- 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 8 years ago
- 70bc94f Bump min picture to 7+ months ago by Mike Reed · 8 years ago
- 25f3805 slant colorfilter away from filterSpan4f by Mike Reed · 8 years ago
- 6533159 add stage for gaussian alpha to rgba for shadows by Mike Reed · 8 years ago
- 14a6430 SkSTArenaAlloc by Florin Malita · 8 years ago
- e8fa427 add default arg so android can bulid by Mike Reed · 8 years ago
- 435071e color-correct patch by Mike Reed · 8 years ago
- eb63eb7 Fix TSAN error for shadow cache by Jim Van Verth · 8 years ago
- 8793e38 Cache ambient and spot shadows at a canonical position by Jim Van Verth · 8 years ago
- 7346a1f detect (and preserve) if patch colors are opaque by Mike Reed · 8 years ago
- 3af1af9 Remove ambient and spot mask filters. by Jim Van Verth · 8 years ago
- 4204da2 move shadows to device virtual by Mike Reed · 8 years ago
- 7638785 Fix inset for ambient tessellated shadows by Jim Van Verth · 8 years ago
- 4c9b893 Allow shadow zParams to be applied to affine transformations by Jim Van Verth · 8 years ago
- 78c8f30 Add filled occluders to shadow_utils GM, take 2 by Jim Van Verth · 8 years ago
- 175f588 Modify SkEventTracer::SetInstance to fail rather than assert if a tracer has already been installed. by Brian Salomon · 8 years ago
- a783c36 Classify spot shadows for general shapes by Jim Van Verth · 8 years ago
- 1c4c114 Fix transparent ambient for perspective shadows by Jim Van Verth · 8 years ago
- 37c5a96 Unify ShadowUtils interface by Jim Van Verth · 8 years ago
- be25600 fix commented-out gaussian by Mike Klein · 8 years ago
- e308a12 Remove height functor for shadows and replace with plane equation params by Jim Van Verth · 8 years ago
- 8d1e0ac More analytic shadow refactoring. by Jim Van Verth · 8 years ago
- b1485f2 tweak the gaussian quartic by Mike Reed · 8 years ago
- e12c69e optimize gaussian with herbs quartic by Mike Reed · 8 years ago
- b9641bd force all colorfilters to implement 4f by Mike Reed · 8 years ago
- 060d982 Combine the ambient and spot alphas into the base color for geometric shadows. by Jim Van Verth · 8 years ago
- ab244f0 Revert "Revert "Reland: Remove SkLights include from SkCanvas.h"" by Florin Malita · 8 years ago
- 9d5f66d Revert "Reland: Remove SkLights include from SkCanvas.h" by Florin Malita · 8 years ago
- fed0031 Reland: Remove SkLights include from SkCanvas.h by Florin Malita · 8 years ago
- 37f1655 speedup exp() in gaussian colorfilter by Mike Reed · 8 years ago
- 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 8 years ago
- 38aad81 Revert "Remove SkLights include from SkCanvas.h" by Florin Malita · 8 years ago
- 9ff301b Remove SkLights include from SkCanvas.h by Florin Malita · 8 years ago
- e7e1d9d Fix up shadows in raster. by Jim Van Verth · 8 years ago
- 6a280a5 Expose resetForNextPicture in SkNoDrawCanvas by Adrienne Walker · 8 years ago
- 736a9cc remove unused yuv methods by Mike Reed · 8 years ago
- 68b8e3d Revert "Revert "Delete copyTo(Allocator), hide copyTo() behind flag"" by Matt Sarett · 8 years ago
- b6069df Fix fast blur for shadow rrects. by Jim Van Verth · 8 years ago
- 0122af0 Revert "Delete copyTo(Allocator), hide copyTo() behind flag" by Matt Sarett · 8 years ago
- d4a338f Delete copyTo(Allocator), hide copyTo() behind flag by Matt Sarett · 8 years ago
- 8f7dc9f Circular shadow fixes for Flutter. by Jim Van Verth · 8 years ago
- 4edb5d2 hide lockpixels api behind flag by Mike Reed · 8 years ago
- da96550 Add perspective shadows by Jim Van Verth · 8 years ago
- fafe135 SkSize can be aggregate-initialized by Hal Canary · 8 years ago
- 45cde31 SkMultiPictureDocument : clean up MultiPictureDocumentReader interface by Hal Canary · 8 years ago
- 4ebb43e hide most details of SkPatchUtils by Mike Reed · 8 years ago
- 887cdf1 move vertex-mode enum into SkVertices by Mike Reed · 8 years ago
- 291932e Fix is_convex() check for inset polys. by Jim Van Verth · 8 years ago
- b436655 Add height function to shadow tessellators. by Jim Van Verth · 8 years ago
- b549cc3 Change SkMemory to the more accurately named SkMalloc. by Herb Derby · 8 years ago
- 0513f14 Try a different calculation for computing convexity. by Jim Van Verth · 8 years ago
