1. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  2. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  3. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  4. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  5. 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
  6. 7dc4bd0 Remove GrGLProcessor and create GrGLSLTextureSampler class. by egdaniel · 9 years ago
  7. 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
  8. 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
  9. f1b7a1d Make skpaint->grpaint flow work for composing draws (verts and atlas) by bsalomon · 9 years ago
  10. 87ba62e Replace GrExtractAlphaFragmentProcessor with DstIn compose processor by bsalomon · 9 years ago
  11. 2a24338 GM: replace boilerplate with macros by halcanary · 9 years ago
  12. c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  13. a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
  14. ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  15. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  16. 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
  17. b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
  18. 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
  19. 1818acb rename portable_typeface_always to portable_typeface by caryclark · 9 years ago
  20. 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
  21. 001ceb7 remove funkster from dcshader gm by caryclark · 9 years ago
  22. f059900 Fix up -Winconsistent-missing-override by mtklein · 9 years ago
  23. 9cc1775 rename GrShaderDataManager -> GrProcessorDataManager by joshualitt · 9 years ago
  24. b245605 more threading of GrShaderDataManager by joshualitt · 9 years ago
  25. 8ca93e7 Initial CL to create dummy GrShaderDataManager and thread it through by joshualitt · 9 years ago
  26. 65cdba6 Revert of Revert of make gm background colors 565 compatible (patchset #1 id:1 of https://codereview.chromium.org/1184123002/) by caryclark · 9 years ago
  27. 0bdb08b Revert of make gm background colors 565 compatible (patchset #2 id:20001 of https://codereview.chromium.org/1176243006/) by caryclark · 9 years ago
  28. be7f768 make gm background colors 565 compatible by caryclark · 9 years ago
  29. 3ffa126 Move resource fonts to common location. by bungeman · 9 years ago
  30. 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
  31. cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
  32. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
  33. b62da80 Add standard way to indicate GM is GPU-only. by bsalomon · 10 years ago
  34. 42dbfa8 Add patheffects to debugger printout by robertphillips · 10 years ago
  35. 1c40292 remove unused GM flags by mtklein · 10 years ago
  36. a1193e4 Make SkStream *not* ref counted. by scroggo · 10 years ago
  37. 3f43f8a remove dead SkPersp macros by reed · 10 years ago
  38. 36a364a Make DCShader serializable. by mtklein · 10 years ago
  39. 50b9307 Correctly declare skiagm::DCShader to be not flattenable. by halcanary · 10 years ago
  40. b0ae649 Add device space skshader GM to test kDevice_GrCoordSet by bsalomon · 10 years ago