- e63296e Fuse skgr & gr targets in gyp files by robertphillips@google.com · 11 years ago
- 05d550e GYP Changes and Scripts for Compiling Skia for ChromeOS by borenet@google.com · 12 years ago
- 403b90e Exclude angle dependency on non-angle builds by djsollen@google.com · 12 years ago
- 71cf3ae Use XQuartz's version of OSMesa rather than Mac SDK's. It is newer and has a fix for a bug that unit tests and GM trigger. by bsalomon@google.com · 12 years ago
- 7af56be Runtime configuration system for skia. This will allow developers to control settings at launch time without relying on compile-time flags or recompilation. It can be used to turn features on and off, as well as to control numeric quantities to 'tune' algorithms. Once I make sure it's working across all platforms I'll send out a quick tutorial on its use. by humper@google.com · 12 years ago
- 74dda90 This takes the convex path tesselator from the Android code and hooks it into a by jvanverth@google.com · 12 years ago
- e3453cb This CL introduces a new path renderer. by sugoi@google.com · 12 years ago
- 0d92353 Fix Linux link errors for some targets by adding -lX11 to gpu.gyp's by senorblanco@chromium.org · 12 years ago
- db2e25a Fix NoGPU build by borenet@google.com · 12 years ago
- 7158e6a Improve NaCl support by borenet@google.com · 12 years ago
- 42041e6 Allow default texture cache limit to be set within gyp. by djsollen@google.com · 12 years ago
- efb1d77 Build Skia as a static library by borenet@google.com · 12 years ago
- 2b64f84 Add SkNativeGLContext implementation for iOS. by bsalomon@google.com · 12 years ago
- cca3c8f Make gpu work in iOS SampleApp. by bsalomon@google.com · 12 years ago
- 202a51b Add effects/core.gypi to 'sources' to make them appear in VS projects by bsalomon@google.com · 12 years ago
- ac4b86c Make gpu.gypi show up in IDE projects by bsalomon@google.com · 12 years ago
- d6176b0 Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) by rmistry@google.com · 12 years ago
- 2080635 Add gpu.gypi to ease skia->chrome rolls by bsalomon@google.com · 12 years ago
- 84207c4 Move the code for the GPU implementation of morphology effects from GrContext by senorblanco@chromium.org · 12 years ago
- 2e2aedc Added GrTextureStripAtlas object. by rileya@google.com · 12 years ago
- 3c4121e Updated gpu.gyp to move GrCacheID.h from src\gpu to include\gpu by robertphillips@google.com · 12 years ago
- 46a8600 Refactored cacheID in preparation for clip mask caching changes by robertphillips@google.com · 12 years ago
- d472620 Registry-based unit test for custom effects by bsalomon@google.com · 12 years ago
- c3841b9 Move GL programs unit test code to tests project. by bsalomon@google.com · 12 years ago
- cf8fb1f Create GPU-less build of Skia. by bsalomon@google.com · 12 years ago
- a2d7148 Removed GrClip & related classes by robertphillips@google.com · 12 years ago
- d7cc651 Move GPU gradients into src/effects/gradients. by rileya@google.com · 12 years ago
- dbbc4e2 Add GL uniform manager Review URL: http://codereview.appspot.com/6423066/ by bsalomon@google.com · 12 years ago
- 5807116 This CL implements the Ganesh path for the SkTable_ColorFilter color transformation. by twiz@google.com · 12 years ago
- 2f68e76 Move texture domains onto a GrCustomStage, off of GrSamplerState. by tomhudson@google.com · 12 years ago
- d0c1a06 Introduces new SingleTextureEffect base class for GrCustomStage objects. by tomhudson@google.com · 12 years ago
- 5f47a39 The correct fix for the lighting filters on Windows: set the GL calling by senorblanco@chromium.org · 12 years ago
- 894790d This patch implements the diffuse and specular lighting filters in Ganesh. by senorblanco@chromium.org · 12 years ago
- f0a104e Remove GrStringBuilder by bsalomon@google.com · 12 years ago
- 41efe04 Partially rolled forward the SkGrPixelRef changes by robertphillips@google.com · 12 years ago
- 375ff85 Un-trifurcate GrTextContext: get rid of Default and Batched subclasses, by tomhudson@google.com · 12 years ago
- e9c0469 Pseudo-reverted r4396 (SkGrPixelRef files are still in source pool but are unused) by robertphillips@google.com · 12 years ago
- 5088eb4 Moved SkGrTexturePixelRef to SkGrPixelRef by robertphillips@google.com · 12 years ago
- ded4f4b Initial support for GL_NV_path_renering. Experimental, there are still some issues to resolve, set gyp variable skia_nv_path_rendering=1 or build flag GR_GL_USE_NV_PATH_RENDERING to enable. by bsalomon@google.com · 12 years ago
- 58b2021 Split GrSWMaskHelper into its own files by robertphillips@google.com · 12 years ago
- 5e24129 Move GrTemplates.h to src by bsalomon@google.com · 12 years ago
- 7d501ab Add GrSurface parent class above GrTexture & GrRenderTarget by robertphillips@google.com · 12 years ago
- a320194 Make GrClipMaskManager configure the stencil and scissor on GrGpu by bsalomon@google.com · 12 years ago
- 4da34e3 Add GrMemoryPool as a helper to override operators new/delete by bsalomon@google.com · 12 years ago
- f6747b0 Split GrContext's AA Rect drawing methods into helper class by robertphillips@google.com · 13 years ago
- 64aef2b Towards NV path rendering by bsalomon@google.com · 13 years ago
- 7e5c624 Move GrGpuGL::programUnitTest into its own file by bsalomon@google.com · 13 years ago
- 7fab52d Add GrGradientEffects files. These implementations will be invoked from by tomhudson@google.com · 13 years ago
