- db4183d In GrProcessor::TextureSampler drop the "get", it's cleaner by Brian Salomon · 8 years ago
- 3a88725 Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3. by Brian Osman · 8 years ago
- 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago
- 9fab7e9 Remove accessRenderTarget call in SkGpuDevice ctor by Robert Phillips · 8 years ago
- a7c4c29 Remove unnecessary TextureSampler comparison in GrTextureDomainEffect. by Brian Salomon · 8 years ago
- 4eb35bb Use SkFixedMul instead of SkFixedMul_lowprec by Yuqian Li · 8 years ago
- e60ad62 Guard against instantiate & accessRenderTarget failures by Robert Phillips · 8 years ago
- 987de5b Plumb filter quality into SkShader::appendStages(). by Mike Klein · 8 years ago
- f8e41d5 Update Skia milestone to 57 by hcm@google.com · 8 years ago
- 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
- 9de0976 fix fuzzer crash by Cary Clark · 8 years ago
- bd2d111 Copy over git_utils from common and add GitLocalConfig by Ravi Mistry · 8 years ago
- 43f115c Disable the sources assignment filter for platform specific files. by Chinmay Garde · 8 years ago
- 524f11a [nobuildbot] More Android bots by Eric Boren · 8 years ago
- 109ddc3 Don't build :public_headers_warnings_check on NoGPU builds. by Mike Klein · 8 years ago
- f9d5d4f Use SkSmallAllocator for SamplerStage and Accessor. by Herb Derby · 8 years ago
- db4d406 Hook into parametric and table raster pipeline stages by Matt Sarett · 8 years ago
- d930752 Turn off all SkDebugfs in SkScan_AAAPath.cpp by Yuqian Li · 8 years ago
- 8de17f7 No SkDebugf for approximate intersection by Yuqian Li · 8 years ago
- ebd5d34 remove CANVAS_IS_REFCNT flag from public.bzl by Mike Reed · 8 years ago
- ca79535 External SkImageGenerator API by Florin Malita · 8 years ago
- cb67766 Add vulkan build to skpbench. by Kevin Lubick · 8 years ago
- 2245803 Rename GrTextureBufferSampler to GrBufferSampler by csmartdalton · 8 years ago
- 2a51de8 Revert "Revert "Add support for image load to SkSL"" by Brian Salomon · 8 years ago
- 50500ad GN: add public headers warnings check. by Mike Klein · 8 years ago
- a8f0002 Rename kTexture2DISampler to kITexture2DSampler. by Brian Salomon · 8 years ago
- a9312fd Add trace and registers stages. by Mike Klein · 8 years ago
- fb74ef9 Use SkSmallAllocator for tiling. by Herb Derby · 8 years ago
- d5870c2 move SkBlendMode_Name into public (for chrome) by Mike Reed · 8 years ago
- c9f0cc8 Add back in min/max check on fuzzer range by Kevin Lubick · 8 years ago
- 1125a03 Add IORef capability to GrSurfaceProxy objects - take 2 by robertphillips · 8 years ago
- 20079a9 Fix mask overflow caused by edge drift by Yuqian Li · 8 years ago
- 721625b Drop forceRLE to simplify aaa_walk_convex_edges by Yuqian Li · 8 years ago
- 58bf693 infra recipe: Add -t flag to "go test" by Eric Boren · 8 years ago
- e4b8b52 Simplify the signature of sk/aaa_fill_path by Yuqian Li · 8 years ago
- 08576e6 Fix error with transforming custom/large glyphs by Jim Van Verth · 8 years ago
- d470673 make SkXfermode.h go away by Mike Reed · 8 years ago
- 988283c Revert of added support for push_constant layout (patchset #7 id:140001 of https://codereview.chromium.org/2187433003/ ) by egdaniel · 8 years ago
- cb115bd Revert "Add support for image load to SkSL" by Stan Iliev · 8 years ago
- cfcf624 add {parametric,table}_{r,g,b} stages. by Mike Klein · 8 years ago
- 860fc66 [nobuildbot] Nexus 5 by Eric Boren · 8 years ago
- bd85a10 Add support for image load to SkSL by Brian Salomon · 8 years ago
- dabc91b Fix flushing of HWAA state relating to mixed samples by csmartdalton · 8 years ago
- 44e91c9 LinearGradientContext::shade4_clamp: fix div by 0 by James Zern · 8 years ago
- f5a90e8 [nobuildbot] RecreateSKPs by Eric Boren · 8 years ago
- 4e344c8 Revert "Defer more renderTargetContexts in the GPU image filter paths" by Robert Phillips · 8 years ago
- be42c99 Move the matrix stage of SkLinearBitmapPipeline over to using SkSmallAllocator. by herb · 8 years ago
- 3928c6b Add SkRasterPipeline::dump(). by Mike Klein · 8 years ago
- fa5f65a added support for push_constant layout by ethannicholas · 8 years ago
- 3667b49 Add kRenderTarget_GrSurfaceFlag to GrVkGpu::onWrapBackendRenderTarget by Robert Phillips · 8 years ago