- dc276f9 Disable convex check for now. by Jim Van Verth · 8 years ago
- ab664fa Revert "Revert "Create new inset algorithm for spot shadows"" by Brian Salomon · 8 years ago
- e7c85c4 Revert "Create new inset algorithm for spot shadows" by Brian Salomon · 8 years ago
- e5f5bf5 Create new inset algorithm for spot shadows by Jim Van Verth · 8 years ago
- d3b6597 Mark overridden destructors with 'override' and remove 'virtual' by Brian Salomon · 8 years ago
- 18ea65a Revert "Revert "remove unused SkMeshUtils and SkBoundaryPatch"" by Mike Reed · 8 years ago
- 02f577b reenable lua and fix bitrot by Mike Reed · 8 years ago
- d7b34a5 Make SkMemory.h and adjust all files for usage. by Herb Derby · 8 years ago
- 1a3c4b8 Eager or Lazy evaluation of sub-drawings for SkDeferredCanvas. by Herb Derby · 8 years ago
- 006c8da Revert "remove unused SkMeshUtils and SkBoundaryPatch" by Stephan Altmueller · 8 years ago
- 5e21e09 remove unused SkMeshUtils and SkBoundaryPatch by Mike Reed · 8 years ago
- 795c5ea don't use deprecated (raw) form of SkPatchUtils, delete duplicate util by Mike Reed · 8 years ago
- fed9cfd remove legacy virtual for vertices, only support object form by Mike Reed · 8 years ago
- aa9e332 Revert[4] "store vertices arrays inline with object"""" by Mike Reed · 8 years ago
- 0c492cf Revert[3] "store vertices arrays inline with object""" by Mike Reed · 8 years ago
- 7d9f9e3 Revert[2] "store vertices arrays inline with object"" by Mike Reed · 8 years ago
- 9e62df6 Revert "store vertices arrays inline with object" by Mike Reed · 8 years ago
- eaaebb1 store vertices arrays inline with object by Mike Reed · 8 years ago
- 97eb4fe add SkVertices::Builder by Mike Reed · 8 years ago
- 4d1955c Fix SkFILEStream. by Ben Wagner · 8 years ago
- a136136 Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric clipping."""""" by Mike Reed · 8 years ago
- 27d07f0 Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping.""""" by Mike Reed · 8 years ago
- 025e244 Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping."""" by Mike Reed · 8 years ago
- baf06bc Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping.""" by Cary Clark · 8 years ago
- cfaa632 Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping."" by Mike Reed · 8 years ago
- ea5e676 Revert "Remove SkDraw from device-draw methods, and enable device-centric clipping." by Mike Reed · 8 years ago
- 391a890 Use proxy canvas size. by Herb Derby · 8 years ago
- c77e33f Remove SkDraw from device-draw methods, and enable device-centric clipping. by Mike Reed · 8 years ago
- cf40e30 Use fast path for circular shadows. by Jim Van Verth · 8 years ago
- e0c9e00 Remove SK_HAS_DWRITE_X defines. by Ben Wagner · 8 years ago
- 804e091 Make shadow_utils GM use its own SkResourceCache by Brian Salomon · 8 years ago
- 3661bc9 hide trivial helpers on canvas by Mike Reed · 8 years ago
- bc9956d Attempt to stabilize shadow_utils GM for replay configs by Brian Salomon · 8 years ago
- 60c774d Support shared GL contexts in GrContextFactory by Brian Osman · 8 years ago
- 267be7f Revert "Revert "IWYU"" by Mike Reed · 8 years ago
- 3c727d2 Revert "IWYU" by Robert Phillips · 8 years ago
- 2aeae78 IWYU by Mike Reed · 8 years ago
- 2e83b13 Remove SkTextureCompressor. by Herb Derby · 8 years ago
- 19c22e9 Revert "Roll minimum picture version up to 44." by Robert Phillips · 8 years ago
- b8b51e6 Add a -Mini build bot to build the smallest Skia possible. by Mike Klein · 8 years ago
- 6b20a55 Make header files self-sufficient by Hal Canary · 8 years ago
- e037d12 Roll minimum picture version up to 44. by Mike Klein · 8 years ago
- 3c5cfb0 Remove exec bit from source files. by Ben Wagner · 8 years ago
- ea69686 Another workaround for libstdc++ unique_ptr by Brian Salomon · 8 years ago
- aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 8 years ago
- 67386d4 ShadowUtils: Fix umbra inset calculation when determining if umbra is fully occluded. by Brian Salomon · 8 years ago
- a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 8 years ago
- a99b6ce start removing uses of SkScalarMul by Mike Reed · 8 years ago
- d1ac982 Improved SkShadowUtils caching by Brian Salomon · 8 years ago