- b505a12 Implement morphology as a custom effect by bsalomon@google.com · 13 years ago
- 5739d2c Merge GrGpuGLShaders into its parent class, GrGpuGL by bsalomon@google.com · 13 years ago
- ae4f96a Some refactoring of GrCustomStage and friends by bsalomon@google.com · 13 years ago
- 4debcac Debug Windows compiler complaint fixes by robertphillips@google.com · 13 years ago
- f9ad886 Extract ShaderCodeSegments from GrGLProgram into a new class, by tomhudson@google.com · 13 years ago
- 7ffe681 Remove tesselated path renderer and supporting code, glu, and libtess target by bsalomon@google.com · 13 years ago
- d8f856c Move convolution from code in GrGLProgram to new GrConvolutionEffect by tomhudson@google.com · 13 years ago
- 637d5e9 Move GL function prototype typdefs to a separate header by bsalomon@google.com · 13 years ago
- 91bcc94 Make GrGLDefines.h be a private header by bsalomon@google.com · 13 years ago
- 9c1f1ac Move function decls and macros out of public headers that are meant for internal use. by bsalomon@google.com · 13 years ago
- 7c2578d Second half of refactoring to move SW path rendering to GrPathRenderer by robertphillips@google.com · 13 years ago
- 8d033a1 Remove GrPath typedef by bsalomon@google.com · 13 years ago
- 07eecdc Hooks up the GrCustomStage/GrGLProgramStageFactory/GrGLProgramStage by tomhudson@google.com · 13 years ago
- 7361f54 Make GM able to run MSAA modes and multiple GPU configs in a single run. by bsalomon@google.com · 13 years ago
- 168e634 Infrastructure for new Ganesh shader pipeline: base classes for GPU by tomhudson@google.com · 13 years ago
- 1e945b7 Minor refactoring to pull GrClipMaskManager into its own files by robertphillips@google.com · 13 years ago
- 0dd84a3 Minor code cleanup of Debug GL Interface by robertphillips@google.com · 13 years ago
- dd743fe Initial split up of Debug Interface into separate files by robertphillips@google.com · 13 years ago
- 021bce9 Delivering .gyp files to enable building & linking w/ ANGLE on Windows by robertphillips@google.com · 13 years ago
- 5a64e58 Revert 3538. by bungeman@google.com · 13 years ago
- 29b63dc Correct dependencies in gyp files. http://codereview.appspot.com/5934044/ by bungeman@google.com · 13 years ago
- 78ff6b4 Moved mac, unix, win and mesa directories under src/gpu/gl by robertphillips@google.com · 13 years ago
- d91f370 Moved Debug GL interface to src/gpu/gl/debug in preparation for splitting it up. by robertphillips@google.com · 13 years ago
- f85abda Remove mutual dependency of gr and skgr. http://codereview.appspot.com/5879043/ by bungeman@google.com · 13 years ago
- 0da3719 Added debug GL Interface. This interface tracks various GL objects in order to find leaks & invalid accesses. by robertphillips@google.com · 13 years ago
- f4a9c82 Split GrTextContext into baseclass and subclass by bsalomon@google.com · 13 years ago
- aa3b6a9 Make all gyp targets automatically include common.gypi by epoger@google.com · 13 years ago
- b4a4ab1 Remove offscreen supersampler. by bsalomon@google.com · 13 years ago
- ca13d39 Revert 3191 Review URL: http://codereview.appspot.com/5656068/ by bsalomon@google.com · 13 years ago
- 621dfe6 Add test to detect bias in conversion of frag shader floats to bytes by bsalomon@google.com · 13 years ago
- 6bf38b5 Move GL-specific include files to their own subdirectory, to better by tomhudson@google.com · 13 years ago
- f7fa806 Make GLCaps be standalone and be a member of GrGLContextInfo by bsalomon@google.com · 13 years ago
- 4072556 Add two files missed in r3165; most critically the gyp! by tomhudson@google.com · 13 years ago
- 89ec61e Add GrGLContextInfo by bsalomon@google.com · 13 years ago
- 69cc6ad Add convex path renderer (disabled) by bsalomon@google.com · 13 years ago
- 9f169a4 Add gyp variable to disable OSAA by bsalomon@google.com · 13 years ago
- 150d284 Add code path to SW rasterize paths and upload as a mask texture by bsalomon@google.com · 13 years ago
- 086e535 Make GrGLShaderVar objects aware of whether they are uniform, varying, or by tomhudson@google.com · 13 years ago
- 44360bc Changes to the android gyp system to build without RTTI and exceptions. by djsollen@google.com · 13 years ago
- 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 13 years ago
- 85b505b Add support for GL_ARB_texture_swizzle by bsalomon@google.com · 13 years ago
- 5862929 Adding support to trunk for building Skia using the Android NDK. by djsollen@google.com · 13 years ago
- 7491372 Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key) by bsalomon@google.com · 13 years ago
- 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
- ffa11bb Move a bunch of headers from include/gpu to src/gpu. Delete some unused files. by bsalomon@google.com · 13 years ago
- 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago
- e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago
- a30bc82 Remove nonexistant header from gyp file by bsalomon@google.com · 13 years ago
- 4fa6694 Resubmit 2289 with fix for glsl version by bsalomon@google.com · 13 years ago
- 1fac5ca Revert 2289. GLSL version detection not robust enough. May think we don't have GLSL 1.50 support based on OpenGL version. We have to look at the available extensions, not just GL version. by bsalomon@google.com · 13 years ago
- 98874cd [GPU] Use new Var type for inputs/outputs of FS and VS by bsalomon@google.com · 13 years ago