1. cf1b022 tweaks to make gather_* easier in SkJumper by Mike Klein · 7 years ago
  2. 296b1cc Retract GrContext from src/gpu/effects by Robert Phillips · 7 years ago
  3. b726d58 Partially defer SkImage_Gpu by Robert Phillips · 7 years ago
  4. 3b65598 Make SkGr.h private and remove unused functions by Brian Osman · 7 years ago
  5. bfdc87a Revert "Revert "Always make SkImageShaders in heap."" by Herb Derby · 8 years ago
  6. 07f665e Revert "Always make SkImageShaders in heap." by Herb Derby · 8 years ago
  7. ff590a1 Always make SkImageShaders in heap. by Herb Derby · 8 years ago
  8. 54be5c9 Revert "More non-invertible shader local matrix guards" by Robert Phillips · 8 years ago
  9. 368af46 More non-invertible shader local matrix guards by Florin Malita · 8 years ago
  10. 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
  11. dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 8 years ago
  12. 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
  13. 882ccaf Raster pipeline support for SkLocalMatrixShader composition by Florin Malita · 8 years ago
  14. 67c18d6 Continue making Ganesh use absolute texture coordinates - take 2 by Robert Phillips · 8 years ago
  15. c485907 Revert "explictly fail to draw unpremul, as this is buggy, incomplete, tricky, and unused" by Joe Gregorio · 8 years ago
  16. 1baaaca explictly fail to draw unpremul, as this is buggy, incomplete, tricky, and unused by Mike Reed · 8 years ago
  17. a7d61a6 Revert "Continue making Ganesh use absolute texture coordinates" by Joe Gregorio · 8 years ago
  18. 4493a9d Continue making Ganesh use absolute texture coordinates by Robert Phillips · 8 years ago
  19. ac04fef Remove SkFallbackAlloc and SkFixedAlloc. by Herb Derby · 8 years ago
  20. 8bc9f7b Remove SkImageShader -> SkColorShader optimization. by Mike Klein · 8 years ago
  21. d37d5d9 Revert "Revert "clamp to premul when reading premul sRGB"" by Mike Klein · 8 years ago
  22. 2e018f5 Revert "clamp to premul when reading premul sRGB" by Mike Klein · 8 years ago
  23. 04e10da clamp to premul when reading premul sRGB by Mike Klein · 8 years ago
  24. 0e18de9 Convert image width and height (used by tiling) to float once. by Mike Klein · 8 years ago
  25. b0b17d1 bicubic, attempt gazillion by Mike Klein · 8 years ago
  26. 61624f0 Plumb dst color space in many places, rather than "mode" by Brian Osman · 8 years ago
  27. 886cf53 Refactor bilerp a little. by Mike Klein · 8 years ago
  28. 13bf622 Remove dest surface color mode from bitmap controller by Brian Osman · 8 years ago
  29. f447dee support medium and high quality by Mike Klein · 8 years ago
  30. 7a14734 support a8 by Mike Klein · 8 years ago
  31. f7657e9 gather_i8 by Mike Klein · 8 years ago
  32. 729b582 Consistent naming. by Mike Klein · 8 years ago
  33. b04c352 Split srgb out of accum stages. by Mike Klein · 8 years ago
  34. d5de013 Some simple pipeline refactoring. by Mike Klein · 8 years ago
  35. 6b77f1c 4444 and gray 8 by Mike Klein · 8 years ago
  36. cb5338c Support sRGB 565. by Mike Klein · 8 years ago
  37. cb2c12b accum_565 and accum_f16 by Mike Klein · 8 years ago
  38. 46e66a2 bilerp by Mike Klein · 8 years ago
  39. f7f883b Rearrange NN sampling to more naturally support bilerp. by Mike Klein · 8 years ago
  40. 7992da3 Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
  41. 2e35e8a mirror tiling by Mike Klein · 8 years ago
  42. c01e7df perspective matrix by Mike Klein · 8 years ago
  43. b273fc4 repeat tiling by Mike Klein · 8 years ago
  44. bf178a7 Replace my confusion with a pointer to the explanation. by Mike Klein · 8 years ago
  45. 514baff Rename GrTextureParams to GrSamplerParams by Brian Salomon · 8 years ago
  46. 7776029 Strength reduce bilerp to nearest neighbor when the matrix is integer translate. by Mike Klein · 8 years ago
  47. 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago
  48. 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
  49. 57ae6cf Revert "Support decoding images to multiple formats, depending on usage" by Brian Osman · 8 years ago
  50. c73a1ec Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
  51. 7b8400d Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode by Brian Osman · 8 years ago
  52. 67b39de s/SkAutoTUnref/sk_sp/ in src/ part 1 by Hal Canary · 8 years ago
  53. dc87a7d Skip SkBitmapProvider instantiation in SkImageShader::onContextSize by fmalita · 8 years ago
  54. 627778d isABitmap is deprecated, use isAImage by Mike Reed · 8 years ago
  55. 5192475 Two changes: by brianosman · 8 years ago
  56. 77320db Add color gamut xform helpers to GrGLSLShaderBuilder by brianosman · 8 years ago
  57. 6b2d7ac fix memory leak, remake Imageshader to use sk_sp by reed · 8 years ago
  58. a9ca05c Deserialize pictures with custom image-deserializer by reed · 8 years ago
  59. 4c1abdc use tmp allocator for images in temp shaders by reed · 8 years ago
  60. 1ec04d9 rename FoceCopyMode to SkCopyPixelMode by reed · 8 years ago
  61. 320a40d Always return ImageShader, even from SkShader::MakeBitmapShader by reed · 8 years ago
  62. f1ac182 implement isABitmap for imageshader, return localmatrix for bitmap's impl by reed · 8 years ago
  63. 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
  64. 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
  65. 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
  66. 982eb7f Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. by brianosman · 8 years ago
  67. 60c9b58 change flattenable factory to return sk_sp by reed · 8 years ago
  68. 5671c5b SkImage now has makeShader to return sk_sp by reed · 8 years ago
  69. d882901 Add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ )" by reed · 9 years ago
  70. 773ceda Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" by reed · 9 years ago
  71. e38bcaf Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) by halcanary · 9 years ago
  72. d812fb4 enforce 16byte alignment in shader contexts by reed · 9 years ago
  73. cd660e1 Revert of add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ ) by reed · 9 years ago
  74. 19cef56 add support for new bitmapshader context by reed · 9 years ago
  75. 05a5647 fission bitmapprocstate by reed · 9 years ago
  76. 8d9f2e4 Add ContextRec param to SkShader::contextSize() by fmalita · 9 years ago
  77. 8515377 Make bicubic FP factories return const FPs by bsalomon · 9 years ago
  78. afa95e2 Remove image usage type enum. Use GrTextureParams instead. by bsalomon · 9 years ago
  79. f276ac5 Move functions from SkGr to SkGrPriv.h by bsalomon · 9 years ago
  80. 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
  81. 856e9d9 Revert[4] of add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago
  82. 476506d Revert of Revert[2] of add ImageShader, sharing code with its Bitmap cousin (patchset #11 id:200001 of https://codereview.chromium.org/1352293002/ ) by reed · 9 years ago
  83. f1b7a1d Make skpaint->grpaint flow work for composing draws (verts and atlas) by bsalomon · 9 years ago
  84. fe05707 Revert[2] of add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago
  85. f260851 Revert of add ImageShader, sharing code with its Bitmap cousin (patchset #10 id:180001 of https://codereview.chromium.org/1342113002/ ) by tomhudson · 9 years ago
  86. 0b93e31 add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago