- cf1b022 tweaks to make gather_* easier in SkJumper by Mike Klein · 7 years ago
- 296b1cc Retract GrContext from src/gpu/effects by Robert Phillips · 7 years ago
- b726d58 Partially defer SkImage_Gpu by Robert Phillips · 7 years ago
- 3b65598 Make SkGr.h private and remove unused functions by Brian Osman · 7 years ago
- bfdc87a Revert "Revert "Always make SkImageShaders in heap."" by Herb Derby · 8 years ago
- 07f665e Revert "Always make SkImageShaders in heap." by Herb Derby · 8 years ago
- ff590a1 Always make SkImageShaders in heap. by Herb Derby · 8 years ago
- 54be5c9 Revert "More non-invertible shader local matrix guards" by Robert Phillips · 8 years ago
- 368af46 More non-invertible shader local matrix guards by Florin Malita · 8 years ago
- 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
- dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 8 years ago
- 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
- 882ccaf Raster pipeline support for SkLocalMatrixShader composition by Florin Malita · 8 years ago
- 67c18d6 Continue making Ganesh use absolute texture coordinates - take 2 by Robert Phillips · 8 years ago
- c485907 Revert "explictly fail to draw unpremul, as this is buggy, incomplete, tricky, and unused" by Joe Gregorio · 8 years ago
- 1baaaca explictly fail to draw unpremul, as this is buggy, incomplete, tricky, and unused by Mike Reed · 8 years ago
- a7d61a6 Revert "Continue making Ganesh use absolute texture coordinates" by Joe Gregorio · 8 years ago
- 4493a9d Continue making Ganesh use absolute texture coordinates by Robert Phillips · 8 years ago
- ac04fef Remove SkFallbackAlloc and SkFixedAlloc. by Herb Derby · 8 years ago
- 8bc9f7b Remove SkImageShader -> SkColorShader optimization. by Mike Klein · 8 years ago
- d37d5d9 Revert "Revert "clamp to premul when reading premul sRGB"" by Mike Klein · 8 years ago
- 2e018f5 Revert "clamp to premul when reading premul sRGB" by Mike Klein · 8 years ago
- 04e10da clamp to premul when reading premul sRGB by Mike Klein · 8 years ago
- 0e18de9 Convert image width and height (used by tiling) to float once. by Mike Klein · 8 years ago
- b0b17d1 bicubic, attempt gazillion by Mike Klein · 8 years ago
- 61624f0 Plumb dst color space in many places, rather than "mode" by Brian Osman · 8 years ago
- 886cf53 Refactor bilerp a little. by Mike Klein · 8 years ago
- 13bf622 Remove dest surface color mode from bitmap controller by Brian Osman · 8 years ago
- f447dee support medium and high quality by Mike Klein · 8 years ago
- 7a14734 support a8 by Mike Klein · 8 years ago
- f7657e9 gather_i8 by Mike Klein · 8 years ago
- 729b582 Consistent naming. by Mike Klein · 8 years ago
- b04c352 Split srgb out of accum stages. by Mike Klein · 8 years ago
- d5de013 Some simple pipeline refactoring. by Mike Klein · 8 years ago
- 6b77f1c 4444 and gray 8 by Mike Klein · 8 years ago
- cb5338c Support sRGB 565. by Mike Klein · 8 years ago
- cb2c12b accum_565 and accum_f16 by Mike Klein · 8 years ago
- 46e66a2 bilerp by Mike Klein · 8 years ago
- f7f883b Rearrange NN sampling to more naturally support bilerp. by Mike Klein · 8 years ago
- 7992da3 Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
- 2e35e8a mirror tiling by Mike Klein · 8 years ago
- c01e7df perspective matrix by Mike Klein · 8 years ago
- b273fc4 repeat tiling by Mike Klein · 8 years ago
- bf178a7 Replace my confusion with a pointer to the explanation. by Mike Klein · 8 years ago
- 514baff Rename GrTextureParams to GrSamplerParams by Brian Salomon · 8 years ago
- 7776029 Strength reduce bilerp to nearest neighbor when the matrix is integer translate. by Mike Klein · 8 years ago
- 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago
- 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
- 57ae6cf Revert "Support decoding images to multiple formats, depending on usage" by Brian Osman · 8 years ago
- c73a1ec Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
- 7b8400d Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode by Brian Osman · 8 years ago
- 67b39de s/SkAutoTUnref/sk_sp/ in src/ part 1 by Hal Canary · 8 years ago
- dc87a7d Skip SkBitmapProvider instantiation in SkImageShader::onContextSize by fmalita · 8 years ago
- 627778d isABitmap is deprecated, use isAImage by Mike Reed · 8 years ago
- 5192475 Two changes: by brianosman · 8 years ago
- 77320db Add color gamut xform helpers to GrGLSLShaderBuilder by brianosman · 8 years ago
- 6b2d7ac fix memory leak, remake Imageshader to use sk_sp by reed · 8 years ago
- a9ca05c Deserialize pictures with custom image-deserializer by reed · 8 years ago
- 4c1abdc use tmp allocator for images in temp shaders by reed · 8 years ago
- 1ec04d9 rename FoceCopyMode to SkCopyPixelMode by reed · 8 years ago
- 320a40d Always return ImageShader, even from SkShader::MakeBitmapShader by reed · 8 years ago
- f1ac182 implement isABitmap for imageshader, return localmatrix for bitmap's impl by reed · 8 years ago
- 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
- 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
- 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
- 982eb7f Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. by brianosman · 8 years ago
- 60c9b58 change flattenable factory to return sk_sp by reed · 8 years ago
- 5671c5b SkImage now has makeShader to return sk_sp by reed · 8 years ago
- d882901 Add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ )" by reed · 9 years ago
- 773ceda Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" by reed · 9 years ago
- e38bcaf Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) by halcanary · 9 years ago
- d812fb4 enforce 16byte alignment in shader contexts by reed · 9 years ago
- cd660e1 Revert of add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ ) by reed · 9 years ago
- 19cef56 add support for new bitmapshader context by reed · 9 years ago
- 05a5647 fission bitmapprocstate by reed · 9 years ago
- 8d9f2e4 Add ContextRec param to SkShader::contextSize() by fmalita · 9 years ago
- 8515377 Make bicubic FP factories return const FPs by bsalomon · 9 years ago
- afa95e2 Remove image usage type enum. Use GrTextureParams instead. by bsalomon · 9 years ago
- f276ac5 Move functions from SkGr to SkGrPriv.h by bsalomon · 9 years ago
- 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
- 856e9d9 Revert[4] of add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago
- 476506d Revert of Revert[2] of add ImageShader, sharing code with its Bitmap cousin (patchset #11 id:200001 of https://codereview.chromium.org/1352293002/ ) by reed · 9 years ago
- f1b7a1d Make skpaint->grpaint flow work for composing draws (verts and atlas) by bsalomon · 9 years ago
- fe05707 Revert[2] of add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago
- f260851 Revert of add ImageShader, sharing code with its Bitmap cousin (patchset #10 id:180001 of https://codereview.chromium.org/1342113002/ ) by tomhudson · 9 years ago
- 0b93e31 add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago