- aeab8ea fix linear gradient assert, by explicitly clamping by reed · 9 years ago
- 0152cc3 remove 565 effects shaders by caryclark · 9 years ago
- 6f37b4a Unify some SkNx code by mtklein · 9 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
- c2e0ac4 Don't use the Sk4f gradient impl without SIMD by fmalita · 9 years ago
- 9db43ac Add Sk4f::ToBytes(uint8_t[16], Sk4f, Sk4f, Sk4f, Sk4f) by mtklein · 9 years ago
- 2b46913 Take span len into account when determining whether gradient is vertical by fmalita · 9 years ago
- de3aac8 use pinned value during lerp for vertical gradients by reed · 9 years ago
- 8d38102 Fix nearly-vertical gradient assert by fmalita · 9 years ago
- a2e3e0f Move glsl onto EmitArgs struct for emitCode by egdaniel · 9 years ago
- 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
- f3182eb Implement multi-color-stops in linear gradients using Sk4f by reed · 9 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
- f1b7a1d Make skpaint->grpaint flow work for composing draws (verts and atlas) by bsalomon · 9 years ago
- 87ba62e Replace GrExtractAlphaFragmentProcessor with DstIn compose processor by bsalomon · 9 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
- f582282 change asABitmap to isABitmap on shader by reed · 9 years ago
- b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
- 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
- 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
- 9cc1775 rename GrShaderDataManager -> GrProcessorDataManager by joshualitt · 9 years ago
- 0067ff5 fix up test create functions by joshualitt · 9 years ago
- b245605 more threading of GrShaderDataManager by joshualitt · 9 years ago
- 8ca93e7 Initial CL to create dummy GrShaderDataManager and thread it through by joshualitt · 9 years ago
- 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
- 4eaf9ce create GrTestUtils.h, move some common functions into it by joshualitt · 9 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
- 9d91eb3 add more checks for computing clamp counts, remove dead code by reed · 10 years ago
- 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
- caf7e93 improve precision of gradients (disabled for now) by reed · 10 years ago
- 5531d51 remove view matrix from context by joshualitt · 10 years ago
- 912ed6e Cleanup: Mark some overridden methods with 'SK_OVERRIDE'. by tfarina · 10 years ago
- cc695fe Gradient shaders: make fPtsToUnit const, pre-cache getType(). by mtklein · 10 years ago
- eb2a676 Remove backend factories by joshualitt · 10 years ago
- 3f3b3d0 Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. by mtklein · 10 years ago
- 6e78293 Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https://codereview.chromium.org/769953002/) by mtklein · 10 years ago
- 52c2935 Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. by mtklein · 10 years ago
- 267ce48 remove proc key by joshualitt · 10 years ago
- 60030bc remove one place we read from gpu key in effects by joshualitt · 10 years ago
- 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
- 49586be removing GrDrawEffect by joshualitt · 10 years ago
- 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
- 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
- 49f085d "NULL !=" = NULL by bsalomon · 10 years ago
- 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
- 9fa60da Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc). by reed · 10 years ago
- addf2ed add localMatrix to gradient Descriptor by reed · 10 years ago
- 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
- 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
- 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
- 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
- 97b9ab7 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
- 969842a Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. (https://codereview.chromium.org/377503004/) by reed · 10 years ago
- 2011fe9 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
- 9de5b51 SkShader::asNewEffect Refactoring by dandov · 10 years ago
- eaa6749 add localmatrix param to asNewEffect by reed@google.com · 10 years ago
- 96fb748 add localmatrix parameter to shader's asNewEffect by commit-bot@chromium.org · 10 years ago
- ce56d96 Remove SkShader virtual method validContext by commit-bot@chromium.org · 10 years ago
- e901b6d create struct to hold all the params passed around for shader::context by commit-bot@chromium.org · 10 years ago
- 9c9005a Move SkShader::fLocalMatrix into SkShader constructor. by commit-bot@chromium.org · 10 years ago
- 87fcd95 Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/) by commit-bot@chromium.org · 10 years ago
- 6e5671d Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/) by commit-bot@chromium.org · 10 years ago
- bc2f1dc Extract most of the mutable state of SkShader into a separate Context object. by commit-bot@chromium.org · 10 years ago
- 53783b0 Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/) by commit-bot@chromium.org · 10 years ago
- 001f4ed Extract most of the mutable state of SkShader into a separate Context object. by commit-bot@chromium.org · 10 years ago
- 0f10f7b Allow toString capability to be toggled independent of developer mode. by commit-bot@chromium.org · 11 years ago
- 8b0e8ac Refactor read and write buffers. by commit-bot@chromium.org · 11 years ago
- 1915fd0 remove unused SkFixed and SkFract functions by reed@google.com · 11 years ago
- 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
- e0e7cfe Change old PRG to be SkLCGRandom; change new one to SkRandom by commit-bot@chromium.org · 11 years ago
- 82d1223 Two and three color GPU gradients without textures. by bsalomon@google.com · 11 years ago
- 7ab7ca4 Fix case where GrGLEffectMatrix gives back a dangling ptr for the coords var name. by commit-bot@chromium.org · 11 years ago
- 38bad32 fold SK_CPU_HAS_CONDITION_INSTR through as always defined by commit-bot@chromium.org · 11 years ago
- 437d6eb use Descriptor struct to encapsulate all the common paramaeters between our various gradient types. If we like it, might promote it to the public API. by reed@google.com · 11 years ago
- c26d94f Move nested class GrDrawTarget::Caps out as GrDrawTargetCaps. by bsalomon@google.com · 11 years ago
- c781888 Attempt to reland 8264-5 with warning-as-error fixes. by bsalomon@google.com · 11 years ago
- 67e7cde revert 8265-8264 (broke build) by reed@google.com · 11 years ago
- ae81d5c Adds local coords to GrEffect system. by bsalomon@google.com · 11 years ago
- fc28bd5 remove obsolete build flag SK_IGNORE_GRADIENT_DITHER_FIX by reed@google.com · 12 years ago
- 73a9694 Use SkMWRandom in GLPrograms test. by bsalomon@google.com · 12 years ago
- 53009ba only take the vertical special-case for gradients when dx is exactly 0, as a by reed@google.com · 12 years ago
- ae97c06 remove vestiges of 32BIT_GRADIENT flag, as we always dither gradients now by reed@google.com · 12 years ago
- 6004029 Go from a 1x2 to a 2x2 dither cell, and change/simplify the logic for how we by reed@google.com · 12 years ago
- 9dde018 Sanitizing source files in Skia_Periodic_House_Keeping by skia.committer@gmail.com · 12 years ago
- 55853db Move dither toggle logic into common helper functions, to make it easier to by reed@google.com · 12 years ago
- 3c2102c restore cache-count for gradients to p.o.2. so we can perform fancier dithering by reed@google.com · 12 years ago
- 6340a41 Let them eat GrEffectRef. by bsalomon@google.com · 12 years ago
- a1ebbe4 Change some function/vars from EffectPtr to EffectRef to reflect GrEffectPtr->GrEffectRef renaming. by bsalomon@google.com · 12 years ago
- 5d2cd20 Fix GPU-less build. by bsalomon@google.com · 12 years ago
- 0ac6af4 Wrap GrEffects in GrEffectPtr. by bsalomon@google.com · 12 years ago
- 76f9e93 Added print out of SkShader information to debugger by robertphillips@google.com · 12 years ago
- 84831ac fix all the false --> NULL issues in the gradient code by humper@google.com · 12 years ago