- f26f7a0 Add detection of image load/store to caps by Brian Salomon · 8 years ago
- c0115e4 Ignore ctm param of SkShader::onAppendStages() by Florin Malita · 8 years ago
- 0b63ceb Add image functions to GrGLInterface by Brian Salomon · 8 years ago
- d327e8c Add 4.20 as a GLSL output version. by Brian Salomon · 8 years ago
- 918fb1f fuzz hang fix and pathops client debugging by Cary Clark · 8 years ago
- fb191da More shader preliminaries / refactoring by Mike Klein · 8 years ago
- 27f05a2 skpbench: fix parser script for bots by csmartdalton · 8 years ago
- 57ae6cf Revert "Support decoding images to multiple formats, depending on usage" by Brian Osman · 8 years ago
- d601087 Revert "Fix NoGPU compilation" by Brian Osman · 8 years ago
- 526525a Revert "While we can, restrict SkFixedAlloc/SkFallbackAlloc to POD." by Mike Klein · 8 years ago
- 02806f4 Revert "fix google3?" by Mike Klein · 8 years ago
- 0f91ea4 Fix up arguments passed to pipeline. by Mike Klein · 8 years ago
- ccb8e8b fix google3? by Mike Klein · 8 years ago
- 584ca89 change SkCanvasStack to take ownership of its subcanvases by Mike Reed · 8 years ago
- d5a7880 Fix NoGPU compilation by Brian Osman · 8 years ago
- 1ee7035 While we can, restrict SkFixedAlloc/SkFallbackAlloc to POD. by Mike Klein · 8 years ago
- f530586 Resurrect SkDebugger by Florin Malita · 8 years ago
- c73a1ec Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
- fd01ce0 Defer more renderTargetContexts in the GPU image filter paths by Robert Phillips · 8 years ago
- af49b19 Start each pipeline with (x,y) in (dr,dg) registers for the shader. by Mike Klein · 8 years ago
- bf6d80a Make SkSmallAllocator obey the RAII invariants and move to heap structures when needed. by herb · 8 years ago
- f89aa0d [nobuildbot] Nexus 6p by Eric Boren · 8 years ago
- 2ad208d Fix iOS builders. by Mike Klein · 8 years ago
- 0619641 Catch width overflow in ASAN using int64 by Yuqian Li · 8 years ago
- 662c2ae Fill in gamut-transformation TODOs for software pipeline. by Mike Klein · 8 years ago
- 0fdde54 Fix Sk4fLinearGradient initial interval pinning by Florin Malita · 8 years ago
- 8622b72 Temporarily Disable analytic AA for Google3 by Yuqian Li · 8 years ago
- b03b5ac Add skpbench job by Kevin Lubick · 8 years ago
- 2e27207 skpbench: skiaperf.py modifications by csmartdalton · 8 years ago
- d93f4a4 Compute the correct dst->src rect for bitmap tiles in SkGpuDevice by Brian Salomon · 8 years ago
- fcfc4ba Stale visualize_color_gamut.cpp reference in tools.gyp by Florin Malita · 8 years ago
- f27bab2 Revert "Add IORef capability to GrSurfaceProxy objects" by Robert Phillips · 8 years ago
- bfebe22 Set analytic AA as default. by liyuqian · 8 years ago
- 286b96f Add IORef capability to GrSurfaceProxy objects by Robert Phillips · 8 years ago
- f171e16 Roll recipe DEPS by Eric Boren · 8 years ago
- 0038b7f Remove accumulative snapping error by Yuqian Li · 8 years ago
- efa62e1 Remove SkOSFile.cpp. by Ben Wagner · 8 years ago
- a354b04 Add new A2B color space test images by Matt Sarett · 8 years ago
- fb0ce92 Properly handle INT_MIN and related by Kevin Lubick · 8 years ago
- fa26e66 Remove static asserts for GrSLType and GrVertexAttribType enum values. by Brian Salomon · 8 years ago
- 4f3985c added skslc to BUILD.gn by Ethan Nicholas · 8 years ago
- 87c36f2 GN: detect is_clang cheaply when possible. by Mike Klein · 8 years ago
- c6ca951 experimental/xps_to_png: pass in DPI as program argument by Hal Canary · 8 years ago
- b0d10e0 Start hooking shaders into SkRasterPipelineBlitter. by Mike Klein · 8 years ago
- 7f6cd90 Start plumbing deferral of GPU resources in the image filters by Robert Phillips · 8 years ago
- 4fea663 Apple's Clang can't assemble jsimd_arm_... by Mike Klein · 8 years ago
- c168a3a Revert "Always build the ANGLE test code. Always build ANGLE on windows and linux." by Mike Klein · 8 years ago
- 238b820 Always build the ANGLE test code. Always build ANGLE on windows and linux. by Brian Salomon · 8 years ago
- d7148f6 Documentation: move some things around by Hal Canary · 8 years ago
- bde64e4 Mark inline functions in SkTypes.h as static. by Mike Klein · 8 years ago