- a2a95f9 experimental hittest for paths (incomplete) by mike@reedtribe.org · 12 years ago
- ead2b39 by bensong@google.com · 12 years ago
- af3d79a by bensong@google.com · 12 years ago
- ec390ea update shapeops_edge gyp by caryclark@google.com · 12 years ago
- a63a851 update test for new NewFromCString behavior by reed@google.com · 12 years ago
- fd59d12 change NewWithCString to allocate room for the terminating NULL, so the data by reed@google.com · 12 years ago
- 8dcf114 shape ops work in progress by caryclark@google.com · 12 years ago
- 0985c55 fix type by reed@google.com · 12 years ago
- 2e07942 add read/write SkData methods by reed@google.com · 12 years ago
- b3c0f48 Provide static global initializers for SkColorTable and SkComposeShader. by scroggo · 12 years ago
- 126b436 detect SSE level in visual studio by reed@google.com · 12 years ago
- 5ccbe38 undo accidental checkin by reed@google.com · 12 years ago
- ab69788 create symbols for the various SSE values by reed@google.com · 12 years ago
- 4a2cb30 add SK_CPU_SSE_LEVEL, which may be defined to 2 or 3 (or 41 or 42 in the future) by reed@google.com · 12 years ago
- aae9e27 Fix buildbot. by scroggo@google.com · 12 years ago
- 4f1f6bf Properly handle extracted bitmaps in cross process/shared addr space SkGPipe. by scroggo@google.com · 12 years ago
- 366f1c6 Fixed lingering gpu-path AA clip mask generation bug by robertphillips@google.com · 12 years ago
- 41efe04 Partially rolled forward the SkGrPixelRef changes by robertphillips@google.com · 12 years ago
- b340cf7 Only skip pipe playback for blurs GM in FIXED mode. by scroggo@google.com · 12 years ago
- d33819a Fix a warning on linux when compiling SkGPipeWrite.cpp by scroggo@google.com · 12 years ago
- 686989b Fix build by reverting make all to not include the debugger by djsollen@google.com · 12 years ago
- 375ff85 Un-trifurcate GrTextContext: get rid of Default and Batched subclasses, by tomhudson@google.com · 12 years ago
- e7290ef Update the makefile and gyp for the debugger. by djsollen@google.com · 12 years ago
- d542928 Disable pipe playback on android for composeshader GM. by scroggo@google.com · 12 years ago
- 99853c7 Allow composeshader GM to run PDF. by scroggo@google.com · 12 years ago
- 32f20eb Create a new GM to exercise ComposeShader. by scroggo@google.com · 12 years ago
- b678911 Add missing gyp dependencies for debugger by chudy@google.com · 12 years ago
- 902ebe5 clt debugger Review URL: https://codereview.appspot.com/6267043 by chudy@google.com · 12 years ago
- 05a718c Fix some NV path rendering issues with perspective and inverse paths by bsalomon@google.com · 12 years ago
- e9c0469 Pseudo-reverted r4396 (SkGrPixelRef files are still in source pool but are unused) by robertphillips@google.com · 12 years ago
- ecf1f32 Temporarily readding SkGrTexturePixelRef.h/.cpp until WebKit is transitioned to SkGrPixelRef by robertphillips@google.com · 12 years ago
- da6c569 [PDF] Fix PDF code to not crash on SkComposeShader. by vandebo@chromium.org · 12 years ago
- 2357927 Fixed memory deletion error in instance counting mechanism by robertphillips@google.com · 12 years ago
- 5088eb4 Moved SkGrTexturePixelRef to SkGrPixelRef by robertphillips@google.com · 12 years ago
- d881bc1 Collapsed SkGrTexturePixelRef and SkGrRenderTargetPixelRef into SkGrPixelRef using new GrSurface class by robertphillips@google.com · 12 years ago
- fc93734 Disable pipe for bitmapfilters gm on Android. by scroggo@google.com · 12 years ago
- c0961f5 Rebaseline MSAA16 AA clip images. We now enable MSAA when stencil clipping if the clip element is AA. by bsalomon@google.com · 12 years ago
- d1e533f Change CT assert to RT assert by bsalomon@google.com · 12 years ago
- ded4f4b Initial support for GL_NV_path_renering. Experimental, there are still some issues to resolve, set gyp variable skia_nv_path_rendering=1 or build flag GR_GL_USE_NV_PATH_RENDERING to enable. by bsalomon@google.com · 12 years ago
- 28060e7 Improve sorting of skdiff output, and make it consistent across platforms by epoger@google.com · 12 years ago
- 7f562ad fix the build by djsollen@google.com · 12 years ago
- 3ab3175 Turn off the blurs GM for Pipe playback. by scroggo@google.com · 12 years ago
- e341cb3 Separate target architecture type and width into separate variables. by djsollen@google.com · 12 years ago
- 565254b Fix SkGPipe drawing, and turn it on by default. by scroggo@google.com · 12 years ago
- dbc936d add SkData::NewFromCString() by reed@google.com · 12 years ago
- fe65943 fixed another clang++ compiler error by robertphillips@google.com · 12 years ago
- fffc8d0 Added EOF marker to address clang++ error by robertphillips@google.com · 12 years ago
- 58b2021 Split GrSWMaskHelper into its own files by robertphillips@google.com · 12 years ago
- eca2dfb fixed missing "return" error by robertphillips@google.com · 12 years ago
- ef76060 Adding checksum to SkFlatData to accelerate SkPicture recording. by junov@chromium.org · 12 years ago
