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gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
b609e6dc6a02336aed04caaddcdd5ccfbe7ba9ec
/
src
/
gpu
/
mtl
/
GrMtlCaps.mm
b609e6d
added byte and ubyte types to SKSL
by Ruiqi Mao
· 6 years ago
662ea4b
Remove texel buffer support.
by Brian Salomon
· 6 years ago
4e85e80
added Metal support to GrBackendSurface
by Timothy Liang
· 6 years ago
036fdfe
implemented getting format from texture as virtual in gpu caps
by Timothy Liang
· 6 years ago
2612bae
ccpr: Prefer atlas sizes under 4k on ARM
by Chris Dalton
· 6 years ago
5711133
Remove integer texture support
by Brian Salomon
· 7 years ago
bdecacf
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""
by Brian Salomon
· 7 years ago
3a2cc2c
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""
by Brian Salomon
· 7 years ago
5bb82cb
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
by Brian Salomon
· 7 years ago
18c52a7
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
by Brian Salomon
· 7 years ago
d653cac
More sample count cleanup:
by Brian Salomon
· 7 years ago
7f86192
Revert "Drop support for unused MSAA extensions"
by Robert Phillips
· 7 years ago
7df2746
Drop support for unused MSAA extensions
by Chris Dalton
· 7 years ago
7f1a074
Remove some unused sample count caps
by Brian Salomon
· 7 years ago
47c8ed3
Reland "Fix precision caps and rrect/ellipse effect precisions"
by Chris Dalton
· 7 years ago
24f9c19
Revert "Fix precision caps and rrect/ellipse effect precisions"
by Brian Osman
· 7 years ago
e421800
Fix precision caps and rrect/ellipse effect precisions
by Chris Dalton
· 7 years ago
43f8bf0
Move clear-as-draw workaround to GrGLGpu and expose via GrContextOptions.
by Brian Salomon
· 7 years ago
4127456
Disable flat interpolation in TextureOp on Qualcomm
by Brian Salomon
· 7 years ago
b4aab9a
Replace SkFAIL with SK_ABORT.
by Ben Wagner
· 7 years ago
cebcb84
Add caps files for metal
by Greg Daniel
· 7 years ago