1. 4d8da81 GrBatchPrototype by joshualitt · 10 years ago
  2. c2893c5 Revert of GrBatchPrototype (patchset #32 id:630001 of https://codereview.chromium.org/845103005/) by joshualitt · 10 years ago
  3. d5a7db4 GrBatchPrototype by joshualitt · 10 years ago
  4. ca0a179 Revert of GrBatchPrototype (patchset #30 id:570001 of https://codereview.chromium.org/845103005/) by joshualitt · 10 years ago
  5. d15e4e4 GrBatchPrototype by joshualitt · 10 years ago
  6. 46d36f0 Refactor position computation to enable device space "nudge" by robertphillips · 10 years ago
  7. 71c9260 More changes to bring together path / geo procs by joshualitt · 10 years ago
  8. abb52a1 Move most of the transform logic into the primitive processors by joshualitt · 10 years ago
  9. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  10. ee2af95 ViewMatrix uniform upload moved to GeometryProcessor by joshualitt · 10 years ago
  11. 8059eb9 Move ViewMatrix off of drawstate by joshualitt · 10 years ago
  12. 8fc6c2d This CL cleans up the last remaining users of localCoordChange on paint by joshualitt · 10 years ago
  13. 290c09b initial changes to add local matrix to primitive processor by joshualitt · 10 years ago
  14. 9b98932 This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. by joshualitt · 10 years ago
  15. 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  16. 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
  17. c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  18. 2e3b3e3 This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated). by joshualitt · 10 years ago
  19. 309e346 Rename CustomCoordTextureEffect to GrBitmapTextGeoProc. by egdaniel · 10 years ago[Renamed (65%) from src/gpu/effects/GrCustomCoordsTextureEffect.cpp]
  20. eb2a676 Remove backend factories by joshualitt · 10 years ago
  21. 87f48d9 create and thread batch tracker object by joshualitt · 10 years ago
  22. 841a6b5 Revert of create and thread batch tracker object (patchset #9 id:160001 of https://codereview.chromium.org/772513002/) by joshualitt · 10 years ago
  23. c3a6eb2 create and thread batch tracker object by joshualitt · 10 years ago
  24. 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 10 years ago
  25. f8449ba Update invariant output computation for various texture effects. by egdaniel · 10 years ago
  26. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  27. 4973d9d Default geometry processor by joshualitt · 10 years ago
  28. ee0ea3f Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/) by joshualitt · 10 years ago
  29. ff34307 Default geometry processor by joshualitt · 10 years ago
  30. 74077b9 Added varying struct by joshualitt · 10 years ago
  31. c6f3e2c Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/) by joshualitt · 10 years ago
  32. 852ae80 Added varying struct by joshualitt · 10 years ago
  33. c369e7c GP Emit Code takes a struct by joshualitt · 10 years ago
  34. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  35. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  36. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  37. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  38. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  39. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  40. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  41. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  42. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  43. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  44. 408d612 Breaking out full program and frag only by joshualitt · 10 years ago
  45. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  46. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  47. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  48. 249af15 BUG=skia: by joshualitt · 10 years ago
  49. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  50. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  51. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  52. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  53. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  54. 261dc56 Move VertexBuilder to a GrGLFullShaderBuilder subclass by commit-bot@chromium.org · 11 years ago
  55. 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
  56. 76eaf74 Add a GrCustomCoordsTextureEffect class by commit-bot@chromium.org · 11 years ago