1. c7ad40f Remove SK_SUPPORT_GPU checks in tool-only code by Brian Osman · 6 years ago
  2. b809efb workaround for buggy macOS GLSL shader compiler by Ethan Nicholas · 6 years ago
  3. c6a19f1 fix for frexp dataflow analysis by Ethan Nicholas · 6 years ago
  4. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 6 years ago
  5. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  6. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  7. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  8. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  9. a583b81 SkSL now supports ternary lvalues by Ethan Nicholas · 7 years ago
  10. 9d8abc5 fixed type error in RTAdjust application by Ethan Nicholas · 7 years ago
  11. cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
  12. 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
  13. 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
  14. 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
  15. 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
  16. e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
  17. 39204fd added SkSL support for all blend mode layouts by Ethan Nicholas · 7 years ago
  18. 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
  19. f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
  20. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  21. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  22. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  23. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  24. 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
  25. 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
  26. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  27. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  28. 23f9227 Revert "fixed constant vector swizzling" by Brian Salomon · 7 years ago
  29. 8ac36a5 fixed constant vector swizzling by Ethan Nicholas · 7 years ago
  30. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  31. 93ba0a4 Switch SkSL to std::string by Brian Osman · 7 years ago
  32. 3b30c4f Relocate gradient negative fract() workaround to GLSLCodeGenerator by Florin Malita · 7 years ago
  33. dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
  34. 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
  35. 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
  36. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  37. 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  38. 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
  39. c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  40. 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  41. 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
  42. f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
  43. 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago
  44. d5d323f implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  45. b310fd5 fixed issue with SkSL dead code elimination by Ethan Nicholas · 7 years ago
  46. b4dc419 Re-land "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
  47. affa6a3 Revert "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
  48. 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 7 years ago
  49. 4b330df skslc comma operator and optimizer fixes by Ethan Nicholas · 7 years ago
  50. 5ac13c2 sksl support for static ifs & switches by Ethan Nicholas · 7 years ago
  51. c2371a4 sksl optimizer fixes by Ethan Nicholas · 7 years ago
  52. fe53e58 additional skslc vector optimizations by Ethan Nicholas · 7 years ago
  53. c81d22f broke up SkSLConstantFolding test by Ethan Nicholas · 7 years ago
  54. 3deaeb2 sksl can now fold constant vector or matrix equality expressions by Ethan Nicholas · 7 years ago
  55. cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 7 years ago
  56. 5338f99 rectangle texture scaling is now handled in skslc by Ethan Nicholas · 7 years ago
  57. c6f5e10 fixed SPIR-V compilation error with unmodified variables by Ethan Nicholas · 7 years ago
  58. 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
  59. 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 7 years ago
  60. f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
  61. bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 7 years ago
  62. 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 7 years ago
  63. af19769 Re-land of skslc switch support by Ethan Nicholas · 7 years ago
  64. 7d975fc Revert "skslc switch support" by Ethan Nicholas · 7 years ago
  65. 2b1e468 skslc switch support by Ethan Nicholas · 7 years ago
  66. 52cad15 sksl support for geometry shaders by Ethan Nicholas · 7 years ago
  67. 50afc17 Fixed a couple of spots where sksl didn't have proper array support. by Ethan Nicholas · 7 years ago
  68. 84645e3 re-land of skslc type constructor cleanups by Ethan Nicholas · 8 years ago
  69. 67d6460 added support for sk_ClipDistance by Ethan Nicholas · 8 years ago
  70. 49a36ba Revert "skslc type constructor cleanups" by Ethan Nicholas · 8 years ago
  71. cac5b12 Revert "added support for sk_ClipDistance" by Ethan Nicholas · 8 years ago
  72. 6f22328 skslc type constructor cleanups by Ethan Nicholas · 8 years ago
  73. 8b8c765 added support for sk_ClipDistance by Ethan Nicholas · 8 years ago
  74. a51740c added support for sk_VertexID by Ethan Nicholas · 8 years ago
  75. e1d9cb8 Revert "Added dead variable / code elimination to skslc." by Ethan Nicholas · 8 years ago
  76. 113628d Added dead variable / code elimination to skslc. by Ethan Nicholas · 8 years ago
  77. 86a4340 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
  78. 6415e0d Revert "Added constant propagation and better variable liveness tracking to" by Ethan Nicholas · 8 years ago
  79. f54b071 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
  80. 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  81. e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
  82. ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  83. f1dd677 Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory by Brian Salomon · 8 years ago
  84. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  85. 1967177 added support for layout(offset=...) to skslc by Ethan Nicholas · 8 years ago
  86. 2b3dab6 removed textureProj() and legacy texture functions from sksl by Ethan Nicholas · 8 years ago
  87. 3605ace sksl programs can now directly query GLSL caps by Ethan Nicholas · 8 years ago
  88. 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  89. 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
  90. d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  91. 988283c Revert of added support for push_constant layout (patchset #7 id:140001 of https://codereview.chromium.org/2187433003/ ) by egdaniel · 8 years ago
  92. fa5f65a added support for push_constant layout by ethannicholas · 8 years ago
  93. 7ef4b74 re-re-land of skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
  94. 857cb97 Revert "re-land of skslc now uses standard Skia caps" by Leon Scroggins · 8 years ago
  95. 498d403 re-land of skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
  96. b0b5360 Revert "skslc now uses standard Skia caps" by Leon Scroggins · 8 years ago
  97. 8af38a9 skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
  98. 08a9211 added constant folding & branch elimination to skslc by ethannicholas · 8 years ago
  99. 6e4b594 Revert of added constant folding & branch elimination to skslc (patchset #3 id:40001 of https://codereview.chromium.org/2489673002/ ) by scroggo · 8 years ago
  100. 6136310 added constant folding & branch elimination to skslc by ethannicholas · 8 years ago