- b014cca Make GrBufferAccess a nested class of GrProcessor by Brian Salomon · 8 years ago
- db4183d In GrProcessor::TextureSampler drop the "get", it's cleaner by Brian Salomon · 8 years ago
- 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
- 2245803 Rename GrTextureBufferSampler to GrBufferSampler by csmartdalton · 8 years ago
- 739c5bf Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."" by Brian Salomon · 8 years ago
- ce4d04a Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear." by Ben Wagner · 8 years ago
- 4d53c44 Limit GL_TEXTURE_RECTANGLE filtering to bilinear. by Brian Salomon · 8 years ago
- c633abb Remove GrStencilSettings from GrPipeline by csmartdalton · 8 years ago
- 2eda5b3 Conditionally insert gl_PointSize into shaders. by bsalomon · 8 years ago
- a624bf3 Stop flattening GrCoordTransforms in parent GrFragmentProcessors. by bsalomon · 8 years ago
- 56b7dc4 Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (patchset #3 id:40001 of https://codereview.chromium.org/2339203002/ ) by bsalomon · 8 years ago
- d91237e Stop flattening GrCoordTransforms in parent GrFragmentProcessors. by bsalomon · 8 years ago
- 5d8f69f Merge GrGLSLProgramDesc into GrProgramDesc by egdaniel · 8 years ago[Renamed (90%) from src/gpu/glsl/GrGLSLProgramDesc.cpp]
- 0d9990f Merge ProgramDesc's for GL and Vulkan by egdaniel · 8 years ago[Renamed (92%) from src/gpu/gl/GrGLProgramDesc.cpp]
- 990dbc8 Add Texture2D and Sampler GrSLTypes by egdaniel · 8 years ago
- 74b8d32 Implement texel buffers by cdalton · 9 years ago
- a6b92ad Infer sampler precision from pixel config by cdalton · 9 years ago
- 28f45b9 Add "sample locations" feature to GrProcessor by cdalton · 9 years ago
- 8733210 Replace fWillReadFragmentPosition with a bitfield by cdalton · 9 years ago
- ae04ecf Fix GL texture target program key by bsalomon · 9 years ago
- e5286e0 Beginning of support for texture rectangles. by bsalomon · 9 years ago
- 7f9b2e4 Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPixelConfig by bsalomon · 9 years ago
- 65859ec Fix uninit texture key with odd number of textures by bsalomon · 9 years ago
- cdee009 Add a class representing texture swizzle. by bsalomon · 9 years ago
- 3183a41 Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of https://codereview.chromium.org/1567733005/ ) by mtklein · 9 years ago
- 1a1efea Add a class representing texture swizzle. by bsalomon · 9 years ago
- 2047b78 Don't ref/unref the static src-over xp by bsalomon · 9 years ago
- 56cf6dc Create a static instances of SrcOver XferProcessor by egdaniel · 9 years ago
- 7ea33f5 Initial version of external_oes texture support and unit test by bsalomon · 9 years ago
- 0315dbc Revert of Initial version of external_oes texture support and unit test (patchset #14 id:260001 of https://codereview.chromium.org/1451683002/ ) by bsalomon · 9 years ago
- 27a0487 Initial version of external_oes texture support and unit test by bsalomon · 9 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
- b7e7d57 Create swizzle table inside of glsl caps by egdaniel · 9 years ago
- 0c29999 Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of https://codereview.chromium.org/1420033005/ ) by egdaniel · 9 years ago
- 4036674 Create swizzle table inside of glsl caps by egdaniel · 9 years ago
- 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
- 465283c Remove batchtracker by joshualitt · 9 years ago
- ac856c9 Remove GrStagedProcessor, remove the word Stage as it applies to FPs by bsalomon · 9 years ago
- 4bf69f7 Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ ) by rmistry · 9 years ago
- 2424344 Remove GrStagedProcessor, remove the word Stage as it applies to FPs by bsalomon · 9 years ago
- a7f4c43 For a frag proc, its key will be a concatenation of all its descendant procs' keys in postorder traversal. by wangyix · 9 years ago
- 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
- 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
- e9c0fc6 Pull out shader-specific caps into GrShaderCaps and GrGLSLCaps by jvanverth · 10 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 10 years ago
- d79c549 Make non-AA hairline stroke rects snap to pixels centers so they close. by bsalomon · 10 years ago
- d1e7287 Minor modifications to GrProgramDesc.h. by jvanverth · 10 years ago
- 6be6f7c Cleanup in GrPipelineBuilder by bsalomon · 10 years ago
- 50785a3 Revert of Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #1 id:1 of https://codereview.chromium.org/901663007/) by bsalomon · 10 years ago
