optional per-gl-func client callback. by bsalomon@google.com · 13 years ago
- ab3dee5 Fix GPU assumption that clipstack begins with intersect or replace. by bsalomon@google.com · 13 years ago
- 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 0b77d68 Make GrGLInterface a per-GrContext refcounted object rather than a global by bsalomon@google.com · 13 years ago
- a44f700 Fix some ref leaks by bsalomon@google.com · 13 years ago
- ab15d61 fix bug in r2077 by bsalomon@google.com · 13 years ago
- 9c6e3af Suppress uninit warning. by bsalomon@google.com · 13 years ago
- 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 13 years ago
- 0168afc Make RT & TEX base classes aware of NPOT/min-RT bloated size by bsalomon@google.com · 13 years ago
- edc177d Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use stencil-only fbo for clear) by bsalomon@google.com · 13 years ago
- c7e6d08 Fix dumb copy/paste error by bsalomon@google.com · 13 years ago
- 81c3f8d Add GrStencilBuffer as a separate resource type from render target by bsalomon@google.com · 13 years ago
- 4043ae2 Revert r2026 due to bot failures by bsalomon@google.com · 13 years ago
- a16d650 Create a separate GrStencilBuffer class apart from GrRenderTarget. by bsalomon@google.com · 13 years ago
- dea2f8d Remove unnecessary dirty clip flag in GrGpu, remove getUsableStencilBits() by bsalomon@google.com · 13 years ago
- 71f341a Split texture upload out from onCreateTexture by bsalomon@google.com · 13 years ago
- 5bfc217 cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count. by bsalomon@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- cee661a Reapply r1951. by bsalomon@google.com · 13 years ago
- ec36471 Revert "Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config (r1951)" by vandebo@chromium.org · 13 years ago
- aab1fd9 Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config by bsalomon@google.com · 13 years ago
- d9f826c flip Y in uploads to bottom-up textures (and add gm test) by bsalomon@google.com · 13 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
- 2c17fcd Reduce gets of ext string and check validity of stencil format enums by bsalomon@google.com · 14 years ago
- 3582bf9 Remove GrAuto*Malloc, replace with SkAuto*Malloc by bsalomon@google.com · 14 years ago
- 25fb21f Refactor GrDrawTarget vertex/index api by bsalomon@google.com · 14 years ago
- fe67652 Remember last successful stencil format by bsalomon@google.com · 14 years ago
- 9040593 Fix self-assignment by bsalomon@google.com · 14 years ago
- e67bd3f Rename GrGLBug to GrGLCapability. by tomhudson@google.com · 14 years ago
- 30e4bb6 Avoid checking to see if a bool is less than zero. by tomhudson@google.com · 14 years ago
- cd19a5f Set texture dirty flag only when texture has really changed by bsalomon@google.com · 14 years ago
- 747bf29 FBO probing at Context startup is very expensive. This patch removes the by tomhudson@google.com · 14 years ago
- 79d2dbe uint32_t -> int for texture extents by bsalomon@google.com · 14 years ago
- b9255d5 drop extraneous GrPrintfs by reed@google.com · 14 years ago
- 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 14 years ago
- 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 14 years ago
- 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 14 years ago
- ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 14 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
- 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
- a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
- 4711a7a Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. by bsalomon@google.com · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- bcdbbe6 by bsalomon@google.com · 14 years ago
- 7aaee00 Use min of max_texture and max_renderbuffer size when calling fbo_test by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- 9283b58 Always bind packed depth stencil formats to both attacment points by bsalomon@google.com · 14 years ago
- 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 14 years ago
- f236d16 by twiz@google.com · 14 years ago
- f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 5e76223 move trimStorage to outer scope, so its memory is still valid later on when by reed@google.com · 14 years ago
- f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
- 2022c94 Fix signed/unsigned warnings in debug build in flushStencil() by bsalomon@google.com · 14 years ago
- 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
- f6a7c11 by bsalomon@google.com · 14 years ago
- a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
- d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
- c312bf9 Remove old GR_* macros for GL extensions in favor of GrGLDefines.h by bsalomon@google.com · 14 years ago
- b65e0cb by twiz@google.com · 14 years ago
- 0f31ca7 by twiz@google.com · 14 years ago
- 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
- 59a190b by twiz@google.com · 14 years ago