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gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
bbf05759dedafcc924fe2247f2cbdd30688a3bfe
/
src
/
gpu
/
ops
/
GrTextureOp.cpp
bbf0575
Reland "Set multitexturing threshold for NVIDIA"
by Brian Salomon
· 7 years ago
762d5e7
Revert "Revert "Use a dst size threshold for multitexturing images.""
by Brian Salomon
· 7 years ago
be85ef2
Revert "Use a dst size threshold for multitexturing images."
by Brian Salomon
· 7 years ago
48ed004
Revert "Set multitexturing threshold for NVIDIA"
by Brian Salomon
· 7 years ago
b4ec104
Set multitexturing threshold for NVIDIA
by Brian Salomon
· 7 years ago
edfa0d2
Use a dst size threshold for multitexturing images.
by Brian Salomon
· 7 years ago
2b6f614
Fix GrTextureOp to check the correct cap for multitexturing
by Brian Salomon
· 7 years ago
57caa66
Revert "Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.""
by Brian Salomon
· 7 years ago
62563de
Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."
by Brian Salomon
· 7 years ago
fa2d604
Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
by Brian Salomon
· 7 years ago
fdde34e
Remove precision from GrGLSLVaryingHandler
by Chris Dalton
· 7 years ago
d28a79d
Make GrResourceProvider more sk_spified
by Brian Salomon
· 7 years ago
0b4d8aa
Add benchmark for comparing multitexturing to non-multitexturing image draws.
by Brian Salomon
· 7 years ago
abff956
initClassID no longer auto-allocates ids
by Ethan Nicholas
· 7 years ago
fa7ee24
changed vertex attribute precisions to be actual types
by Ethan Nicholas
· 7 years ago
8aa4569
switched SkSL's temporary 'highfloat' type back to 'float'
by Ethan Nicholas
· 7 years ago
9a725dd
Use shader based blending to clamp kPlus mode w/F16
by Brian Osman
· 7 years ago
f7b8820
re-land of new SkSL precisions
by Ethan Nicholas
· 7 years ago
27185a9
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
by Ethan Nicholas
· 7 years ago
05d5a13
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
by Ethan Nicholas
· 7 years ago
4127456
Disable flat interpolation in TextureOp on Qualcomm
by Brian Salomon
· 7 years ago
f1748f5
Change visitProxies signature
by Robert Phillips
· 7 years ago
b493eeb
Add method to iterate over a GrOp's GrSurfaceProxies
by Robert Phillips
· 7 years ago
3261eb2
Remove repeated conditional in TextureOp.
by Brian Salomon
· 7 years ago
336ce7b
Revert "Revert "Make TextureOp use multitexturing to batch draws of different SkImages.""
by Brian Salomon
· 7 years ago
4e95a88
Revert "Make TextureOp use multitexturing to batch draws of different SkImages."
by Robert Phillips
· 7 years ago
2e50d0f
Make TextureOp use multitexturing to batch draws of different SkImages.
by Brian Salomon
· 7 years ago
2bbdcc4
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
by Brian Salomon
· 7 years ago
977b54c
Use high precision for TextureOp texture coord varying
by Brian Salomon
· 7 years ago
3416969
Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible""""
by Brian Salomon
· 7 years ago
a184ac7
Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible"""
by Brian Salomon
· 7 years ago
20af6d1
Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible""
by Brian Salomon
· 7 years ago
ceef4fb
Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible"
by Brian Salomon
· 7 years ago
3fd2955
Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible
by Brian Salomon
· 7 years ago