- 21b2c53 Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #11 id:200001 of https://codereview.chromium.org/885923002/) by bsalomon · 10 years ago
- 5e1378d Move DstCopy on gpu into the GrXferProcessor. by egdaniel · 10 years ago
- 4dce32c Revert "Move DstCopy on gpu into the GrXferProcessor." by egdaniel · 10 years ago
- 7adb355 Revert of Revert "Move DstCopy on gpu into the GrXferProcessor." (patchset #1 id:1 of https://codereview.chromium.org/896163003/) by egdaniel · 10 years ago
- 3e9dfdb Revert "Move DstCopy on gpu into the GrXferProcessor." by egdaniel · 10 years ago
- 74a1175 Move DstCopy on gpu into the GrXferProcessor. by egdaniel · 10 years ago
- 8dd688b Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilder by egdaniel · 10 years ago
- 17e7314 remove drawtype by joshualitt · 10 years ago
- 873ad0e BUG=skia: by joshualitt · 10 years ago
- 71c9260 More changes to bring together path / geo procs by joshualitt · 10 years ago
- abb52a1 Move most of the transform logic into the primitive processors by joshualitt · 10 years ago
- 40d4bd8 removing coord change matrices by joshualitt · 10 years ago
- 39edf76 Rename GrGpuGL -> GrGLGpu by jvanverth · 10 years ago
- 16b2789 Change to create device coord coordset by joshualitt · 10 years ago
- 861e103 Rename GrGpuGL to GrGLGpu for consistency by bsalomon · 10 years ago
- 9b98932 This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. by joshualitt · 10 years ago
- c230414 Create xfer processor backend. by egdaniel · 10 years ago
- 2947382 Revert of Create xfer processor backend. (patchset #6 id:100001 of https://codereview.chromium.org/764643004/) by joshualitt · 10 years ago
- 4dffc94 Create xfer processor backend. by egdaniel · 10 years ago
- c0bd648 Move shader precision out of GrShaderVar by bsalomon · 10 years ago
- 17168df Use texture size to determine precision of texture coord varyings. by bsalomon · 10 years ago
- eb2a676 Remove backend factories by joshualitt · 10 years ago
- 87f48d9 create and thread batch tracker object by joshualitt · 10 years ago
- dafa4d0 move program descriptor generation to flush by joshualitt · 10 years ago
- f78c60c Revert of move program descriptor generation to flush (patchset #7 id:120001 of https://codereview.chromium.org/777673003/) by joshualitt · 10 years ago
- 841a6b5 Revert of create and thread batch tracker object (patchset #9 id:160001 of https://codereview.chromium.org/772513002/) by joshualitt · 10 years ago
- c3a6eb2 create and thread batch tracker object by joshualitt · 10 years ago
- 829e1b8 move program descriptor generation to flush by joshualitt · 10 years ago
- 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 10 years ago
- c67870c Update effect key for descriptor to not record offsets. by egdaniel · 10 years ago
- 9176e2c dstCopy on optdrawstate by joshualitt · 10 years ago
- ae59b77 Create GrOptDrawState before recording draw in GrInOrderDrawBuffer by bsalomon · 10 years ago
- 4dd9988 remove separate color from coverage by joshualitt · 10 years ago
- 79f8fae OptState owns program descriptor by joshualitt · 10 years ago
- 0e60282 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
- 98102a8 Revert of Patch to remove constant attributes (patchset #8 id:120002 of https://codereview.chromium.org/678073005/) by joshualitt · 10 years ago
- 95f5194 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
- 9f2825f Revert of Patch to remove constant attributes (patchset #6 id:100001 of https://codereview.chromium.org/678073005/) by joshualitt · 10 years ago
- 84c94c0 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
- f276541 Last round of effect->processor (for now) by bsalomon · 10 years ago
- a5305a1 Opt state takes a GP instead of a GeometryStage by joshualitt · 10 years ago
- 89c7a2e Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:1500001 of https://codereview.chromium.org/637003003/) by joshualitt · 10 years ago
- 71856d5 Opt state takes a GP instead of a GeometryStage by joshualitt · 10 years ago
- 6517134 gl programs rewrite by joshualitt · 10 years ago
- 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
- db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
- fe1233c Cleanup of shader building system by joshualitt · 10 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
- cd523eb Use uniform color/coverage inputs when path rendering. by bsalomon · 10 years ago