- 97fafe1 Altered SkInstCnt to print out atexit by robertphillips@google.com · 12 years ago
- b74af87 Separated Inst counting from the SK_DEBUG #define (now SK_ENABLE_INST_COUNT) by robertphillips@google.com · 12 years ago
- 006db0f land https://codereview.appspot.com/6349043/ by reed@google.com · 12 years ago
- 1d89c93 Added ReadPixels format-supported check to GL Caps by robertphillips@google.com · 12 years ago
- 7f581a9 whitespace change to trigger Skia buildbots after updating Android build by epoger@google.com · 12 years ago
- 082f665 whitespace change to trigger Skia buildbots after updating Android build by epoger@google.com · 12 years ago
- dd3d08e When building for Android, package executables in APKs (trunk) by borenet@google.com · 12 years ago
- 26344cf add explicit purgeAll() so we don't get foiled by the min cache-limit by reed@google.com · 12 years ago
- c0c1daa Enable Scratch texture detach in SW path renderer's onDrawPath (again) by robertphillips@google.com · 12 years ago
- 488379e Bump max flattenable from 64 to 1024. Ran into limit on Mac. by bungeman@google.com · 12 years ago
- e4e75dc remove duplicate definition of SkAlign8() by reed@google.com · 12 years ago
- c6faa5a add SkAlign8 and SkIsAlign8 macros by reed@google.com · 12 years ago
- 386319e Fixed Resource counting bug in AutoScratchTexture detach mechanism by robertphillips@google.com · 12 years ago
- 51f3866 fix leak of Light object (in this private instance, the caller is transferring by reed@google.com · 12 years ago
- 0456e0b Added Inst counting to SkFlattenable-derived classes by robertphillips@google.com · 12 years ago
- 4bca84d don't leak filters by reed@google.com · 12 years ago
- 1513f6e write my own os.path.abspath() to work around Win path-length limits by epoger@google.com · 12 years ago
- a4f6b10 Make GrInOrderDrawBuffer playback command driven by bsalomon@google.com · 12 years ago
- 69ffcf0 Fixed alignment issue in Linux build by robertphillips@google.com · 12 years ago
- 409566a Removed cached copy of the GrDebugGLInterface by robertphillips@google.com · 12 years ago
- fa35e3d plumb SkInstCnt to all subclasses of GrRefCnt by reed@google.com · 12 years ago
- a23d048 remove SkInstCnt tracking of SkViewRegistry by reed@google.com · 12 years ago
- 814df5e don't add SkViewRegistry to SkInstCnt by reed@google.com · 12 years ago
- 7965548 remove bogus SkViewFactory reference by reed@google.com · 12 years ago
- 31f5ccd add dump for SkWStream inst-leaks by reed@google.com · 12 years ago
- 563a3b4 more SkInstCnt plumbing fix some typeface leaks by reed@google.com · 12 years ago
- 73e19fb show # of unknown subclasses in dump by reed@google.com · 12 years ago
- 1909e15 In GrBatchedTextContext, use GrSafeSetNull(), for more safeness! by tomhudson@google.com · 12 years ago
- fcb57b5 more SkInstCnt plumbing by reed@google.com · 12 years ago
- 82ce2b8 add more SkInstCnt plumbing by reed@google.com · 12 years ago
- 0682ca6 Re-enable gm fontscaler for Android by borenet@google.com · 12 years ago
- 3b42998 stick SkInstCnt in more classes, to help track down leaks by reed@google.com · 12 years ago
- 0833777 Cleanup flattening code to properly serialize lighting image filters. by djsollen@google.com · 12 years ago
- 3186847 Reduce iteration count on picture_playback benchmarks to bring their cost by tomhudson@google.com · 12 years ago
- 009f629 Reverting r4324 by robertphillips@google.com · 12 years ago
- c2d6ce4 Baseline images for msaa complexclip tests by bsalomon@google.com · 12 years ago
- ceb2a03 Temporarily disable failing GM tests on Android by borenet@google.com · 12 years ago
- 6eb0d62 Register some flattenable factories. by scroggo@google.com · 12 years ago
- 5b2e01c Add -o option to bench_graph_svg.py: write the output to a file rather than stdout by epoger@google.com · 12 years ago
- 0966206 Disable assert blocking DEPS roll. This is a sanity-checking assert not by tomhudson@google.com · 12 years ago
- e56513d if bounds don't intersect in DIFF mode, just return src (don't return empty) by reed@google.com · 12 years ago
- da4af24 skdiff: no longer skip .pdf files by default by epoger@google.com · 12 years ago
- 1015e03 Fix crash when buidling with no deferred drawing in grcontext by bsalomon@google.com · 12 years ago
- 70fc152 Fix the stencil rules to perfom an rdiff with an inverse path by bsalomon@google.com · 12 years ago
- ce7357d Add header needed to use the SWAP_PER_DRAW debug facility on windows. by bsalomon@google.com · 12 years ago
- f13f588 Add GrPaint::*StageEnabled() and GrDrawState::stageEnabled() functions. by tomhudson@google.com · 12 years ago
- f41f4d2 Enable Scratch texture detach in SW path renderer's onDrawPath (take 2) by robertphillips@google.com · 12 years ago
- edae141 Fix metrics test to no longer include the cpp. by djsollen@google.com · 12 years ago
- b213ed8 Simplify vertex layout bitfields by making Position-as-texcoords the default. by tomhudson@google.com · 12 years ago
- 1807d0d Reverting r4319 by robertphillips@google.com · 12 years ago