1. 3e8c345 Make generated effects from sksl fp files not need SK_SUPPORT_GPU by Greg Daniel · 7 years ago
  2. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 7 years ago
  3. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 7 years ago
  4. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 7 years ago
  5. c6a19f1 fix for frexp dataflow analysis by Ethan Nicholas · 7 years ago
  6. 2346300 fixed type mismatches in SkSL comparison operators by Ethan Nicholas · 7 years ago
  7. 26a9aad initial SkSLJIT checkin by Ethan Nicholas · 7 years ago
  8. 8f7e28f added frexp support to SkSL by Ethan Nicholas · 7 years ago
  9. 1e8501e Get @constructor feature of SKSL working by Robert Phillips · 7 years ago
  10. a98183a Revert "Remove std::move from GrSimpleTextureEffect" by Robert Phillips · 7 years ago
  11. 0a4b13c Remove std::move from GrSimpleTextureEffect by Robert Phillips · 7 years ago
  12. 9eded2c switched SPIR-V vertexid to vertexindex by Ethan Nicholas · 7 years ago
  13. d1d5256 fixed attributes of sk_InvocationID by Ethan Nicholas · 7 years ago
  14. 371e29c fix switch fallthrough warning by Ethan Nicholas · 7 years ago
  15. 8d2ba44 SPIR-V output now always includes DescriptorSet for uniforms by Ethan Nicholas · 7 years ago
  16. 16c1196 fix SkSL SPIR-V geometry shaders' entry point declaration by Ethan Nicholas · 7 years ago
  17. 6c94271 we now complain if an SkSL program tries to override the default output by Ethan Nicholas · 7 years ago
  18. 48e2405 fixed SkSL SPIR-V vector comparisons by Ethan Nicholas · 7 years ago
  19. 85fcfc5 Add incompleteShortIntPrecision to SkSL StandaloneShaderCaps by Chris Dalton · 7 years ago
  20. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 7 years ago
  21. 68dd2c1 Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such problems in the future. by Ethan Nicholas · 7 years ago
  22. 0fc07f9 Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and scalars. by Ethan Nicholas · 7 years ago
  23. c35d7ea Don't use LOD bias on OES external textures by Brian Osman · 7 years ago
  24. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 7 years ago
  25. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  26. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  27. 426e6c5 Remove (unused) NV_bindless_texture from GL interface by Brian Osman · 7 years ago
  28. de7220f Add missing include (to get std::min on MSVC) by Brian Osman · 7 years ago
  29. 40d4420 updated SkSL README by Ethan Nicholas · 7 years ago
  30. 130fb3f updated .fp file headers by Ethan Nicholas · 7 years ago
  31. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  32. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  33. 11e5bff workaround for Intel SPIR-V OpCompositeConstruct bug by Ethan Nicholas · 7 years ago
  34. 26a8d90 fixed creating a vector from another vector in SPIR-V output by Ethan Nicholas · 7 years ago
  35. a56c4d2 Rename .include files to .inc by Ben Wagner · 7 years ago
  36. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  37. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  38. 08dae92 Fixed a few spots where SkSL optimizer was not respecting side effects by Ethan Nicholas · 7 years ago
  39. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  40. a583b81 SkSL now supports ternary lvalues by Ethan Nicholas · 7 years ago
  41. b6ba82c sk_in array is now sized correctly in SPIR-V output by Ethan Nicholas · 7 years ago
  42. 8f6c2ab cleaned up SkSL constant handling by Ethan Nicholas · 7 years ago
  43. 9d8abc5 fixed type error in RTAdjust application by Ethan Nicholas · 7 years ago
  44. be1099f request SPIR-V InputAttachment capability when needed by Ethan Nicholas · 7 years ago
  45. 20df20c Fix FPs by Robert Phillips · 7 years ago
  46. cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
  47. 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
  48. 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
  49. 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
  50. 2c33e3e fixed inconsistent ordering of SkSL enums by Ethan Nicholas · 7 years ago
  51. 1afd4cd Add GrProxyProvider by Robert Phillips · 7 years ago
  52. 6e6525c sksl now provides support for inverse, transpose, et al. on older versions of OpenGL by Ethan Nicholas · 7 years ago
  53. 5f9836e removed extraneous unused uniform handles for SkSL samplers by Ethan Nicholas · 7 years ago
  54. 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
  55. 2d5f9b3 converted GrMagnifierEffect to SkSL by Ethan Nicholas · 7 years ago
  56. e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
  57. 51493ee fixed SkSL optimizing away side effects by Ethan Nicholas · 7 years ago
  58. 70a44b2 fixed a few SPIR-V generation errors by Ethan Nicholas · 7 years ago
  59. 39204fd added SkSL support for all blend mode layouts by Ethan Nicholas · 7 years ago
  60. e9d172a converted ConstColorProcessor to SkSL by Ethan Nicholas · 7 years ago
  61. 8dca18a converted GrAARectEffect to SkSL by Ethan Nicholas · 7 years ago
  62. 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
  63. 7970765 Switched SkSL from using raw strings back to STRINGIFY by Ethan Nicholas · 7 years ago
  64. 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
  65. e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
  66. e92b1b1 SPIR-V switch statement support by Ethan Nicholas · 7 years ago
  67. aae47c8 sksl enum support by Ethan Nicholas · 7 years ago
  68. 024301a fixed type error in SPIRV code generator by Ethan Nicholas · 7 years ago
  69. 7a59f23 Update GrFragmentProcessor handling in Make methods in SkSL by Robert Phillips · 7 years ago
  70. 14efcbf converted LumaColorFilterEffect to sksl by Ethan Nicholas · 7 years ago
  71. 82a62d2 Revert "refactored SkSLVarDeclaration out of existence" by Ethan Nicholas · 7 years ago
  72. 1ae353c refactored SkSLVarDeclaration out of existence by Ethan Nicholas · 7 years ago
  73. ef0c9fd fix skslc splitting escape sequences in half by Ethan Nicholas · 7 years ago
  74. d608c09 Re-land "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
  75. 2d3cac5 Revert "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
  76. 8aa4dc9 converted OverdrawColorFilter to SkSL by Ethan Nicholas · 7 years ago
  77. cc30577 preliminary SkSL Metal backend by Ethan Nicholas · 7 years ago
  78. 1cb4171 Remove color space xform support from SkSL by Brian Osman · 7 years ago
  79. e148bf7 fix for SkSL lexer crash on non-ASCII input by Ethan Nicholas · 7 years ago
  80. 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
  81. 8239946 converted GrRectBlurEffect to SkSL by Ethan Nicholas · 7 years ago
  82. 5b6e627 SkSL workaround for appendf 1024 byte restriction by Ethan Nicholas · 7 years ago
  83. c9472af SkSL FPs now support child processors, converted ArithmeticFP to SkSL by Ethan Nicholas · 7 years ago
  84. 63fd760 Remove trailing whitespace. by Ben Wagner · 7 years ago
  85. abff956 initClassID no longer auto-allocates ids by Ethan Nicholas · 7 years ago
  86. 567d6f4 Add GS Invocations caps to SkSL StandaloneShaderCaps by Chris Dalton · 7 years ago
  87. f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
  88. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  89. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  90. 906126e Reduced size of SkSL lexer tables by Ethan Nicholas · 7 years ago
  91. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  92. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  93. 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
  94. 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
  95. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  96. 5b5f096 Revert "Revert "Switch to the new SkSL lexer."" by Ethan Nicholas · 7 years ago
  97. 3585154 Revert "Switch to the new SkSL lexer." by Ethan Nicholas · 7 years ago
  98. c576e93 Switch to the new SkSL lexer. by Ethan Nicholas · 7 years ago
  99. b5f3b65 Add missing stdarg.h include by Roger Johannesson · 7 years ago
  100. 8d7f4ae Fix for Google3 roll failure by Ethan Nicholas · 7 years ago